using System; namespace SAMP.API.EventData { public class PlayerDeathEventArgs : EventArgs { #region Class Variables private Player m_qKiller; private int m_iReason; #endregion #region Constructor /// /// Creates a new PlayerDeathEventArgs object. /// /// The player who killed the player who died. NULL if none. /// The ID of the reason for the player's death. public PlayerDeathEventArgs(Player killer, int reason) { this.m_qKiller = killer; this.m_iReason = reason; } #endregion #region Accessors & Mutators /// /// Gets the player who killed the player who died. NULL if none. /// public Player Killer { get { return this.m_qKiller; } } /// /// Gets the ID of the reason for the player's death. /// public int Reason { get { return this.m_iReason; } } #endregion }; };