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Add helper methods to complement Vector3d operators

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Oliver Booth 2022-11-30 18:40:02 +00:00
parent f16349225b
commit 267c450677
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@ -285,6 +285,17 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
);
}
/// <summary>
/// Adds two vectors together.
/// </summary>
/// <param name="left">The first source vector.</param>
/// <param name="right">The second source vector.</param>
/// <returns>The summed vector.</returns>
public static Vector3d Add(in Vector3d left, in Vector3d right)
{
return left + right;
}
/// <summary>
/// Restricts a vector between a minimum and maximum value.
/// </summary>
@ -337,6 +348,28 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
return Dot(difference, difference);
}
/// <summary>
/// Divides the first vector by the second.
/// </summary>
/// <param name="left">The first source vector.</param>
/// <param name="right">The second source vector.</param>
/// <returns>The vector resulting from the division.</returns>
public static Vector3d Divide(in Vector3d left, in Vector3d right)
{
return left / right;
}
/// <summary>
/// Divides the vector by the given scalar.
/// </summary>
/// <param name="left">The vector value.</param>
/// <param name="right">The scalar value.</param>
/// <returns>The vector resulting from the division.</returns>
public static Vector3d Divide(in Vector3d left, double right)
{
return left / right;
}
/// <summary>
/// Returns the dot product of two vectors.
/// </summary>
@ -405,6 +438,49 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
);
}
/// <summary>
/// Multiples two vectors together.
/// </summary>
/// <param name="left">The first source vector.</param>
/// <param name="right">The second source vector.</param>
/// <returns>The product vector.</returns>
public static Vector3d Multiply(in Vector3d left, in Vector3d right)
{
return left * right;
}
/// <summary>
/// Multiples a vector by the given scalar.
/// </summary>
/// <param name="left">The vector value.</param>
/// <param name="right">The scalar value.</param>
/// <returns>The scaled vector.</returns>
public static Vector3d Multiply(in Vector3d left, double right)
{
return left * right;
}
/// <summary>
/// Multiples a vector by the given scalar.
/// </summary>
/// <param name="left">The scalar value.</param>
/// <param name="right">The vector value.</param>
/// <returns>The scaled vector.</returns>
public static Vector3d Multiply(double left, in Vector3d right)
{
return left * right;
}
/// <summary>
/// Negates a given vector.
/// </summary>
/// <param name="value">The source vector.</param>
/// <returns>The negated vector.</returns>
public static Vector3d Negate(in Vector3d value)
{
return -value;
}
/// <summary>
/// Returns a vector with the same direction as the given vector, but with a length of 1.
/// </summary>
@ -442,6 +518,17 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
);
}
/// <summary>
/// Subtracts the second vector from the first.
/// </summary>
/// <param name="left">The first source vector.</param>
/// <param name="right">The second source vector.</param>
/// <returns>The difference vector.</returns>
public static Vector3d Subtract(in Vector3d left, in Vector3d right)
{
return left - right;
}
/// <summary>
/// Copies the contents of the vector into the given array.
/// </summary>