mirror of
https://github.com/oliverbooth/SAMP.NET.git
synced 2024-10-18 09:56:10 +00:00
686 lines
50 KiB
C#
686 lines
50 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace SAMP.Core
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{
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internal class Natives
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{
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[DllImport("__Internal", EntryPoint="fnlogprintf")]
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public static extern void logprintf(string message);
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// a_samp.inc
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#region a_samp.inc
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// Util
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[DllImport("__Internal", EntryPoint="SendClientMessage")]
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public static extern void SendClientMessage(int playerid, uint color, string message);
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[DllImport("__Internal", EntryPoint="SendClientMessageToAll")]
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public static extern void SendClientMessageToAll(uint color, string message);
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[DllImport("__Internal", EntryPoint="SendPlayerMessageToPlayer")]
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public static extern void SendPlayerMessageToPlayer(int playerid, int senderid, string message);
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[DllImport("__Internal", EntryPoint="SendPlayerMessageToAll")]
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public static extern void SendPlayerMessageToAll(int senderid, string message);
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[DllImport("__Internal", EntryPoint="SendDeathMessage")]
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public static extern void SendDeathMessage(int killer, int killee, int weapon);
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[DllImport("__Internal", EntryPoint="GameTextForAll")]
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public static extern void GameTextForAll(string str, int time, int style);
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[DllImport("__Internal", EntryPoint="GameTextForPlayer")]
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public static extern void GameTextForPlayer(int playerid, string str, int time, int style);
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[DllImport("__Internal", EntryPoint="_GetTickCount")]
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public static extern int GetTickCount();
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[DllImport("__Internal", EntryPoint="GetMaxPlayers")]
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public static extern int GetMaxPlayers();
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// Game
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[DllImport("__Internal", EntryPoint="SetGameModeText")]
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public static extern void SetGameModeText(string str);
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[DllImport("__Internal", EntryPoint="SetTeamCount")]
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public static extern void SetTeamCount(int count); // No effect
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[DllImport("__Internal", EntryPoint="AddPlayerClass")]
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public static extern int AddPlayerClass(int modelid, float spawn_x, float spawn_y, float spawn_z, float z_angle, int weapon1, int weapon1_ammo, int weapon2, int weapon2_ammo, int weapon3, int weapon3_ammo);
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[DllImport("__Internal", EntryPoint="AddPlayerClassEx")]
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public static extern int AddPlayerClassEx(int teamid, int modelid, float spawn_x, float spawn_y, float spawn_z, float z_angle, int weapon1, int weapon1_ammo, int weapon2, int weapon2_ammo, int weapon3, int weapon3_ammo);
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[DllImport("__Internal", EntryPoint="AddStaticVehicle")]
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public static extern int AddStaticVehicle(int modelid, float spawn_x, float spawn_y, float spawn_z, float z_angle, uint color1, uint color2);
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[DllImport("__Internal", EntryPoint="AddStaticVehicleEx")]
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public static extern int AddStaticVehicleEx(int modelid, float spawn_x, float spawn_y, float spawn_z, float z_angle, uint color1, uint color2, int respawn_delay);
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[DllImport("__Internal", EntryPoint="AddStaticPickup")]
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public static extern int AddStaticPickup(int model, int type, float x, float y, float z, int virtualworld=0);
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[DllImport("__Internal", EntryPoint="CreatePickup")]
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public static extern int CreatePickup(int model, int type, float x, float y, float z, int virtualworld=0);
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[DllImport("__Internal", EntryPoint="DestroyPickup")]
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public static extern void DestroyPickup(int pickup);
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[DllImport("__Internal", EntryPoint="ShowNameTags")]
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public static extern void ShowNameTags(int show);
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[DllImport("__Internal", EntryPoint="ShowPlayerMarkers")]
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public static extern void ShowPlayerMarkers(int mode);
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[DllImport("__Internal", EntryPoint="GameModeExit")]
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public static extern void GameModeExit();
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[DllImport("__Internal", EntryPoint="SetWorldTime")]
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public static extern void SetWorldTime(int hour);
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[DllImport("__Internal", EntryPoint="GetWeaponName")]
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public static extern void GetWeaponName(int weaponid, StringBuilder weapon, int len);
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[Obsolete("This function was removed in SA-MP 0.3. Tire popping is enabled by default.", false)]
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[DllImport("__Internal", EntryPoint="EnableTirePopping")]
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public static extern void EnableTirePopping(int enable); // Deprecated
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[DllImport("__Internal", EntryPoint="AllowInteriorWeapons")]
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public static extern void AllowInteriorWeapons(int allow);
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[DllImport("__Internal", EntryPoint="SetWeather")]
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public static extern void SetWeather(int weatherid);
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[DllImport("__Internal", EntryPoint="SetGravity")]
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public static extern void SetGravity(float gravity);
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[Obsolete("This function is deprecated. Please see the SAMP.API.Player.OnClickMap event.", true)]
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[DllImport("__Internal", EntryPoint="AllowAdminTeleport")]
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public static extern void AllowAdminTeleport(int allow); // Deprecated
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[Obsolete("This function is deprecated.", true)]
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[DllImport("__Internal", EntryPoint="SetDeathDropAmount")]
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public static extern void SetDeathDropAmount(int amount); // Deprecated
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[DllImport("__Internal", EntryPoint="CreateExplosion")]
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public static extern int CreateExplosion(float x, float y, float z, int type, float radius);
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[DllImport("__Internal", EntryPoint="EnableZoneNames")]
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public static extern void EnableZoneNames(int enable);
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[DllImport("__Internal", EntryPoint="UsePlayerPedAnims")]
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public static extern void UsePlayerPedAnims();
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[DllImport("__Internal", EntryPoint="DisableInteriorEnterExits")]
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public static extern void DisableInteriorEnterExits();
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[DllImport("__Internal", EntryPoint="SetNameTagDrawDistance")]
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public static extern void SetNameTagDrawDistance(float distance);
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[DllImport("__Internal", EntryPoint="DisableNameTagLOS")]
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public static extern void DisableNameTagLOS();
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[DllImport("__Internal", EntryPoint="LimitGlobalChatRadius")]
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public static extern void LimitGlobalChatRadius(float chat_radius);
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[DllImport("__Internal", EntryPoint="LimitPlayerMarkerRadius")]
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public static extern void LimitPlayerMarkerRadius(float marker_radius);
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// Npc
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// These functions are not yet implemented into the SAMP.NET library
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[DllImport("__Internal", EntryPoint="ConnectNPC")]
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public static extern void ConnectNPC(string name, string script);
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[DllImport("__Internal", EntryPoint="IsPlayerNPC")]
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public static extern int IsPlayerNPC(int playerid);
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// Admin
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[DllImport("__Internal", EntryPoint="IsPlayerAdmin")]
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public static extern int IsPlayerAdmin(int playerid);
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[DllImport("__Internal", EntryPoint="Kick")]
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public static extern void Kick(int playerid);
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[DllImport("__Internal", EntryPoint="Ban")]
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public static extern void Ban(int playerid);
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[DllImport("__Internal", EntryPoint="BanEx")]
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public static extern void BanEx(int playerid, string reason);
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[DllImport("__Internal", EntryPoint="SendRconCommand")]
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public static extern void SendRconCommand(string command);
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[DllImport("__Internal", EntryPoint="GetServerVarAsString")]
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public static extern void GetServerVarAsString(string varname, StringBuilder buffer, int len);
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[DllImport("__Internal", EntryPoint="GetServerVarAsInt")]
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public static extern int GetServerVarAsInt(string varname);
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[DllImport("__Internal", EntryPoint="GetServerVarAsBool")]
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public static extern int GetServerVarAsBool(string varname);
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[DllImport("__Internal", EntryPoint="GetPlayerNetworkStats")]
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public static extern void GetPlayerNetworkStats(int playerid, StringBuilder retstr, int retstr_size);
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[DllImport("__Internal", EntryPoint="GetNetworkStats")]
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public static extern void GetNetworkStats(StringBuilder retstr, int retstr_size);
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[DllImport("__Internal", EntryPoint="GetPlayerVersion")]
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public static extern void GetPlayerVersion(int playerid, StringBuilder version, int len);
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// Menu
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[DllImport("__Internal", EntryPoint="CreateMenu")]
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public static extern int CreateMenu(string title, int columns, float x, float y, float col1width, float col2width=0.0f);
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[DllImport("__Internal", EntryPoint="DestroyMenu")]
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public static extern int DestroyMenu(int menuid);
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[DllImport("__Internal", EntryPoint="AddMenuItem")]
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public static extern void AddMenuItem(int menuid, int column, string menutext);
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[DllImport("__Internal", EntryPoint="SetMenuColumnHeader")]
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public static extern void SetMenuColumnHeader(int menuid, int column, string columnheader);
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[DllImport("__Internal", EntryPoint="ShowMenuForPlayer")]
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public static extern void ShowMenuForPlayer(int menuid, int playerid);
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[DllImport("__Internal", EntryPoint="HideMenuForPlayer")]
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public static extern void HideMenuForPlayer(int menuid, int playerid);
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[DllImport("__Internal", EntryPoint="IsValidMenu")]
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public static extern int IsValidMenu(int menuid);
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[DllImport("__Internal", EntryPoint="DisableMenu")]
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public static extern void DisableMenu(int menuid);
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[DllImport("__Internal", EntryPoint="DisableMenuRow")]
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public static extern void DisableMenuRow(int menuid, int row);
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[DllImport("__Internal", EntryPoint="GetPlayerMenu")]
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public static extern int GetPlayerMenu(int playerid);
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// Text Draw
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[DllImport("__Internal", EntryPoint="TextDrawCreate")]
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public static extern int TextDrawCreate(float x, float y, string text);
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[DllImport("__Internal", EntryPoint="TextDrawDestroy")]
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public static extern void TextDrawDestroy(int text);
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[DllImport("__Internal", EntryPoint="TextDrawLetterSize")]
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public static extern void TextDrawLetterSize(int text, float x, float y);
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[DllImport("__Internal", EntryPoint="TextDrawTextSize")]
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public static extern void TextDrawTextSize(int text, float x, float y);
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[DllImport("__Internal", EntryPoint="TextDrawAlignment")]
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public static extern void TextDrawAlignment(int text, int alignment);
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[DllImport("__Internal", EntryPoint="TextDrawColor")]
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public static extern void TextDrawColor(int text, uint color);
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[DllImport("__Internal", EntryPoint="TextDrawUseBox")]
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public static extern void TextDrawUseBox(int text, int use);
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[DllImport("__Internal", EntryPoint="TextDrawBoxColor")]
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public static extern void TextDrawBoxColor(int text, uint color);
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[DllImport("__Internal", EntryPoint="TextDrawSetShadow")]
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public static extern void TextDrawSetShadow(int text, int size);
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[DllImport("__Internal", EntryPoint="TextDrawSetOutline")]
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public static extern void TextDrawSetOutline(int text, int size);
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[DllImport("__Internal", EntryPoint="TextDrawBackgroundColor")]
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public static extern void TextDrawBackgroundColor(int text, uint color);
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[DllImport("__Internal", EntryPoint="TextDrawFont")]
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public static extern void TextDrawFont(int text, int font);
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[DllImport("__Internal", EntryPoint="TextDrawSetProportional")]
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public static extern void TextDrawSetProportional(int text, int set);
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[DllImport("__Internal", EntryPoint="TextDrawSetSelectable")]
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public static extern void TextDrawSetSelectable(int text, int set);
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[DllImport("__Internal", EntryPoint="TextDrawShowForPlayer")]
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public static extern void TextDrawShowForPlayer(int playerid, int text);
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[DllImport("__Internal", EntryPoint="TextDrawHideForPlayer")]
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public static extern void TextDrawHideForPlayer(int playerid, int text);
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[DllImport("__Internal", EntryPoint="TextDrawShowForAll")]
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public static extern void TextDrawShowForAll(int text);
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[DllImport("__Internal", EntryPoint="TextDrawHideForAll")]
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public static extern void TextDrawHideForAll(int text);
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[DllImport("__Internal", EntryPoint="TextDrawSetString")]
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public static extern void TextDrawSetString(int text, string str);
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// Gang Zones
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[DllImport("__Internal", EntryPoint="GangZoneCreate")]
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public static extern int GangZoneCreate(float minx, float miny, float maxx, float maxy);
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[DllImport("__Internal", EntryPoint="GangZoneDestroy")]
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public static extern void GangZoneDestroy(int zone);
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[DllImport("__Internal", EntryPoint="GangZoneShowForPlayer")]
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public static extern void GangZoneShowForPlayer(int playerid, int zone, uint color);
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[DllImport("__Internal", EntryPoint="GangZoneShowForAll")]
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public static extern int GangZoneShowForAll(int zone, uint color);
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[DllImport("__Internal", EntryPoint="GangZoneHideForPlayer")]
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public static extern void GangZoneHideForPlayer(int playerid, int zone);
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[DllImport("__Internal", EntryPoint="GangZoneHideForAll")]
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public static extern void GangZoneHideForAll(int zone);
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[DllImport("__Internal", EntryPoint="GangZoneFlashForPlayer")]
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public static extern void GangZoneFlashForPlayer(int playerid, int zone, uint flashcolor);
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[DllImport("__Internal", EntryPoint="GangZoneFlashForAll")]
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public static extern void GangZoneFlashForAll(int zone, uint flashcolor);
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[DllImport("__Internal", EntryPoint="GangZoneStopFlashForPlayer")]
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public static extern void GangZoneStopFlashForPlayer(int playerid, int zone);
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[DllImport("__Internal", EntryPoint="GangZoneStopFlashForAll")]
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public static extern void GangZoneStopFlashForAll(int zone);
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// Global 3D Text Labels
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[DllImport("__Internal", EntryPoint="Create3DTextLabel")]
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public static extern int Create3DTextLabel(string text, uint color, float x, float y, float z, float drawdistance, int virtualworld, int testlos=0);
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[DllImport("__Internal", EntryPoint="Delete3DTextLabel")]
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public static extern int Delete3DTextLabel(int id);
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[DllImport("__Internal", EntryPoint="Attach3DTextLabelToPlayer")]
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public static extern void Attach3DTextLabelToPlayer(int id, int playerid, float offsetx, float offsety, float offsetz);
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[DllImport("__Internal", EntryPoint="Attach3DTextLabelToVehicle")]
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public static extern void Attach3DTextLabelToVehicle(int id, int vehicleid, float offsetx, float offsety, float offsetz);
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[DllImport("__Internal", EntryPoint="Update3DTextLabelText")]
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public static extern void Update3DTextLabelText(int id, uint color, string text);
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// Per-player 3D Text Labels
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[DllImport("__Internal", EntryPoint="CreatePlayer3DTextLabel")]
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public static extern int CreatePlayer3DTextLabel(int playerid, string text, uint color, float x, float y, float z, float drawdistance, int attachedplayer=0xFFFF, int attachedvehicle=0xFFFF, int testlos=0);
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[DllImport("__Internal", EntryPoint="DeletePlayer3DTextLabel")]
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public static extern void DeletePlayer3DTextLabel(int playerid, int id);
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[DllImport("__Internal", EntryPoint="UpdatePlayer3DTextLabelText")]
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public static extern void UpdatePlayer3DTextLabelText(int playerid, int id, uint color, string text);
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// Player GUI Dialog
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[DllImport("__Internal", EntryPoint="ShowPlayerDialog")]
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public static extern void ShowPlayerDialog(int playerid, int dialogid, int style, string caption, string info, string button1, string button2);
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#endregion
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// a_players.inc
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#region a_players.inc
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// Player
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[DllImport("__Internal", EntryPoint="SetSpawnInfo")]
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public static extern void SetSpawnInfo(int playerid, int team, int skin, float x, float y, float z, float rotation, int weapon1, int weapon1_ammo, int weapon2, int weapon2_ammo, int weapon3, int weapon3_ammo);
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[DllImport("__Internal", EntryPoint="SpawnPlayer")]
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public static extern void SpawnPlayer(int playerid);
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// Player info
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[DllImport("__Internal", EntryPoint="SetPlayerPos")]
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public static extern void SetPlayerPos(int playerid, float x, float y, float z);
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[DllImport("__Internal", EntryPoint="SetPlayerPosFindZ")]
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public static extern void SetPlayerPosFindZ(int playerid, float x, float y, float z);
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[DllImport("__Internal", EntryPoint="GetPlayerPos")]
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public static extern void GetPlayerPos(int playerid, ref float x, ref float y, ref float z);
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[DllImport("__Internal", EntryPoint="SetPlayerFacingAngle")]
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public static extern void SetPlayerFacingAngle(int playerid, float ang);
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[DllImport("__Internal", EntryPoint="GetPlayerFacingAngle")]
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public static extern void GetPlayerFacingAngle(int playerid, ref float ang);
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//[DllImport("__Internal", EntryPoint="IsPlayerInRangeOfPoint")]
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//public static extern void IsPlayerInRangeOfPoint(int playerid, float range, float x, float y, float z);
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//[DllImport("__Internal", EntryPoint="GetPlayerDistanceFromPoint")]
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//public static extern void GetPlayerDistanceFromPoint(int playerid, float x, float y, float z);
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[DllImport("__Internal", EntryPoint="IsPlayerStreamedIn")]
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public static extern int IsPlayerStreamedIn(int playerid, int forplayerid);
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[DllImport("__Internal", EntryPoint="SetPlayerInterior")]
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public static extern void SetPlayerInterior(int playerid, int interiorid);
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[DllImport("__Internal", EntryPoint="GetPlayerInterior")]
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public static extern int GetPlayerInterior(int playerid);
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[DllImport("__Internal", EntryPoint="SetPlayerHealth")]
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public static extern void SetPlayerHealth(int playerid, float health);
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[DllImport("__Internal", EntryPoint="GetPlayerHealth")]
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public static extern void GetPlayerHealth(int playerid, ref float health);
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[DllImport("__Internal", EntryPoint="SetPlayerArmour")]
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public static extern void SetPlayerArmour(int playerid, float armour);
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[DllImport("__Internal", EntryPoint="GetPlayerArmour")]
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public static extern void GetPlayerArmour(int playerid, ref float armour);
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[DllImport("__Internal", EntryPoint="SetPlayerAmmo")]
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public static extern void SetPlayerAmmo(int playerid, int weaponslot, int ammo);
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[DllImport("__Internal", EntryPoint="GetPlayerAmmo")]
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public static extern int GetPlayerAmmo(int playerid);
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[DllImport("__Internal", EntryPoint="GetPlayerWeaponState")]
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public static extern int GetPlayerWeaponState(int playerid);
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[DllImport("__Internal", EntryPoint="GetPlayerTargetPlayer")]
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public static extern int GetPlayerTargetPlayer(int playerid);
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[DllImport("__Internal", EntryPoint="SetPlayerTeam")]
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public static extern void SetPlayerTeam(int playerid, int teamid);
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[DllImport("__Internal", EntryPoint="GetPlayerTeam")]
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public static extern int GetPlayerTeam(int playerid);
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[DllImport("__Internal", EntryPoint="SetPlayerScore")]
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public static extern void SetPlayerScore(int playerid, int score);
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[DllImport("__Internal", EntryPoint="GetPlayerScore")]
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public static extern int GetPlayerScore(int playerid);
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[DllImport("__Internal", EntryPoint="GetPlayerDrunkLevel")]
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public static extern int GetPlayerDrunkLevel(int playerid);
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[DllImport("__Internal", EntryPoint="SetPlayerDrunkLevel")]
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public static extern void SetPlayerDrunkLevel(int playerid, int level);
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[DllImport("__Internal", EntryPoint="SetPlayerColor")]
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public static extern void SetPlayerColor(int playerid, uint color);
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[DllImport("__Internal", EntryPoint="GetPlayerColor")]
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public static extern uint GetPlayerColor(int playerid);
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[DllImport("__Internal", EntryPoint="SetPlayerSkin")]
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public static extern void SetPlayerSkin(int playerid, int skinid);
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[DllImport("__Internal", EntryPoint="GetPlayerSkin")]
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public static extern int GetPlayerSkin(int playerid);
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[DllImport("__Internal", EntryPoint="GivePlayerWeapon")]
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public static extern void GivePlayerWeapon(int playerid, int weaponid, int ammo);
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[DllImport("__Internal", EntryPoint="ResetPlayerWeapons")]
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public static extern void ResetPlayerWeapons(int playerid);
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[DllImport("__Internal", EntryPoint="SetPlayerArmedWeapon")]
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public static extern void SetPlayerArmedWeapon(int playerid, int weaponid);
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[DllImport("__Internal", EntryPoint="GetPlayerWeaponData")]
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public static extern void GetPlayerWeaponData(int playerid, int slot, ref int weapons, ref int ammo);
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[DllImport("__Internal", EntryPoint="GivePlayerMoney")]
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public static extern void GivePlayerMoney(int playerid, int money);
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[DllImport("__Internal", EntryPoint="ResetPlayerMoney")]
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public static extern void ResetPlayerMoney(int playerid);
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[DllImport("__Internal", EntryPoint="SetPlayerName")]
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public static extern void SetPlayerName(int playerid, string name);
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[DllImport("__Internal", EntryPoint="GetPlayerMoney")]
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public static extern int GetPlayerMoney(int playerid);
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[DllImport("__Internal", EntryPoint="GetPlayerState")]
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public static extern int GetPlayerState(int playerid);
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[DllImport("__Internal", EntryPoint="GetPlayerIp")]
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public static extern void GetPlayerIp(int playerid, StringBuilder name, int len);
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[DllImport("__Internal", EntryPoint="GetPlayerPing")]
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public static extern int GetPlayerPing(int playerid);
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[DllImport("__Internal", EntryPoint="GetPlayerWeapon")]
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public static extern int GetPlayerWeapon(int playerid);
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[DllImport("__Internal", EntryPoint="GetPlayerKeys")]
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public static extern void GetPlayerKeys(int playerid, ref int keys, ref int updown, ref int leftright);
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[DllImport("__Internal", EntryPoint="GetPlayerName")]
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public static extern void GetPlayerName(int playerid, StringBuilder name, int len);
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[DllImport("__Internal", EntryPoint="SetPlayerTime")]
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public static extern void SetPlayerTime(int playerid, int hour, int minute);
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[DllImport("__Internal", EntryPoint="GetPlayerTime")]
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public static extern void GetPlayerTime(int playerid, ref int hour, ref int minute);
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[DllImport("__Internal", EntryPoint="TogglePlayerClock")]
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public static extern void TogglePlayerClock(int playerid, int toggle);
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[DllImport("__Internal", EntryPoint="SetPlayerWeather")]
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public static extern void SetPlayerWeather(int playerid, int weather);
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[DllImport("__Internal", EntryPoint="ForceClassSelection")]
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public static extern void ForceClassSelection(int playerid);
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[DllImport("__Internal", EntryPoint="SetPlayerWantedLevel")]
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public static extern void SetPlayerWantedLevel(int playerid, int level);
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[DllImport("__Internal", EntryPoint="GetPlayerWantedLevel")]
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public static extern int GetPlayerWantedLevel(int playerid);
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[DllImport("__Internal", EntryPoint="SetPlayerFightingStyle")]
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public static extern void SetPlayerFightingStyle(int playerid, int style);
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[DllImport("__Internal", EntryPoint="GetPlayerFightingStyle")]
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public static extern int GetPlayerFightingStyle(int playerid);
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[DllImport("__Internal", EntryPoint="SetPlayerVelocity")]
|
|
public static extern void SetPlayerVelocity(int playerid, float x, float y, float z);
|
|
[DllImport("__Internal", EntryPoint="GetPlayerVelocity")]
|
|
public static extern void GetPlayerVelocity(int playerid, ref float x, ref float y, ref float z);
|
|
[DllImport("__Internal", EntryPoint="PlayCrimeReportForPlayer")]
|
|
public static extern void PlayCrimeReportForPlayer(int playerid, int suspectid, int crime);
|
|
[DllImport("__Internal", EntryPoint="PlayAudioStreamForPlayer")]
|
|
public static extern void PlayAudioStreamForPlayer(int playerid, string url, float posx=0.0f, float posy=0.0f, float posz=0.0f, float distance=50.0f, int usepos=0);
|
|
[DllImport("__Internal", EntryPoint="StopAudioStreamForPlayer")]
|
|
public static extern void StopAudioStreamForPlayer(int playerid);
|
|
[DllImport("__Internal", EntryPoint="SetPlayerShopName")]
|
|
public static extern void SetPlayerShopName(int playerid, string shopname);
|
|
[DllImport("__Internal", EntryPoint="SetPlayerSkillLevel")]
|
|
public static extern void SetPlayerSkillLevel(int playerid, int skill, int level);
|
|
[DllImport("__Internal", EntryPoint="GetPlayerSurfingVehicleID")]
|
|
public static extern int GetPlayerSurfingVehicleID(int playerid);
|
|
[DllImport("__Internal", EntryPoint="GetPlayerSurfingObjectID")]
|
|
public static extern int GetPlayerSurfingObjectID(int playerid);
|
|
[DllImport("__Internal", EntryPoint="RemoveBuildingForPlayer")]
|
|
public static extern void RemoveBuildingForPlayer(int playerid, int modelid, float fx, float fy, float fz, float fradius);
|
|
|
|
// Attached to bone objects
|
|
[DllImport("__Internal", EntryPoint="SetPlayerAttachedObject")]
|
|
public static extern void SetPlayerAttachedObject(int playerid, int index, int modelid, int bone, float foffsetx=0.0f, float foffsety=0.0f, float foffsetz=0.0f, float frotx=0.0f, float froty=0.0f, float frotz=0.0f, float fscalex=1.0f, float fscaley=1.0f, float fscalez=1.0f, int materialcolor1=0, int materialcolor2=0);
|
|
[DllImport("__Internal", EntryPoint="RemovePlayerAttachedObject")]
|
|
public static extern void RemovePlayerAttachedObject(int playerid, int index);
|
|
[DllImport("__Internal", EntryPoint="IsPlayerAttachedObjectSlotUsed")]
|
|
public static extern void IsPlayerAttachedObjectSlotUsed(int playerid, int index);
|
|
[DllImport("__Internal", EntryPoint="EditAttachedObject")]
|
|
public static extern void EditAttachedObject(int playerid, int index);
|
|
|
|
// Per-player TextDraws
|
|
[DllImport("__Internal", EntryPoint="CreatePlayerTextDraw")]
|
|
public static extern int CreatePlayerTextDraw(int playerid, float x, float y, string text);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawDestroy")]
|
|
public static extern void PlayerTextDrawDestroy(int playerid, int text);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawLetterSize")]
|
|
public static extern void PlayerTextDrawLetterSize(int playerid, int text, float x, float y);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawTextSize")]
|
|
public static extern void PlayerTextDrawTextSize(int playerid, int text, float x, float y);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawAlignment")]
|
|
public static extern void PlayerTextDrawAlignment(int playerid, int text, int alignment);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawColor")]
|
|
public static extern void PlayerTextDrawColor(int playerid, int text, uint color);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawUseBox")]
|
|
public static extern void PlayerTextDrawUseBox(int playerid, int text, int use);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawBoxColor")]
|
|
public static extern void PlayerTextDrawBoxColor(int playerid, int text, uint color);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawSetShadow")]
|
|
public static extern void PlayerTextDrawSetShadow(int playerid, int text, int size);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawSetOutline")]
|
|
public static extern void PlayerTextDrawSetOutline(int playerid, int text, int size);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawBackgroundColor")]
|
|
public static extern void PlayerTextDrawBackgroundColor(int playerid, int text, uint color);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawFont")]
|
|
public static extern void PlayerTextDrawFont(int playerid, int text, int font);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawSetProportional")]
|
|
public static extern void PlayerTextDrawSetProportional(int playerid, int text, int set);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawSetSelectable")]
|
|
public static extern void PlayerTextDrawSetSelectable(int playerid, int text, int set);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawShow")]
|
|
public static extern void PlayerTextDrawShow(int playerid, int text);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawHide")]
|
|
public static extern void PlayerTextDrawHide(int playerid, int text);
|
|
[DllImport("__Internal", EntryPoint="PlayerTextDrawSetString")]
|
|
public static extern void PlayerTextDrawSetString(int playerid, int text, string str);
|
|
|
|
// Per-player variable system (PVars)
|
|
[DllImport("__Internal", EntryPoint="SetPVarInt")]
|
|
public static extern void SetPVarInt(int playerid, string varname, int int_value);
|
|
[DllImport("__Internal", EntryPoint="GetPVarInt")]
|
|
public static extern int GetPVarInt(int playerid, string varname);
|
|
[DllImport("__Internal", EntryPoint="SetPVarString")]
|
|
public static extern void SetPVarString(int playerid, string varname, string string_value);
|
|
[DllImport("__Internal", EntryPoint="GetPVarString")]
|
|
public static extern void GetPVarString(int playerid, string varname, StringBuilder string_return, int len);
|
|
[DllImport("__Internal", EntryPoint="SetPVarFloat")]
|
|
public static extern void SetPVarFloat(int playerid, string varname, float float_value);
|
|
[DllImport("__Internal", EntryPoint="GetPVarFloat")]
|
|
public static extern float GetPVarFloat(int playerid, string varname);
|
|
[DllImport("__Internal", EntryPoint="DeletePVar")]
|
|
public static extern void DeletePVar(int playerid, string varname);
|
|
[DllImport("__Internal", EntryPoint="GetPVarsUpperIndex")]
|
|
public static extern int GetPVarsUpperIndex(int playerid);
|
|
[DllImport("__Internal", EntryPoint="GetPVarNameAtIndex")]
|
|
public static extern void GetPVarNameAtIndex(int playerid, int index, string ret_varname, int ret_len);
|
|
[DllImport("__Internal", EntryPoint="GetPVarType")]
|
|
public static extern void GetPVarType(int playerid, string varname);
|
|
[DllImport("__Internal", EntryPoint="SetPlayerChatBubble")]
|
|
public static extern void SetPlayerChatBubble(int playerid, string text, uint color, float drawdistance, int expiretime);
|
|
[DllImport("__Internal", EntryPoint="PutPlayerInVehicle")]
|
|
public static extern void PutPlayerInVehicle(int playerid, int vehicleid, int seatid);
|
|
[DllImport("__Internal", EntryPoint="GetPlayerVehicleID")]
|
|
public static extern int GetPlayerVehicleID(int playerid);
|
|
[DllImport("__Internal", EntryPoint="GetPlayerVehicleSeat")]
|
|
public static extern int GetPlayerVehicleSeat(int playerid);
|
|
[DllImport("__Internal", EntryPoint="RemovePlayerFromVehicle")]
|
|
public static extern void RemovePlayerFromVehicle(int playerid);
|
|
[DllImport("__Internal", EntryPoint="TogglePlayerControllable")]
|
|
public static extern void TogglePlayerControllable(int playerid, int toggle);
|
|
[DllImport("__Internal", EntryPoint="PlayerPlaySound")]
|
|
public static extern void PlayerPlaySound(int playerid, int soundid, float x, float y, float z);
|
|
[DllImport("__Internal", EntryPoint="ApplyAnimation")]
|
|
public static extern void ApplyAnimation(int playerid, string animlib, string animname, float fdelta, int loop, int lockx, int locky, int freeze, int time, int forcesync=0);
|
|
[DllImport("__Internal", EntryPoint="ClearAnimations")]
|
|
public static extern void ClearAnimations(int playerid, int forcesync=0);
|
|
[DllImport("__Internal", EntryPoint="GetPlayerAnimationIndex")]
|
|
public static extern int GetPlayerAnimationIndex(int playerid);
|
|
[DllImport("__Internal", EntryPoint="GetAnimationName")]
|
|
public static extern void GetAnimationName(int index, string animlib, int len1, string animname, int len2);
|
|
[DllImport("__Internal", EntryPoint="GetPlayerSpecialAction")]
|
|
public static extern int GetPlayerSpecialAction(int playerid);
|
|
[DllImport("__Internal", EntryPoint="SetPlayerSpecialAction")]
|
|
public static extern void SetPlayerSpecialAction(int playerid, int actionid);
|
|
[DllImport("__Internal", EntryPoint="SetPlayerCheckpoint")]
|
|
public static extern void SetPlayerCheckpoint(int playerid, float x, float y, float z, float size);
|
|
[DllImport("__Internal", EntryPoint="DisablePlayerCheckpoint")]
|
|
public static extern void DisablePlayerCheckpoint(int playerid);
|
|
[DllImport("__Internal", EntryPoint="SetPlayerRaceCheckpoint")]
|
|
public static extern void SetPlayerRaceCheckpoint(int playerid, int type, float x, float y, float z, float nextx, float nexty, float nextz, float size);
|
|
[DllImport("__Internal", EntryPoint="DisablePlayerRaceCheckpoint")]
|
|
public static extern void DisablePlayerRaceCheckpoint(int playerid);
|
|
[DllImport("__Internal", EntryPoint="SetPlayerWorldBounds")]
|
|
public static extern void SetPlayerWorldBounds(int playerid, float x_max, float x_min, float y_max, float y_min);
|
|
[DllImport("__Internal", EntryPoint="SetPlayerMarkerForPlayer")]
|
|
public static extern void SetPlayerMarkerForPlayer(int playerid, int showplayerid, uint color);
|
|
[DllImport("__Internal", EntryPoint="ShowPlayerNameTagForPlayer")]
|
|
public static extern void ShowPlayerNameTagForPlayer(int playerid, int showplayerid, int show);
|
|
[DllImport("__Internal", EntryPoint="SetPlayerMapIcon")]
|
|
public static extern void SetPlayerMapIcon(int playerid, int iconid, float x, float y, float z, int markertype, uint color, int style=0);
|
|
[DllImport("__Internal", EntryPoint="RemovePlayerMapIcon")]
|
|
public static extern void RemovePlayerMapIcon(int playerid, int iconid);
|
|
[DllImport("__Internal", EntryPoint="AllowPlayerTeleport")]
|
|
public static extern void AllowPlayerTeleport(int playerid, int allow);
|
|
[DllImport("__Internal", EntryPoint="SetPlayerCameraPos")]
|
|
public static extern void SetPlayerCameraPos(int playerid, float x, float y, float z);
|
|
[DllImport("__Internal", EntryPoint="SetPlayerCameraLookAt")]
|
|
public static extern void SetPlayerCameraLookAt(int playerid, float x, float y, float z, int cut=2);
|
|
[DllImport("__Internal", EntryPoint="SetCameraBehindPlayer")]
|
|
public static extern void SetCameraBehindPlayer(int playerid);
|
|
[DllImport("__Internal", EntryPoint="GetPlayerCameraPos")]
|
|
public static extern void GetPlayerCameraPos(int playerid, ref float x, ref float y, ref float z);
|
|
[DllImport("__Internal", EntryPoint="GetPlayerCameraFrontVector")]
|
|
public static extern void GetPlayerCameraFrontVector(int playerid, ref float x, ref float y, ref float z);
|
|
[DllImport("__Internal", EntryPoint="GetPlayerCameraMode")]
|
|
public static extern int GetPlayerCameraMode(int playerid);
|
|
[DllImport("__Internal", EntryPoint="AttachCameraToObject")]
|
|
public static extern void AttachCameraToObject(int playerid, int objectid);
|
|
[DllImport("__Internal", EntryPoint="AttachCameraToPlayerObject")]
|
|
public static extern void AttachCameraToPlayerObject(int playerid, int playerobjectid);
|
|
[DllImport("__Internal", EntryPoint="InterpolateCameraPos")]
|
|
public static extern void InterpolateCameraPos(int playerid, float fromx, float fromy, float fromz, float tox, float toy, float toz, int time, int cut=2);
|
|
[DllImport("__Internal", EntryPoint="InterpolateCameraLookAt")]
|
|
public static extern void InterpolateCameraLookAt(int playerid, float fromx, float fromy, float fromz, float tox, float toy, float toz, int time, int cut=2);
|
|
[DllImport("__Internal", EntryPoint="IsPlayerConnected")]
|
|
public static extern int IsPlayerConnected(int playerid);
|
|
[DllImport("__Internal", EntryPoint="IsPlayerInVehicle")]
|
|
public static extern int IsPlayerInVehicle(int playerid, int vehicleid);
|
|
[DllImport("__Internal", EntryPoint="IsPlayerInAnyVehicle")]
|
|
public static extern int IsPlayerInAnyVehicle(int playerid);
|
|
[DllImport("__Internal", EntryPoint="IsPlayerInCheckpoint")]
|
|
public static extern int IsPlayerInCheckpoint(int playerid);
|
|
[DllImport("__Internal", EntryPoint="IsPlayerInRaceCheckpoint")]
|
|
public static extern int IsPlayerInRaceCheckpoint(int playerid);
|
|
[DllImport("__Internal", EntryPoint="SetPlayerVirtualWorld")]
|
|
public static extern void SetPlayerVirtualWorld(int playerid, int worldid);
|
|
[DllImport("__Internal", EntryPoint="GetPlayerVirtualWorld")]
|
|
public static extern int GetPlayerVirtualWorld(int playerid);
|
|
[DllImport("__Internal", EntryPoint="EnableStuntBonusForPlayer")]
|
|
public static extern void EnableStuntBonusForPlayer(int playerid, int enable);
|
|
[DllImport("__Internal", EntryPoint="EnableStuntBonusForAll")]
|
|
public static extern void EnableStuntBonusForAll(int enable);
|
|
[DllImport("__Internal", EntryPoint="TogglePlayerSpectating")]
|
|
public static extern void TogglePlayerSpectating(int playerid, int toggle);
|
|
[DllImport("__Internal", EntryPoint="PlayerSpectatePlayer")]
|
|
public static extern void PlayerSpectatePlayer(int playerid, int targetplayerid, int mode=1);
|
|
[DllImport("__Internal", EntryPoint="PlayerSpectateVehicle")]
|
|
public static extern void PlayerSpectateVehicle(int playerid, int targetvehicleid, int mode=1);
|
|
[DllImport("__Internal", EntryPoint="StartRecordingPlayerData")]
|
|
public static extern void StartRecordingPlayerData(int playerid, int recordtype, string recordname);
|
|
[DllImport("__Internal", EntryPoint="StopRecordingPlayerData")]
|
|
public static extern void StopRecordingPlayerData(int playerid);
|
|
[DllImport("__Internal", EntryPoint="SelectTextDraw")]
|
|
public static extern void SelectTextDraw(int playerid, int hovercolor);
|
|
[DllImport("__Internal", EntryPoint="CancelSelectTextDraw")]
|
|
public static extern void CancelSelectTextDraw(int playerid);
|
|
#endregion
|
|
|
|
// a_vehicles.inc
|
|
#region a_vehicles.inc
|
|
// Vehicles
|
|
[DllImport("__Internal", EntryPoint="CreateVehicle")]
|
|
public static extern int CreateVehicle(int vehicletype, float x, float y, float z, float rotation, int color1, int color2, int respawn_delay);
|
|
[DllImport("__Internal", EntryPoint="DestroyVehicle")]
|
|
public static extern void DestroyVehicle(int vehicleid);
|
|
[DllImport("__Internal", EntryPoint="IsVehicleStreamedIn")]
|
|
public static extern void IsVehicleStreamedIn(int vehicleid, int forplayerid);
|
|
[DllImport("__Internal", EntryPoint="GetVehiclePos")]
|
|
public static extern void GetVehiclePos(int vehicleid, ref float x, ref float y, ref float z);
|
|
[DllImport("__Internal", EntryPoint="SetVehiclePos")]
|
|
public static extern void SetVehiclePos(int vehicleid, float x, float y, float z);
|
|
[DllImport("__Internal", EntryPoint="GetVehicleZAngle")]
|
|
public static extern void GetVehicleZAngle(int vehicleid, ref float z_angle);
|
|
[DllImport("__Internal", EntryPoint="GetVehicleRotationQuat")]
|
|
public static extern void GetVehicleRotationQuat(int vehicleid, ref float w, ref float x, ref float y, ref float z);
|
|
[DllImport("__Internal", EntryPoint="GetVehicleDistanceFromPoint")]
|
|
public static extern void GetVehicleDistanceFromPoint(int vehicleid, float x, float y, float z);
|
|
[DllImport("__Internal", EntryPoint="SetVehicleZAngle")]
|
|
public static extern void SetVehicleZAngle(int vehicleid, float z_angle);
|
|
[DllImport("__Internal", EntryPoint="SetVehicleParamsForPlayer")]
|
|
public static extern void SetVehicleParamsForPlayer(int vehicleid, int playerid, int objective, int doorslocked);
|
|
[DllImport("__Internal", EntryPoint="ManualVehicleEngineAndLights")]
|
|
public static extern void ManualVehicleEngineAndLights();
|
|
[DllImport("__Internal", EntryPoint="SetVehicleParamsEx")]
|
|
public static extern void SetVehicleParamsEx(int vehicleid, int engine, int lights, int alarm, int doors, int bonnet, int boot, int objective);
|
|
[DllImport("__Internal", EntryPoint="GetVehicleParamsEx")]
|
|
public static extern void GetVehicleParamsEx(int vehicleid, ref int engine, ref int lights, ref int alarm, ref int doors, ref int bonnet, ref int boot, ref int objective);
|
|
[DllImport("__Internal", EntryPoint="SetVehicleToRespawn")]
|
|
public static extern void SetVehicleToRespawn(int vehicleid);
|
|
[DllImport("__Internal", EntryPoint="LinkVehicleToInterior")]
|
|
public static extern void LinkVehicleToInterior(int vehicleid, int interiorid);
|
|
[DllImport("__Internal", EntryPoint="AddVehicleComponent")]
|
|
public static extern void AddVehicleComponent(int vehicleid, int componentid);
|
|
[DllImport("__Internal", EntryPoint="RemoveVehicleComponent")]
|
|
public static extern void RemoveVehicleComponent(int vehicleid, int componentid);
|
|
[DllImport("__Internal", EntryPoint="ChangeVehicleColor")]
|
|
public static extern void ChangeVehicleColor(int vehicleid, int color1, int color2);
|
|
[DllImport("__Internal", EntryPoint="ChangeVehiclePaintjob")]
|
|
public static extern void ChangeVehiclePaintjob(int vehicleid, int paintjobid);
|
|
[DllImport("__Internal", EntryPoint="SetVehicleHealth")]
|
|
public static extern void SetVehicleHealth(int vehicleid, float health);
|
|
[DllImport("__Internal", EntryPoint="GetVehicleHealth")]
|
|
public static extern void GetVehicleHealth(int vehicleid, ref float health);
|
|
[DllImport("__Internal", EntryPoint="AttachTrailerToVehicle")]
|
|
public static extern void AttachTrailerToVehicle(int trailerid, int vehicleid);
|
|
[DllImport("__Internal", EntryPoint="DetachTrailerFromVehicle")]
|
|
public static extern void DetachTrailerFromVehicle(int vehicleid);
|
|
[DllImport("__Internal", EntryPoint="IsTrailerAttachedToVehicle")]
|
|
public static extern int IsTrailerAttachedToVehicle(int vehicleid);
|
|
[DllImport("__Internal", EntryPoint="GetVehicleTrailer")]
|
|
public static extern int GetVehicleTrailer(int vehicleid);
|
|
[DllImport("__Internal", EntryPoint="SetVehicleNumberPlate")]
|
|
public static extern void SetVehicleNumberPlate(int vehicleid, string numberplate);
|
|
[DllImport("__Internal", EntryPoint="GetVehicleModel")]
|
|
public static extern int GetVehicleModel(int vehicleid);
|
|
[DllImport("__Internal", EntryPoint="GetVehicleComponentInSlot")]
|
|
public static extern int GetVehicleComponentInSlot(int vehicleid, int slot);
|
|
[DllImport("__Internal", EntryPoint="GetVehicleComponentType")]
|
|
public static extern int GetVehicleComponentType(int component);
|
|
[DllImport("__Internal", EntryPoint="RepairVehicle")]
|
|
public static extern void RepairVehicle(int vehicleid);
|
|
[DllImport("__Internal", EntryPoint="GetVehicleVelocity")]
|
|
public static extern void GetVehicleVelocity(int vehicleid, ref float x, ref float y, ref float z);
|
|
[DllImport("__Internal", EntryPoint="SetVehicleVelocity")]
|
|
public static extern void SetVehicleVelocity(int vehicleid, float x, float y, float z);
|
|
[DllImport("__Internal", EntryPoint="SetVehicleAngularVelocity")]
|
|
public static extern void SetVehicleAngularVelocity(int vehicleid, float x, float y, float z);
|
|
[DllImport("__Internal", EntryPoint="GetVehicleDamageStatus")]
|
|
public static extern void GetVehicleDamageStatus(int vehicleid, ref int panels, ref int doors, ref int lights, ref int tires);
|
|
[DllImport("__Internal", EntryPoint="UpdateVehicleDamageStatus")]
|
|
public static extern void UpdateVehicleDamageStatus(int vehicleid, int panels, int doors, int lights, int tires);
|
|
[DllImport("__Internal", EntryPoint="GetVehicleModelInfo")]
|
|
public static extern void GetVehicleModelInfo(int vehiclemodel, int infotype, ref float x, ref float y, ref float z);
|
|
[DllImport("__Internal", EntryPoint="SetVehicleVirtualWorld")]
|
|
public static extern void SetVehicleVirtualWorld(int vehicleid, int worldid);
|
|
[DllImport("__Internal", EntryPoint="GetVehicleVirtualWorld")]
|
|
public static extern int GetVehicleVirtualWorld(int vehicleid);
|
|
#endregion
|
|
|
|
// a_objects.inc
|
|
#region a_objects.inc
|
|
// Objects
|
|
[DllImport("__Internal", EntryPoint="CreateObject")]
|
|
public static extern int CreateObject(int modelid, float x, float y, float z, float rx, float ry, float rz, float drawdistance=0.0f);
|
|
[DllImport("__Internal", EntryPoint="AttachObjectToVehicle")]
|
|
public static extern void AttachObjectToVehicle(int objectid, int vehicleid, float offsetx, float offsety, float offsetz, float rotx, float roty, float rotz);
|
|
[DllImport("__Internal", EntryPoint="AttachObjectToObject")]
|
|
public static extern void AttachObjectToObject(int objectid, int attachtoid, float offsetx, float offsety, float offsetz, float rotx, float roty, float rotz, int syncrotation=1);
|
|
[DllImport("__Internal", EntryPoint="AttachObjectToPlayer")]
|
|
public static extern void AttachObjectToPlayer(int objectid, int playerid, float offsetx, float offsety, float offsetz, float rotx, float roty, float rotz);
|
|
[DllImport("__Internal", EntryPoint="SetObjectPos")]
|
|
public static extern void SetObjectPos(int objectid, float x, float y, float z);
|
|
[DllImport("__Internal", EntryPoint="GetObjectPos")]
|
|
public static extern void GetObjectPos(int objectid, ref float x, ref float y, ref float z);
|
|
[DllImport("__Internal", EntryPoint="SetObjectRot")]
|
|
public static extern void SetObjectRot(int objectid, float rotx, float roty, float rotz);
|
|
[DllImport("__Internal", EntryPoint="GetObjectRot")]
|
|
public static extern void GetObjectRot(int objectid, ref float rotx, ref float roty, ref float rotz);
|
|
[DllImport("__Internal", EntryPoint="IsValidObject")]
|
|
public static extern int IsValidObject(int objectid);
|
|
[DllImport("__Internal", EntryPoint="DestroyObject")]
|
|
public static extern void DestroyObject(int objectid);
|
|
[DllImport("__Internal", EntryPoint="MoveObject")]
|
|
public static extern void MoveObject(int objectid, float x, float y, float z, float speed, float rotx=-1000.0f, float roty=-1000.0f, float rotz=-1000.0f);
|
|
[DllImport("__Internal", EntryPoint="StopObject")]
|
|
public static extern void StopObject(int objectid);
|
|
[DllImport("__Internal", EntryPoint="IsObjectMoving")]
|
|
public static extern int IsObjectMoving(int objectid);
|
|
[DllImport("__Internal", EntryPoint="EditObject")]
|
|
public static extern void EditObject(int playerid, int objectid);
|
|
[DllImport("__Internal", EntryPoint="EditPlayerObject")]
|
|
public static extern void EditPlayerObject(int playerid, int objectid);
|
|
[DllImport("__Internal", EntryPoint="SelectObject")]
|
|
public static extern void SelectObject(int playerid);
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[DllImport("__Internal", EntryPoint="CancelEdit")]
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public static extern void CancelEdit(int playerid);
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[DllImport("__Internal", EntryPoint="CreatePlayerObject")]
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public static extern int CreatePlayerObject(int playerid, int modelid, float x, float y, float z, float rx, float ry, float rz, float drawdistance=0.0f);
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[DllImport("__Internal", EntryPoint="AttachPlayerObjectToVehicle")]
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public static extern void AttachPlayerObjectToVehicle(int playerid, int objectid, int vehicleid, float foffsetx, float foffsety, float foffsetz, float frotx, float froty, float rotz);
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[DllImport("__Internal", EntryPoint="SetPlayerObjectPos")]
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public static extern void SetPlayerObjectPos(int playerid, int objectid, float x, float y, float z);
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[DllImport("__Internal", EntryPoint="GetPlayerObjectPos")]
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public static extern void GetPlayerObjectPos(int playerid, int objectid, ref float x, ref float y, ref float z);
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[DllImport("__Internal", EntryPoint="SetPlayerObjectRot")]
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public static extern void SetPlayerObjectRot(int playerid, int objectid, float rotx, float roty, float rotz);
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[DllImport("__Internal", EntryPoint="GetPlayerObjectRot")]
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public static extern void GetPlayerObjectRot(int playerid, int objectid, ref float rotx, ref float roty, ref float rotz);
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[DllImport("__Internal", EntryPoint="IsValidPlayerObject")]
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|
public static extern void IsValidPlayerObject(int playerid, int objectid);
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|
[DllImport("__Internal", EntryPoint="DestroyPlayerObject")]
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|
public static extern void DestroyPlayerObject(int playerid, int objectid);
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|
[DllImport("__Internal", EntryPoint="MovePlayerObject")]
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|
public static extern void MovePlayerObject(int playerid, int objectid, float x, float y, float z, float speed, float rotx=-1000.0f, float roty=-1000.0f, float rotz=-1000.0f);
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[DllImport("__Internal", EntryPoint="StopPlayerObject")]
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|
public static extern void StopPlayerObject(int playerid, int objectid);
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|
[DllImport("__Internal", EntryPoint="IsPlayerObjectMoving")]
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|
public static extern void IsPlayerObjectMoving(int playerid, int objectid);
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|
[DllImport("__Internal", EntryPoint="AttachPlayerObjectToPlayer")]
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|
public static extern void AttachPlayerObjectToPlayer(int objectplayer, int objectid, int attachplayer, float offsetx, float offsety, float offsetz, float rx, float ry, float rz);
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|
[DllImport("__Internal", EntryPoint="SetObjectMaterial")]
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|
public static extern void SetObjectMaterial(int objectid, int materialindex, int modelid, string txdname, string texturename, int materialcolor=0);
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[DllImport("__Internal", EntryPoint="SetPlayerObjectMaterial")]
|
|
public static extern void SetPlayerObjectMaterial(int playerid, int objectid, int materialindex, int modelid, string txdname, string texturename, int materialcolor=0);
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|
[DllImport("__Internal", EntryPoint="SetObjectMaterialText")]
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|
public static extern void SetObjectMaterialText(int objectid, string text, int materialindex=0, int materialsize=90, string fontface="arial", int fontsize=24, int bold=1, uint fontcolor=0xffffffff, int backcolor=0, int textalignment=0);
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|
[DllImport("__Internal", EntryPoint="SetPlayerObjectMaterialText")]
|
|
public static extern void SetPlayerObjectMaterialText(int playerid, int objectid, string text, int materialindex=0, int materialsize=90, string fontface="arial", int fontsize=24, int bold=1, uint fontcolor=0xffffffff, int backcolor=0, int textalignment=0);
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#endregion
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|
};
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|
}; |