using System; namespace SAMP.API.EventData { public class PlayerTextEventArgs : EventArgs { #region Class Variables private string m_strMessage; private bool m_bCancel; internal bool m_bSet = false; #endregion #region Constructor /// /// Initializes a new instance of the class. /// /// The chat message associated with this PlayerTextEventArgs. public PlayerTextEventArgs(string message) { this.m_strMessage = message; this.m_bCancel = false; } #endregion #region Accessors & Mutators /// /// Gets the chat message. /// public string Message { get { return this.m_strMessage; } } /// /// Gets or sets whether the event should cancel (chat message displayed). /// public bool Cancel { get { return this.m_bCancel; } set { this.m_bCancel = value; this.m_bSet = true; } } #endregion }; };