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Add received world to hot cache
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@ -285,6 +285,7 @@ public sealed partial class VirtualParadiseClient
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var state = (WorldState)vp_int(sender, IntegerAttribute.WorldState);
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var state = (WorldState)vp_int(sender, IntegerAttribute.WorldState);
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world = new VirtualParadiseWorld(this, name) {AvatarCount = avatarCount, State = state};
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world = new VirtualParadiseWorld(this, name) {AvatarCount = avatarCount, State = state};
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_worlds[name] = world;
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}
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}
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if (_worldListChannel is not null)
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if (_worldListChannel is not null)
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