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VPLink/VPLink.Common/Data/RelayedMessage.cs

39 lines
1.2 KiB
C#

namespace VPLink.Common.Data;
/// <summary>
/// Represents a message that is relayed between Discord and Virtual Paradise.
/// </summary>
public readonly struct RelayedMessage
{
/// <summary>
/// Initializes a new instance of the <see cref="RelayedMessage" /> struct.
/// </summary>
/// <param name="author">The author.</param>
/// <param name="content">The content.</param>
/// <param name="isReply">A value indicating whether this message is a reply.</param>
public RelayedMessage(string? author, string content, bool isReply)
{
Author = author;
Content = content;
IsReply = isReply;
}
/// <summary>
/// Gets the user that sent the message.
/// </summary>
/// <value>The user that sent the message.</value>
public string? Author { get; }
/// <summary>
/// Gets the message content.
/// </summary>
/// <value>The message content.</value>
public string Content { get; }
/// <summary>
/// Gets a value indicating whether this message is a reply.
/// </summary>
/// <value><see langword="true" /> if this message is a reply; otherwise, <see langword="false" />.</value>
public bool IsReply { get; }
}