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Code cleanup

This commit is contained in:
Oliver Booth 2022-11-30 19:04:43 +00:00
parent 64eb4190bb
commit 304b043c98
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@ -284,11 +284,7 @@ public sealed partial class VirtualParadiseClient
int avatarCount = vp_int(sender, IntegerAttribute.WorldUsers); int avatarCount = vp_int(sender, IntegerAttribute.WorldUsers);
var state = (WorldState)vp_int(sender, IntegerAttribute.WorldState); var state = (WorldState)vp_int(sender, IntegerAttribute.WorldState);
world = new VirtualParadiseWorld(this, name) world = new VirtualParadiseWorld(this, name) {AvatarCount = avatarCount, State = state};
{
AvatarCount = avatarCount,
State = state
};
} }
if (_worldListChannel is not null) if (_worldListChannel is not null)
@ -443,7 +439,9 @@ public sealed partial class VirtualParadiseClient
worldName = vp_string(sender, StringAttribute.TeleportWorld); worldName = vp_string(sender, StringAttribute.TeleportWorld);
} }
VirtualParadiseWorld? world = string.IsNullOrWhiteSpace(worldName) ? CurrentWorld : await GetWorldAsync(worldName).ConfigureAwait(false); VirtualParadiseWorld? world = string.IsNullOrWhiteSpace(worldName)
? CurrentWorld
: await GetWorldAsync(worldName).ConfigureAwait(false);
var location = new Location(world, position, rotation); var location = new Location(world, position, rotation);
VirtualParadiseAvatar? avatar = GetAvatar(session); VirtualParadiseAvatar? avatar = GetAvatar(session);