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VPLink/VPLink.Tests/RelayTests.cs

65 lines
2.5 KiB
C#

using System.Reactive.Linq;
using System.Reactive.Subjects;
using NSubstitute;
using NSubstitute.Extensions;
using VPLink.Common.Data;
using VPLink.Common.Services;
using VpSharp.Extensions;
namespace VPLink.Tests;
public class RelayTests
{
private readonly Subject<RelayedMessage> _vpMessageReceived = new();
private readonly Subject<RelayedMessage> _discordMessageReceived = new();
private IVirtualParadiseMessageService _vpMessageService = null!;
private IDiscordMessageService _discordMessageService = null!;
[SetUp]
public void Setup()
{
_discordMessageService = Substitute.For<IDiscordMessageService>();
_discordMessageService.Configure().SendMessageAsync(Arg.Any<RelayedMessage>()).Returns(Task.CompletedTask);
_vpMessageService = Substitute.For<IVirtualParadiseMessageService>();
_vpMessageService.Configure().OnMessageReceived.Returns(_vpMessageReceived.AsObservable());
_discordMessageService = Substitute.For<IDiscordMessageService>();
_discordMessageService.Configure().OnMessageReceived.Returns(_discordMessageReceived.AsObservable());
_discordMessageReceived.SubscribeAsync(_vpMessageService.SendMessageAsync);
_vpMessageReceived.SubscribeAsync(_discordMessageService.SendMessageAsync);
}
[Test]
public void VirtualParadiseMessage_ShouldRelay_ToDiscordService()
{
var observer = Substitute.For<IObserver<RelayedMessage>>();
_vpMessageReceived.Subscribe(observer);
const string author = "Admin";
const string message = "Hello, world!";
_vpMessageReceived.OnNext(new RelayedMessage(author, message, false));
observer.Received(1).OnNext(Arg.Is<RelayedMessage>(m => m.Author == author && m.Content == message));
_discordMessageService.Received(1)
.SendMessageAsync(Arg.Is<RelayedMessage>(m => m.Author == author && m.Content == message));
}
[Test]
public void DiscordMessage_ShouldRelay_ToVirtualParadiseService()
{
var observer = Substitute.For<IObserver<RelayedMessage>>();
_discordMessageReceived.Subscribe(observer);
const string author = "Admin";
const string message = "Hello, world!";
_discordMessageReceived.OnNext(new RelayedMessage(author, message, false));
observer.Received(1).OnNext(Arg.Is<RelayedMessage>(m => m.Author == author && m.Content == message));
_vpMessageService.Received(1).SendMessageAsync(Arg.Is<RelayedMessage>(m => m.Author == author && m.Content == message));
}
}