mirror of
https://github.com/oliverbooth/TcpDotNet
synced 2024-11-09 23:25:42 +00:00
36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using System.Net;
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using TcpDotNet;
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using TcpDotNet.Protocol;
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using TcpDotNet.Protocol.Packets.ClientBound;
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using TcpDotNet.Protocol.Packets.ServerBound;
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using var client = new ProtocolClient();
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client.Disconnected += (_, e) => Console.WriteLine($"Disconnected: {e.DisconnectReason}");
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new Thread(() =>
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{
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ClientState oldState = client.State;
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while (true)
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{
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if (oldState != client.State)
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{
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Console.WriteLine($"State changed to {client.State}");
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oldState = client.State;
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}
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}
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}).Start();
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client.RegisterPacketHandler(PacketHandler<PongPacket>.Empty);
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await client.ConnectAsync(IPAddress.IPv6Loopback, 1234);
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Console.WriteLine($"Connected to {client.RemoteEndPoint}. My session is {client.SessionId}");
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var cancellationTokenSource = new CancellationTokenSource();
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cancellationTokenSource.CancelAfter(5000); // if no pong is received in 5 seconds, cancel
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var ping = new PingPacket();
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Console.WriteLine($"Sending ping packet with payload: {BitConverter.ToString(ping.Payload)}");
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var pong = await client.SendAndReceive<PingPacket, PongPacket>(ping, cancellationTokenSource.Token);
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Console.WriteLine($"Received pong packet with payload: {BitConverter.ToString(pong.Payload)}");
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Console.WriteLine(pong.Payload.SequenceEqual(ping.Payload) ? "Payload matches!" : "Payload does not match!");
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