Version 0.5 Alpha (2012-05-23) *Latest* + Added 6 events: > Vehicle.OnStreamIn > Vehicle.OnStreamOut > Player.OnStreamIn > Player.OnStreamOut > Player.OnUpdate > Server.OnRconLoginAttempt + Added 4 functions: > Player.PlaySound (int) (+1 overload: Player.PlaySound (int, Vector3)) > Player.PlayCrimeReport (Player, int) > Player.SetSkillLevel (WeaponType, int) > Player.ShowNameTag (Player, bool) + Added 13 properties: > Player.Color > Player.Clock > Player.DrunkLevel > Player.Ping > Player.Score > Player.SpecialAction > Player.Team > Player.Time > Player.WantedLevel > Player.Weapon > Player.WeaponState > Player.Weather > World.NameTags + Added 5 enums: > ComponentSlot > SpecialAction > Weapon > WeaponState > WeaponType + Updated the mscorlib.dll library (This should fix some big problems. Mainly the problem of the server "not working" or crashing if you use the 'exit' command) + Included the mono-2.0.dll library in the server directory * Changed static Vehicle.GetComponentType to return type SAMP.API.ComponentSlot (SAMP.API.ComponentSlot is simply an enum containing the slots and their integer values) * Cleaned up source code a bit * Fixed an issue where Vector2 and Vector3 weren't part of the API namespace * Fixed an issue with the hook GetPlayerColor was returning an int instead of unsigned int (NOTE: Also changed the .NET API from int to uint) - Removed Player.OnText on the VB.NET example (I was testing something. Removed for pointlessness) - Deprecated the World.SendMessageToAll overload which took a 'uint' argument. (Use SAMP.API.Color instead) -------------------------------------------------------------------------------------------------------------------------------------------- Version 0.2 Alpha (2012-05-22) + Added callback hooks for OnPlayerEditObject and OnPlayerEditAttachedObject for a possiblity to be implemented later + License included in binary download archive + Added a Vehicle property for the Player class. Removes and places the player in a vehicle + Added a Seat property for the Player class. Changes and determines the seat number the player is in (NOTE: If the player is not currently in a vehicle, this value is stored and will be used when next placing the player in a vehicle) + Added vehicle component functionality + Added source archive available for download from the forum post * Fixed a bug with the Util class not being part of the API namespace * Fixed a bug where the native GetVehicleComponentInSlot wouldn't return an int - Removed console output of the Function not found upon loading -------------------------------------------------------------------------------------------------------------------------------------------- Version 0.1.1 Alpha (2012-05-18) + Added Example scripts to archive -------------------------------------------------------------------------------------------------------------------------------------------- Version 0.1 Alpha (2012-05-18) + Majority of callbacks + All a_samp.inc 0.3e functions ported to .NET (NOTE: Other functions from other files will be added progressively soon) + XML documentation for .NET usability