using System; namespace SAMP.API.EventData { public class PlayerEnterVehicleEventArgs : EventArgs { #region Class Variables private Vehicle _qVehicle; private bool _bIsPassenger; #endregion #region Constructor /// /// Creates a new PlayerEnterVehicleEventArgs object. /// /// The vehicle the player is attempting to enter. /// True = Driver, False = Passenger. public PlayerEnterVehicleEventArgs(Vehicle vehicle, bool passenger) { _qVehicle = vehicle; _bIsPassenger = passenger; } #endregion #region Accessors & Mutators /// /// Gets whether or not the player was entering as a driver. /// public bool Driver { get { return !_bIsPassenger; } } /// /// Gets whether or not the player was entering as a passenger. /// public bool Passenger { get { return _bIsPassenger; } } /// /// Gets the vehicle the player is attempting to enter. /// public Vehicle Vehicle { get { return _qVehicle; } } #endregion }; };