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71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
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namespace SAMP.API
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{
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public class PlayerCamera : Core.IWorldEntity
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{
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private int _playerid;
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/// <summary>
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/// Creates a new Camera object relating to a player.
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/// </summary>
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/// <param name="sender">The Player to attach to.</param>
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internal PlayerCamera(Player sender)
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{
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this._playerid = sender.ID;
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}
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/// <summary>
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/// Gets or sets a player's position.
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/// </summary>
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public Vector3 Position
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{
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get
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{
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float
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x = 0f,
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y = 0f,
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z = 0f;
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Core.Natives.GetPlayerCameraPos(_playerid, ref x, ref y, ref z);
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return new Vector3(x, y, z);
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}
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set
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{
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Core.Natives.SetPlayerCameraPos(_playerid, value.X, value.Y, value.Z);
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}
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}
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/// <summary>
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/// Gets or sets the player's camera LookAt value in 3D space.
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/// </summary>
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/// <remarks>In 0.3a the camera front vector is available when player is inside a tank, S.W.A.T tank, fire truck, or on foot. Since 0.3b the camera data can be obtained when the player is in any vehicle.</remarks>
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/// <seealso cref="Position"/>
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public Vector3 LookAt
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{
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get
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{
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float
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x = 0f,
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y = 0f,
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z = 0f;
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Core.Natives.GetPlayerCameraFrontVector(_playerid, ref x, ref y, ref z);
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return new Vector3(x, y, z);
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}
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set
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{
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Core.Natives.SetPlayerCameraLookAt(_playerid, value.X, value.Y, value.Z);
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}
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}
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/// <summary>
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/// Gets the current GTA camera mode for the player.
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/// <remarks>The camera modes are useful in determining whether a player is aiming, doing a passenger driveby etc.</remarks>
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/// </summary>
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public CameraMode Mode
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{
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get
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{
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return CameraMode.OnFootChase;
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}
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}
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};
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};
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