using System; namespace SAMP.API.EventData { public class PlayerEnterExitModShopEventArgs : EventArgs { #region Class Variables private bool m_bEntering; private int m_iInterior; #endregion #region Constructor /// /// Initializes a new instance of the class. /// /// true if the player is entering, otherwise false. /// The interior ID of the modshop that the player is entering (or 0 if exiting). public PlayerEnterExitModShopEventArgs(bool entering, int interiodid) { this.m_bEntering = entering; this.m_iInterior = interiodid; } #endregion #region Accessors & Mutators /// /// Gets whether or not the player is Entering a mod shop. /// public bool Entering { get { return this.m_bEntering; } } /// /// Gets the interior ID of the modshop that the player is entering. This property will be 0 if the player is exiting. /// public int Interior { get { return this.m_iInterior; } } #endregion }; };