using System;
namespace SAMP.API.EventData {
public class PlayerCommandTextEventArgs : EventArgs {
#region Class Variables
private string
m_strMessage;
private bool
m_bHandled;
#endregion
#region Constructor
///
/// Initializes a new instance of the class.
///
/// The chat message.
public PlayerCommandTextEventArgs(string message) {
this.m_strMessage = message;
this.m_bHandled = false;
}
#endregion
#region Accessors & Mutators
///
/// Gets the chat message associated with this event.
///
public string Message {
get {
return this.m_strMessage; }
}
///
/// Gets or sets whether the event was handled. Returning TRUE will prevent the 'SERVER: Unknown Command' message being shown.
///
public bool Handled
{
get {
return this.m_bHandled;
} set {
this.m_bHandled = value;
}
}
#endregion
};
};