using System;
namespace SAMP.API.EventData
{
public class PlayerEnterVehicleEventArgs : EventArgs
{
#region Class Variables
private Vehicle _qVehicle;
private bool _bIsPassenger;
#endregion
#region Constructor
///
/// Creates a new PlayerEnterVehicleEventArgs object.
///
/// The vehicle the player is attempting to enter.
/// True = Driver, False = Passenger.
public PlayerEnterVehicleEventArgs(Vehicle vehicle, bool passenger)
{
_qVehicle = vehicle;
_bIsPassenger = passenger;
}
#endregion
#region Accessors & Mutators
///
/// Gets whether or not the player was entering as a driver.
///
public bool Driver
{
get { return !_bIsPassenger; }
}
///
/// Gets whether or not the player was entering as a passenger.
///
public bool Passenger
{
get { return _bIsPassenger; }
}
///
/// Gets the vehicle the player is attempting to enter.
///
public Vehicle Vehicle
{
get { return _qVehicle; }
}
#endregion
};
};