mirror of
https://github.com/oliverbooth/SAMP.NET.git
synced 2024-10-18 18:06:11 +00:00
51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using System;
|
|
|
|
namespace SAMP.API.EventData {
|
|
public class PlayerEnterExitModShopEventArgs : EventArgs {
|
|
#region Class Variables
|
|
|
|
private bool
|
|
m_bEntering;
|
|
private int
|
|
m_iInterior;
|
|
|
|
#endregion
|
|
|
|
#region Constructor
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="SAMP.API.EventData.PlayerEnterExitModShopEventArgs"/> class.
|
|
/// </summary>
|
|
/// <param name="entering"><c>true</c> if the player is entering, otherwise <c>false</c>.</param>
|
|
/// <param name="interiodid">The interior ID of the modshop that the player is entering (or 0 if exiting).</param>
|
|
public PlayerEnterExitModShopEventArgs(bool entering, int interiodid) {
|
|
this.m_bEntering = entering;
|
|
this.m_iInterior = interiodid;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Accessors & Mutators
|
|
|
|
/// <summary>
|
|
/// Gets whether or not the player is Entering a mod shop.
|
|
/// </summary>
|
|
public bool Entering {
|
|
get {
|
|
return this.m_bEntering;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the interior ID of the modshop that the player is entering. This property will be 0 if the player is exiting.
|
|
/// </summary>
|
|
public int Interior {
|
|
get {
|
|
return this.m_iInterior;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
};
|
|
};
|