using System; namespace SAMP { public struct Vector2 { #region Class Variables private float _x, _y; #endregion #region Constructor /// /// Creates a new Vector2 object. /// /// X position. /// Y position. public Vector2(float x, float y) { this._x = x; this._y = y; } /// /// Creates a new Vector2 object. /// /// Uniform position. public Vector2(float v) { this._x = v; this._y = v; } /// /// Creates a new Vector2 object. /// /// Vector2 to copy. public Vector2(Vector2 v) { this._x = v.X; this._y = v.Y; } /// /// Creates a new Vector2 object. /// /// Vector3 to copy. public Vector2(Vector3 v) { this._x = v.X; this._y = v.Y; } #endregion #region Accessors & Mutators /// /// Gets a zero-pointed Vector2. /// public static Vector2 Zero { get { return new Vector2(0f, 0f); } } /// /// Gets or sets the X position of this Vector2. /// public float X { get { return this._x; } set { this._x = value; } } /// /// Gets or sets the Y position of this Vector2. /// public float Y { get { return this._y; } set { this._y = value; } } #endregion #region Operator Overloads /// /// Add two Vector2 objects. /// /// The base term Vector2. /// The factor term Vector2 /// Returns the sum of v1 and v2. public static Vector2 operator +(Vector2 v1, Vector2 v2) { return new Vector2(v1.X + v2.X, v1.Y + v2.Y); } /// /// Subtract two Vector2 objects. /// /// The base term Vector2. /// The factor term Vector2 /// Returns the value of v2 subratcted from v1. public static Vector2 operator -(Vector2 v1, Vector2 v2) { return new Vector2(v1.X + v2.X, v1.Y + v2.Y); } /// /// Add two Vector2 objects. /// /// The base term Vector2. /// The factor term Vector2 /// Returns the sum of v1 and v2. public static Vector2 operator *(Vector2 v1, Vector2 v2) { return new Vector2(v1.X * v2.X, v1.Y * v2.Y); } /// /// Subtract two Vector2 objects. /// /// The base term Vector2. /// The factor term Vector2 /// Returns the value of v2 subratcted from v1. public static Vector2 operator /(Vector2 v1, Vector2 v2) { return new Vector2(v1.X / v2.X, v1.Y / v2.Y); } #endregion #region Method Overrides /// /// Returns a System.String that represents the Vector2. /// /// A System.String that represents the current Vector2. public override string ToString() { return string.Format("{{X: {0}, Y: {1}}}", this.X, this.Y); } #endregion #region Static Methods /// /// Determines the distance between two Vector2 objects. /// /// The base Vector2 term. /// The factor Vector2 term. /// Returns a double precision decimal representing the distance between v1 and v2. public static double Distance(Vector2 v1, Vector2 v2) { return Math.Sqrt(Math.Pow((double)v1.X - (double)v2.X, 2) + Math.Pow((double)v1.Y - (double)v2.Y, 2)); } #endregion #region Public Methods /// /// Determines the distance between this Vector2 and another Vector3. /// /// The Vector2 term. /// Returns a double precision decimal representing the distance between v and this Vector2. public double Distance(Vector2 v) { return Vector2.Distance(this, v); } /// /// Calculates the dot product of two vectors. /// /// The base Vector2 term. /// The factor Vector2 term. /// Returns the dot product of v1 and v2. public Vector2 Dot(Vector2 v1, Vector2 v2) { return new Vector2( x: v1.X * v2.X, y: v1.Y * v2.Y); } #endregion }; };