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https://github.com/oliverbooth/VpSharp
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Add Coordinates struct
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58
VpSharp.Tests/src/CoordinateTests.cs
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58
VpSharp.Tests/src/CoordinateTests.cs
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@ -0,0 +1,58 @@
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using System.Diagnostics;
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namespace VpSharp.Tests;
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[TestClass]
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public sealed class CoordinateTests
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{
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[TestMethod]
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public void TestAbsolute()
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{
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TestCoordinates("asdf", 0.0, 0.0, 0.0, 0.0, world: "asdf");
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TestCoordinates("1n 1w", 1.0, 0.0, 1.0);
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TestCoordinates("test 10n 5e 1a 123", -5, 1, 10, 123, world: "test");
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TestCoordinates("4s 6w -10a 45", 6, -10, -4, 45);
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TestCoordinates(" 100n 100w 1.5a 180", 100, 1.5, 100, 180);
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TestCoordinates("2355.71S 3429.68E -0.37a 0", -3429.68, -0.37, -2355.71);
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}
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[TestMethod]
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public void TestRelative()
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{
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TestCoordinates("-1.1 +0 -1.2a", 0.0, -1.2, -1.1, 0.0, true);
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TestCoordinates("+0 +0 +5a", 0.0, 5.0, 0.0, 0.0, true);
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TestCoordinates("+1 +1 +1a", 1.0, 1.0, 1.0, 0.0, true);
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}
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private static void TestCoordinates(
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string input,
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double x,
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double y,
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double z,
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double yaw = 0.0,
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bool isRelative = false,
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string? world = null
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)
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{
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Coordinates coordinates = Coordinates.Parse(input);
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Trace.WriteLine("----");
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Trace.WriteLine($"Input: {input}");
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Trace.WriteLine($"Parsed: {coordinates}");
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Trace.WriteLine("----");
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Assert.AreEqual(x, coordinates.X);
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Assert.AreEqual(y, coordinates.Y);
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Assert.AreEqual(z, coordinates.Z);
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Assert.AreEqual(yaw, coordinates.Yaw);
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Assert.AreEqual(isRelative, coordinates.IsRelative);
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if (string.IsNullOrWhiteSpace(world))
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{
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Assert.IsTrue(string.IsNullOrWhiteSpace(coordinates.World));
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}
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else
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{
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Assert.AreEqual(world, coordinates.World);
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}
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}
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}
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304
VpSharp/src/Coordinates.Serialization.cs
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304
VpSharp/src/Coordinates.Serialization.cs
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@ -0,0 +1,304 @@
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using System.Globalization;
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using System.Text;
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using Cysharp.Text;
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using X10D.Linq;
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using X10D.Text;
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namespace VpSharp;
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public readonly partial struct Coordinates
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{
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private static class Serializer
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{
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public static string Serialize(in Coordinates coordinates, string format)
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{
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int count = Serialize(coordinates, format, Span<char>.Empty);
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Span<char> chars = stackalloc char[count];
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Serialize(coordinates, format, chars);
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return chars.ToString();
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}
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public static int Serialize(in Coordinates coordinates, string format, Span<char> destination)
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{
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using Utf8ValueStringBuilder builder = ZString.CreateUtf8StringBuilder();
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if (!string.IsNullOrWhiteSpace(coordinates.World))
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{
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builder.Append(coordinates.World);
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builder.Append(' ');
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}
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bool north = coordinates.Z >= 0.0;
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bool west = coordinates.X >= 0.0;
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bool up = coordinates.Y >= 0.0;
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bool dir = coordinates.Yaw >= 0.0;
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if (coordinates.IsRelative)
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{
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if (north)
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{
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builder.Append('+');
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}
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builder.Append(string.Format(CultureInfo.InvariantCulture, format, coordinates.Z));
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builder.Append(' ');
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if (west)
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{
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builder.Append('+');
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}
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builder.Append(string.Format(CultureInfo.InvariantCulture, format, coordinates.X));
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builder.Append(' ');
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if (up)
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{
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builder.Append('+');
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}
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builder.Append(string.Format(CultureInfo.InvariantCulture, format, coordinates.Y));
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builder.Append("a ");
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if (dir)
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{
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builder.Append('+');
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}
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builder.Append(string.Format(CultureInfo.InvariantCulture, format, coordinates.Yaw));
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}
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else
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{
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char zChar = north ? 'n' : 's';
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char xChar = west ? 'w' : 'e';
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builder.Append(string.Format(CultureInfo.InvariantCulture, format, Math.Abs(coordinates.Z)));
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builder.Append(zChar);
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builder.Append(' ');
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builder.Append(string.Format(CultureInfo.InvariantCulture, format, Math.Abs(coordinates.X)));
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builder.Append(xChar);
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builder.Append(' ');
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builder.Append(string.Format(CultureInfo.InvariantCulture, format, coordinates.Y));
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builder.Append("a ");
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builder.Append(string.Format(CultureInfo.InvariantCulture, format, coordinates.Yaw));
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}
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ReadOnlySpan<byte> bytes = builder.AsSpan();
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Span<char> chars = stackalloc char[bytes.Length];
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Encoding.UTF8.GetChars(bytes, chars);
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for (var index = 0; index < destination.Length; index++)
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{
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destination[index] = chars[index];
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}
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return builder.Length;
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}
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public static Coordinates Deserialize(ReadOnlySpan<char> value)
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{
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using Utf8ValueStringBuilder builder = ZString.CreateUtf8StringBuilder();
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string? world = null;
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var isRelative = false;
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double x = 0.0, y = 0.0, z = 0.0, yaw = 0.0;
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var word = 0;
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for (var index = 0; index < value.Length; index++)
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{
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char current = value[index];
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bool atEnd = index == value.Length - 1;
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if (atEnd || char.IsWhiteSpace(current))
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{
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if (!builder.AsSpan().All(b => char.IsWhiteSpace((char)b)))
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{
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if (atEnd)
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{
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builder.Append(current);
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}
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ProcessBuffer();
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word++;
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}
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builder.Clear();
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}
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else
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{
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builder.Append(current);
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}
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}
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return new Coordinates(world, x, y, z, yaw, isRelative);
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void ProcessBuffer()
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{
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ReadOnlySpan<byte> bytes = builder.AsSpan();
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Span<char> chars = stackalloc char[bytes.Length];
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Encoding.UTF8.GetChars(bytes, chars);
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bool hasWorld = !string.IsNullOrWhiteSpace(world);
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if (word == 0 && !IsUnitString(bytes))
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{
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world = chars.ToString().AsNullIfWhiteSpace();
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}
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else if (IsRelativeUnit(bytes))
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{
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isRelative = true;
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switch (word)
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{
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case 0 when !hasWorld:
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case 1 when hasWorld:
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double.TryParse(chars, NumberStyles.Float, CultureInfo.InvariantCulture, out z);
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break;
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case 1 when !hasWorld:
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case 2 when hasWorld:
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double.TryParse(chars, NumberStyles.Float, CultureInfo.InvariantCulture, out x);
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break;
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case 2 when !hasWorld:
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case 3 when hasWorld:
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double.TryParse(chars, NumberStyles.Float, CultureInfo.InvariantCulture, out y);
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break;
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case 3 when !hasWorld:
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case 4 when hasWorld:
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double.TryParse(chars, NumberStyles.Float, CultureInfo.InvariantCulture, out yaw);
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break;
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}
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}
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else
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{
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if (((!hasWorld && word == 1) || (hasWorld && word == 2)) && chars[^1] is 'x' or 'X' or 'w' or 'W')
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{
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_ = double.TryParse(chars[..^1], NumberStyles.Float, CultureInfo.InvariantCulture, out x);
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}
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else if (((!hasWorld && word == 0) || (hasWorld && word == 1)) && chars[^1] is 'z' or 'Z' or 'n' or 'N')
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{
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_ = double.TryParse(chars[..^1], NumberStyles.Float, CultureInfo.InvariantCulture, out z);
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}
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else if (((!hasWorld && word == 1) || (hasWorld && word == 2)) && chars[^1] is 'e' or 'E')
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{
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_ = double.TryParse(chars[..^1], NumberStyles.Float, CultureInfo.InvariantCulture, out x);
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x = -x;
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}
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else if (((!hasWorld && word == 0) || (hasWorld && word == 1)) && chars[^1] is 's' or 'S')
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{
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_ = double.TryParse(chars[..^1], NumberStyles.Float, CultureInfo.InvariantCulture, out z);
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z = -z;
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}
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else if (((!hasWorld && word == 2) || (hasWorld && word == 3)) && chars[^1] is 'a' or 'A')
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{
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_ = double.TryParse(chars[..^1], NumberStyles.Float, CultureInfo.InvariantCulture, out y);
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}
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else if (((!hasWorld && word == 3) || (hasWorld && word == 4)) && double.TryParse(chars, NumberStyles.Float, CultureInfo.InvariantCulture, out double temp))
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{
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yaw = temp;
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}
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}
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}
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}
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/// <summary>
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/// Returns a value indicating whether the specified span of characters represents a relative unit string.
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/// </summary>
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/// <param name="bytes">The span of characters to validate.</param>
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/// <returns>
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/// <see langword="true" /> if <paramref name="bytes" /> represents a valid relative unit string; otherwise,
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/// <see langword="false" />.
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/// </returns>
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public static bool IsAbsoluteUnit(ReadOnlySpan<byte> bytes)
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{
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Span<char> chars = stackalloc char[bytes.Length];
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Encoding.UTF8.GetChars(bytes, chars);
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return IsRelativeUnit(chars);
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}
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/// <summary>
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/// Returns a value indicating whether the specified span of characters represents a relative unit string.
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/// </summary>
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/// <param name="chars">The span of characters to validate.</param>
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/// <returns>
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/// <see langword="true" /> if <paramref name="chars" /> represents a valid relative unit string; otherwise,
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/// <see langword="false" />.
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/// </returns>
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public static bool IsAbsoluteUnit(ReadOnlySpan<char> chars)
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{
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ReadOnlySpan<char> validChars = "nNeEwWsSaA";
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return double.TryParse(chars, out _) ||
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(validChars.Contains(chars[^1]) &&
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double.TryParse(chars[..^1], NumberStyles.Float, CultureInfo.InvariantCulture, out _));
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}
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/// <summary>
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/// Returns a value indicating whether the specified span of characters represents a relative unit string.
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/// </summary>
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/// <param name="bytes">The span of characters to validate.</param>
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/// <returns>
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/// <see langword="true" /> if <paramref name="bytes" /> represents a valid relative unit string; otherwise,
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/// <see langword="false" />.
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/// </returns>
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public static bool IsRelativeUnit(ReadOnlySpan<byte> bytes)
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{
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Span<char> chars = stackalloc char[bytes.Length];
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Encoding.UTF8.GetChars(bytes, chars);
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return IsRelativeUnit(chars);
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}
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/// <summary>
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/// Returns a value indicating whether the specified span of characters represents a relative unit string.
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/// </summary>
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/// <param name="chars">The span of characters to validate.</param>
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/// <returns>
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/// <see langword="true" /> if <paramref name="chars" /> represents a valid relative unit string; otherwise,
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/// <see langword="false" />.
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/// </returns>
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public static bool IsRelativeUnit(ReadOnlySpan<char> chars)
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{
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return (chars[0] == '+' || chars[0] == '-') &&
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double.TryParse(chars, NumberStyles.Float, CultureInfo.InvariantCulture, out _);
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}
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/// <summary>
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/// Returns a value indicating whether the specified span of characters represents a valid coordinate unit string.
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/// </summary>
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/// <param name="bytes">The span of characters to validate.</param>
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/// <returns>
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/// <see langword="true" /> if <paramref name="bytes" /> represents a valid coordinate unit string; otherwise,
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/// <see langword="false" />.
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/// </returns>
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public static bool IsUnitString(ReadOnlySpan<byte> bytes)
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{
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Span<char> chars = stackalloc char[bytes.Length];
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Encoding.UTF8.GetChars(bytes, chars);
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return IsUnitString(chars);
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}
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/// <summary>
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/// Returns a value indicating whether the specified span of characters represents a valid coordinate unit string.
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/// </summary>
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/// <param name="chars">The span of characters to validate.</param>
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/// <returns>
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/// <see langword="true" /> if <paramref name="chars" /> represents a valid coordinate unit string; otherwise,
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/// <see langword="false" />.
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/// </returns>
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public static bool IsUnitString(ReadOnlySpan<char> chars)
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{
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chars = chars.Trim();
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if (chars.Length == 0)
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{
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return false;
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}
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if (!char.IsDigit(chars[0]) && chars[0] != '+' && chars[0] != '-')
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{
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return false;
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}
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// thicc char span
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return IsRelativeUnit(chars) || IsAbsoluteUnit(chars);
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}
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}
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}
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146
VpSharp/src/Coordinates.cs
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146
VpSharp/src/Coordinates.cs
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@ -0,0 +1,146 @@
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namespace VpSharp;
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/// <summary>
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/// Represents a set of coordinates.
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/// </summary>
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public readonly partial struct Coordinates
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="Coordinates" /> struct.
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/// </summary>
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/// <param name="x">The X coordinate.</param>
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/// <param name="y">The Y coordinate.</param>
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/// <param name="z">The Z coordinate.</param>
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/// <param name="yaw">The yaw.</param>
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/// <param name="isRelative">
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/// <see langword="true" /> if these coordinates represent relative coordinates; <see langword="false" /> otherwise.
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/// </param>
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public Coordinates(double x, double y, double z, double yaw, bool isRelative = false)
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: this(null, x, y, z, yaw, isRelative)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Coordinates" /> struct.
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/// </summary>
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/// <param name="world">The world name.</param>
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/// <param name="x">The X coordinate.</param>
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/// <param name="y">The Y coordinate.</param>
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/// <param name="z">The Z coordinate.</param>
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/// <param name="yaw">The yaw.</param>
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/// <param name="isRelative">
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/// <see langword="true" /> if these coordinates represent relative coordinates; <see langword="false" /> otherwise.
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/// </param>
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public Coordinates(string? world, double x, double y, double z, double yaw, bool isRelative = false)
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{
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World = world;
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X = x;
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Y = y;
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Z = z;
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Yaw = yaw;
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IsRelative = isRelative;
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}
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/// <summary>
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/// Gets or initializes a value indicating whether this instance represents relative coordinates.
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/// </summary>
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/// <value>
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/// <see langword="true" /> if this instance represents relative coordinates; otherwise, <see langword="false" />.
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/// </value>
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public bool IsRelative { get; init; }
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/// <summary>
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/// Gets or initializes the world.
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/// </summary>
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/// <value>The world.</value>
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public string? World { get; init; }
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/// <summary>
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/// Gets or initializes the X coordinate.
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/// </summary>
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/// <value>The X coordinate.</value>
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public double X { get; init; }
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/// <summary>
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/// Gets or initializes the Y coordinate.
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/// </summary>
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/// <value>The Y coordinate.</value>
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public double Y { get; init; }
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/// <summary>
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/// Gets or initializes the yaw.
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/// </summary>
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/// <value>The yaw.</value>
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public double Yaw { get; init; }
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/// <summary>
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/// Gets or initializes the Z coordinate.
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/// </summary>
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/// <value>The Z coordinate.</value>
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public double Z { get; init; }
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public static bool operator ==(Coordinates left, Coordinates right) =>
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left.Equals(right);
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public static bool operator !=(Coordinates left, Coordinates right) =>
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!(left == right);
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/// <summary>
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/// Parses a coordinate string.
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/// </summary>
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/// <param name="coordinates">The coordinates to parse.</param>
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/// <returns>An instance of <see cref="Coordinates" />.</returns>
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public static Coordinates Parse(string coordinates)
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{
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return Serializer.Deserialize(coordinates);
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}
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/// <summary>
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/// Returns a value indicating whether this instance of <see cref="Coordinates" /> and another instance of
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/// <see cref="Coordinates" /> are equal.
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/// </summary>
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/// <param name="other">The instance against which to compare.</param>
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/// <returns>
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/// <see langword="true" /> if this instance is equal to <paramref name="other" />; otherwise, <see langword="false" />.
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/// </returns>
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public bool Equals(Coordinates other)
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{
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return X.Equals(other.X) &&
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Y.Equals(other.Y) &&
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Z.Equals(other.Z) &&
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Yaw.Equals(other.Yaw) &&
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IsRelative.Equals(other.IsRelative) &&
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||||
string.Equals(World, other.World);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return obj is Coordinates other && Equals(other);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(World, X, Y, Z, Yaw);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the string representation of these coordinates.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="string" /> representation of these coordinates.</returns>
|
||||
public override string ToString()
|
||||
{
|
||||
return ToString("{0}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the string representation of these coordinates.
|
||||
/// </summary>
|
||||
/// <param name="format">The format to apply to each component.</param>
|
||||
/// <returns>A <see cref="string" /> representation of these coordinates.</returns>
|
||||
public string ToString(string format)
|
||||
{
|
||||
return Serializer.Serialize(this, format);
|
||||
}
|
||||
}
|
@ -1,5 +1,7 @@
|
||||
using System.Numerics;
|
||||
using VpSharp.Entities;
|
||||
using VpSharp.Extensions;
|
||||
using X10D.Math;
|
||||
|
||||
namespace VpSharp;
|
||||
|
||||
@ -13,6 +15,23 @@ public readonly struct Location : IEquatable<Location>
|
||||
/// </summary>
|
||||
public static readonly Location Nowhere = new(VirtualParadiseWorld.Nowhere);
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Location" /> struct.
|
||||
/// </summary>
|
||||
/// <param name="world">The world.</param>
|
||||
/// <param name="coordinates">
|
||||
/// The coordinates which contains the position and rotation. The <see cref="Coordinates.World" /> property in this value
|
||||
/// is ignored. Fetch the world using <see cref="VirtualParadiseClient.GetWorldAsync" />, and pass that into the
|
||||
/// <paramref name="world" /> parameter.
|
||||
/// </param>
|
||||
/// <exception cref="ArgumentNullException"><paramref name="world" /> is <see langword="null" />.</exception>
|
||||
public Location(VirtualParadiseWorld world, in Coordinates coordinates)
|
||||
{
|
||||
World = world ?? throw new ArgumentNullException(nameof(world));
|
||||
Position = new Vector3d(coordinates.X, coordinates.Y, coordinates.Z);
|
||||
Rotation = Quaternion.CreateFromYawPitchRoll((float)coordinates.Yaw.DegreesToRadians(), 0, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Location" /> struct.
|
||||
/// </summary>
|
||||
@ -34,8 +53,8 @@ public readonly struct Location : IEquatable<Location>
|
||||
{
|
||||
get
|
||||
{
|
||||
var x = (int) Math.Floor(Position.X);
|
||||
var z = (int) Math.Floor(Position.Z);
|
||||
var x = (int)Math.Floor(Position.X);
|
||||
var z = (int)Math.Floor(Position.Z);
|
||||
return new Cell(x, z);
|
||||
}
|
||||
}
|
||||
@ -110,6 +129,17 @@ public readonly struct Location : IEquatable<Location>
|
||||
return HashCode.Combine(Position, Rotation, World);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts this <see cref="Location" /> to an instance of <see cref="Coordinates" />.
|
||||
/// </summary>
|
||||
/// <returns>The result of the conversion to <see cref="Coordinates" />.</returns>
|
||||
public Coordinates ToCoordinates()
|
||||
{
|
||||
(double x, double y, double z) = Position;
|
||||
(_, double yaw, _) = Rotation.ToEulerAngles();
|
||||
return new Coordinates(World?.Name, x, y, z, yaw);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user