mirror of
https://github.com/oliverbooth/VpSharp
synced 2024-11-23 01:28:48 +00:00
Add helper methods to complement Vector3d operators
This commit is contained in:
parent
f16349225b
commit
267c450677
@ -285,6 +285,17 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds two vectors together.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first source vector.</param>
|
||||||
|
/// <param name="right">The second source vector.</param>
|
||||||
|
/// <returns>The summed vector.</returns>
|
||||||
|
public static Vector3d Add(in Vector3d left, in Vector3d right)
|
||||||
|
{
|
||||||
|
return left + right;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Restricts a vector between a minimum and maximum value.
|
/// Restricts a vector between a minimum and maximum value.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -337,6 +348,28 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
|
|||||||
return Dot(difference, difference);
|
return Dot(difference, difference);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Divides the first vector by the second.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first source vector.</param>
|
||||||
|
/// <param name="right">The second source vector.</param>
|
||||||
|
/// <returns>The vector resulting from the division.</returns>
|
||||||
|
public static Vector3d Divide(in Vector3d left, in Vector3d right)
|
||||||
|
{
|
||||||
|
return left / right;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Divides the vector by the given scalar.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The vector value.</param>
|
||||||
|
/// <param name="right">The scalar value.</param>
|
||||||
|
/// <returns>The vector resulting from the division.</returns>
|
||||||
|
public static Vector3d Divide(in Vector3d left, double right)
|
||||||
|
{
|
||||||
|
return left / right;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns the dot product of two vectors.
|
/// Returns the dot product of two vectors.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -405,6 +438,49 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Multiples two vectors together.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first source vector.</param>
|
||||||
|
/// <param name="right">The second source vector.</param>
|
||||||
|
/// <returns>The product vector.</returns>
|
||||||
|
public static Vector3d Multiply(in Vector3d left, in Vector3d right)
|
||||||
|
{
|
||||||
|
return left * right;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Multiples a vector by the given scalar.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The vector value.</param>
|
||||||
|
/// <param name="right">The scalar value.</param>
|
||||||
|
/// <returns>The scaled vector.</returns>
|
||||||
|
public static Vector3d Multiply(in Vector3d left, double right)
|
||||||
|
{
|
||||||
|
return left * right;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Multiples a vector by the given scalar.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The scalar value.</param>
|
||||||
|
/// <param name="right">The vector value.</param>
|
||||||
|
/// <returns>The scaled vector.</returns>
|
||||||
|
public static Vector3d Multiply(double left, in Vector3d right)
|
||||||
|
{
|
||||||
|
return left * right;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Negates a given vector.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="value">The source vector.</param>
|
||||||
|
/// <returns>The negated vector.</returns>
|
||||||
|
public static Vector3d Negate(in Vector3d value)
|
||||||
|
{
|
||||||
|
return -value;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns a vector with the same direction as the given vector, but with a length of 1.
|
/// Returns a vector with the same direction as the given vector, but with a length of 1.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -442,6 +518,17 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Subtracts the second vector from the first.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first source vector.</param>
|
||||||
|
/// <param name="right">The second source vector.</param>
|
||||||
|
/// <returns>The difference vector.</returns>
|
||||||
|
public static Vector3d Subtract(in Vector3d left, in Vector3d right)
|
||||||
|
{
|
||||||
|
return left - right;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Copies the contents of the vector into the given array.
|
/// Copies the contents of the vector into the given array.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
Loading…
Reference in New Issue
Block a user