mirror of
https://github.com/oliverbooth/SAMP.NET.git
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102 lines
4.8 KiB
XML
102 lines
4.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{28F6A8E6-4A8A-4CDE-852C-FA578325B7DB}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SAMP</RootNamespace>
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<AssemblyName>sampdotnet</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="API\Enums\Alignment.cs" />
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<Compile Include="API\Enums\CameraMode.cs" />
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<Compile Include="API\Enums\ComponentSlots.cs" />
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<Compile Include="API\Enums\Keys.cs" />
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<Compile Include="API\EventData\Player\PlayerPickUpPickupEventArgs.cs" />
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<Compile Include="API\EventData\Player\PlayerStateChangeEventArgs.cs" />
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<Compile Include="API\EventData\Player\PlayerExitVehicleEventArgs.cs" />
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<Compile Include="API\EventData\Player\PlayerEnterVehicleEventArgs.cs" />
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<Compile Include="API\EventData\Player\PlayerDeathEventArgs.cs" />
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<Compile Include="API\EventData\Player\PlayerCommandTextEventArgs.cs" />
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<Compile Include="API\EventData\Player\PlayerEnterExitModShopEventArgs.cs" />
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<Compile Include="API\EventData\Player\PlayerClickMapEventArgs.cs" />
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<Compile Include="API\EventData\Player\PlayerSpawnEventArgs.cs" />
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<Compile Include="API\EventData\Player\PlayerRequestClassEventArgs.cs" />
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<Compile Include="API\EventData\RconCommandEventArgs.cs" />
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<Compile Include="API\EventData\Vehicle\VehicleDeathEventArgs.cs" />
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<Compile Include="API\Objects\GameMode.cs" />
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<Compile Include="API\Objects\GangZone.cs" />
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<Compile Include="API\Objects\Menu.cs" />
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<Compile Include="API\Objects\Text3D.cs" />
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<Compile Include="API\Util\Color.cs" />
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<Compile Include="API\Enums\DialogStyle.cs" />
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<Compile Include="API\Enums\DisconnectReason.cs" />
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<Compile Include="API\Enums\PlayerState.cs" />
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<Compile Include="API\Enums\Skin.cs" />
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<Compile Include="API\EventData\DialogResponseEventArgs.cs" />
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<Compile Include="API\EventData\Player\PlayerDisconnectEventArgs.cs" />
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<Compile Include="API\EventData\Player\PlayerTextEventArgs.cs" />
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<Compile Include="API\Objects\Player.cs" />
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<Compile Include="API\Objects\TextDraw.cs" />
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<Compile Include="API\Objects\Vehicle.cs" />
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<Compile Include="API\Objects\PlayerCamera.cs" />
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<Compile Include="API\Util\Constants.cs" />
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<Compile Include="API\Util\SpawnInfo.cs" />
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<Compile Include="API\Util\Vector2.cs" />
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<Compile Include="API\Util\Server.cs" />
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<Compile Include="API\Util\Util.cs" />
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<Compile Include="API\Objects\World.cs" />
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<Compile Include="Core\Exceptions.cs" />
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<Compile Include="Core\Interfaces\ICountable.cs" />
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<Compile Include="Core\Interfaces\IScriptBase.cs" />
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<Compile Include="Core\Interfaces\IWorldEntity.cs" />
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<Compile Include="Core\Internal.cs" />
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<Compile Include="Core\Natives.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="API\Util\Vector3.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="ClassDiagram.cd" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |