using System;
namespace SAMP.API.EventData {
public class PlayerStateChangeEventArgs : EventArgs {
#region Class Variables
private PlayerState[] state = { PlayerState.None, PlayerState.None };
#endregion
#region Constructor
///
/// Initializes a new instance of the class.
///
/// The player's new state.
/// The player's old state.
public PlayerStateChangeEventArgs(PlayerState newState, PlayerState oldState) {
this.state[0] = newState;
this.state[1] = oldState;
}
#endregion
#region Accessors & Mutators
///
/// Gets the player's new state.
///
public PlayerState NewState {
get {
return this.state[0];
}
}
///
/// Gets the player's old state.
///
public PlayerState OldState {
get {
return this.state[1];
}
}
#endregion
};
};