using System.Net; using TcpDotNet; using TcpDotNet.Protocol; using TcpDotNet.Protocol.Packets.ClientBound; using TcpDotNet.Protocol.Packets.ServerBound; using var client = new ProtocolClient(); client.RegisterPacketHandler(PacketHandler.Empty); await client.ConnectAsync(IPAddress.IPv6Loopback, 1234); Console.WriteLine($"Connected to {client.RemoteEndPoint}"); var ping = new PingPacket(); Console.WriteLine($"Sending ping packet with payload: {BitConverter.ToString(ping.Payload)}"); var pong = await client.SendAndReceive(ping); Console.WriteLine($"Received pong packet with payload: {BitConverter.ToString(pong.Payload)}"); Console.WriteLine(pong.Payload.SequenceEqual(ping.Payload) ? "Payload matches!" : "Payload does not match!");