19 lines
781 B
C#
19 lines
781 B
C#
using System.Net;
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using TcpDotNet;
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using TcpDotNet.Protocol;
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using TcpDotNet.Protocol.Packets.ClientBound;
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using TcpDotNet.Protocol.Packets.ServerBound;
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using var client = new ProtocolClient();
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client.RegisterPacketHandler(PacketHandler<PongPacket>.Empty);
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await client.ConnectAsync(IPAddress.IPv6Loopback, 1234);
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Console.WriteLine($"Connected to {client.RemoteEndPoint}");
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var ping = new PingPacket();
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Console.WriteLine($"Sending ping packet with payload: {BitConverter.ToString(ping.Payload)}");
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var pong = await client.SendAndReceive<PingPacket, PongPacket>(ping);
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Console.WriteLine($"Received pong packet with payload: {BitConverter.ToString(pong.Payload)}");
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Console.WriteLine(pong.Payload.SequenceEqual(ping.Payload) ? "Payload matches!" : "Payload does not match!");
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