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https://github.com/oliverbooth/VpSharp
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Resolve CA2225, offer methods to complement operators
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9336511059
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@ -56,7 +56,10 @@ public readonly struct Cell : IEquatable<Cell>, IFormattable
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/// A cell whose <see cref="X" /> component is equal to <see cref="Vector2.X" />, and whose <see cref="Z" /> component
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/// A cell whose <see cref="X" /> component is equal to <see cref="Vector2.X" />, and whose <see cref="Z" /> component
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/// is equal to <see cref="Vector2.Y" />.
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/// is equal to <see cref="Vector2.Y" />.
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/// </returns>
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/// </returns>
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public static explicit operator Cell(Vector2 vector) => new((int)vector.X, (int)vector.Y);
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public static explicit operator Cell(Vector2 vector)
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{
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return FromVector2(vector);
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}
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/// <summary>
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/// <summary>
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/// Implicitly converts an instance of <see cref="Cell" /> to an instance of <see cref="Vector2" />.
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/// Implicitly converts an instance of <see cref="Cell" /> to an instance of <see cref="Vector2" />.
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@ -66,7 +69,10 @@ public readonly struct Cell : IEquatable<Cell>, IFormattable
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/// A vector whose <see cref="X" /> component is equal to <see cref="Cell.X" />, and whose <see cref="Vector2.Y" />
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/// A vector whose <see cref="X" /> component is equal to <see cref="Cell.X" />, and whose <see cref="Vector2.Y" />
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/// component is equal to <see cref="Z" />.
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/// component is equal to <see cref="Z" />.
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/// </returns>
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/// </returns>
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public static implicit operator Vector2(Cell cell) => new(cell.X, cell.Z);
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public static implicit operator Vector2(Cell cell)
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{
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return cell.ToVector2();
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}
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/// <summary>
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/// <summary>
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/// Explicitly converts an instance of <see cref="Vector3" /> to an instance of <see cref="Cell" />.
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/// Explicitly converts an instance of <see cref="Vector3" /> to an instance of <see cref="Cell" />.
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@ -76,7 +82,10 @@ public readonly struct Cell : IEquatable<Cell>, IFormattable
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/// A cell whose <see cref="X" /> component is equal to <see cref="Vector3.X" />, and whose <see cref="Z" /> component
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/// A cell whose <see cref="X" /> component is equal to <see cref="Vector3.X" />, and whose <see cref="Z" /> component
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/// is equal to <see cref="Vector3.Z" />.
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/// is equal to <see cref="Vector3.Z" />.
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/// </returns>
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/// </returns>
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public static explicit operator Cell(Vector3 vector) => new((int)vector.X, (int)vector.Z);
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public static explicit operator Cell(Vector3 vector)
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{
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return FromVector3(vector);
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}
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/// <summary>
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/// <summary>
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/// Implicitly converts an instance of <see cref="Cell" /> to an instance of <see cref="Vector3" />.
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/// Implicitly converts an instance of <see cref="Cell" /> to an instance of <see cref="Vector3" />.
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@ -86,7 +95,10 @@ public readonly struct Cell : IEquatable<Cell>, IFormattable
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/// A vector whose <see cref="X" /> component is equal to <see cref="Cell.X" />, and whose <see cref="Vector3.Z" />
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/// A vector whose <see cref="X" /> component is equal to <see cref="Cell.X" />, and whose <see cref="Vector3.Z" />
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/// component is equal to <see cref="Z" />, and whose <see cref="Vector3.Y" /> component is 0.
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/// component is equal to <see cref="Z" />, and whose <see cref="Vector3.Y" /> component is 0.
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/// </returns>
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/// </returns>
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public static implicit operator Vector3(Cell cell) => new(cell.X, 0, cell.Z);
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public static implicit operator Vector3(Cell cell)
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{
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return cell.ToVector3();
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}
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/// <summary>
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/// <summary>
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/// Explicitly converts an instance of <see cref="Vector3d" /> to an instance of <see cref="Cell" />.
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/// Explicitly converts an instance of <see cref="Vector3d" /> to an instance of <see cref="Cell" />.
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@ -96,7 +108,40 @@ public readonly struct Cell : IEquatable<Cell>, IFormattable
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/// A cell whose <see cref="X" /> component is equal to <see cref="Vector3d.X" />, and whose <see cref="Z" />
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/// A cell whose <see cref="X" /> component is equal to <see cref="Vector3d.X" />, and whose <see cref="Z" />
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/// component is equal to <see cref="Vector3d.Z" />.
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/// component is equal to <see cref="Vector3d.Z" />.
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/// </returns>
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/// </returns>
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public static explicit operator Cell(Vector3d vector) => new((int)vector.X, (int)vector.Z);
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public static explicit operator Cell(Vector3d vector)
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{
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return FromVector3d(vector);
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}
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/// <summary>
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/// Converts an instance of <see cref="Vector2" /> to a new instance of <see cref="Cell" />.
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/// </summary>
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/// <param name="vector">The vector to convert.</param>
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/// <returns>The cell result of the conversion.</returns>
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public static Cell FromVector2(in Vector2 vector)
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{
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return new Cell((int)vector.X, (int)vector.Y);
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}
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/// <summary>
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/// Converts an instance of <see cref="Vector3" /> to a new instance of <see cref="Cell" />.
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/// </summary>
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/// <param name="vector">The vector to convert.</param>
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/// <returns>The cell result of the conversion.</returns>
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public static Cell FromVector3(in Vector3 vector)
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{
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return new Cell((int)vector.X, (int)vector.Y);
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}
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/// <summary>
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/// Converts an instance of <see cref="Vector3d" /> to a new instance of <see cref="Cell" />.
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/// </summary>
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/// <param name="vector">The vector to convert.</param>
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/// <returns>The cell result of the conversion.</returns>
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public static Cell FromVector3d(in Vector3d vector)
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{
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return new Cell((int)vector.X, (int)vector.Y);
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}
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/// <summary>
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/// <summary>
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/// Returns a value indicating whether this cell and another cell are equal.
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/// Returns a value indicating whether this cell and another cell are equal.
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@ -150,4 +195,31 @@ public readonly struct Cell : IEquatable<Cell>, IFormattable
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builder.Append('>');
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builder.Append('>');
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return builder.ToString();
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return builder.ToString();
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}
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}
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/// <summary>
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/// Converts this cell to a <see cref="Vector2" />.
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/// </summary>
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/// <returns>The vector result of the conversion.</returns>
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public Vector2 ToVector2()
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{
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return new Vector2(X, Z);
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}
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/// <summary>
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/// Converts this cell to a <see cref="Vector2" />.
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/// </summary>
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/// <returns>The vector result of the conversion.</returns>
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public Vector3 ToVector3()
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{
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return new Vector3(X, 0, Z);
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}
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/// <summary>
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/// Converts this cell to a <see cref="Vector2" />.
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/// </summary>
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/// <returns>The vector result of the conversion.</returns>
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public Vector3d ToVector3d()
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{
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return new Vector3d(X, 0, Z);
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}
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}
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}
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@ -1,4 +1,4 @@
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using System.Drawing;
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using System.Drawing;
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using VpSharp.Internal;
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using VpSharp.Internal;
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namespace VpSharp;
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namespace VpSharp;
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@ -71,7 +71,7 @@ public readonly struct ColorF : IEquatable<ColorF>
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/// <returns>The converted color.</returns>
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/// <returns>The converted color.</returns>
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public static implicit operator ColorF(Color color)
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public static implicit operator ColorF(Color color)
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{
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{
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return FromArgb(color.A / 255.0f, color.R / 255.0f, color.G / 255.0f, color.B / 255.0f);
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return FromColor(color);
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}
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}
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/// <summary>
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/// <summary>
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@ -81,8 +81,7 @@ public readonly struct ColorF : IEquatable<ColorF>
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/// <returns>The converted color.</returns>
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/// <returns>The converted color.</returns>
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public static explicit operator Color(ColorF color)
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public static explicit operator Color(ColorF color)
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{
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{
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return Color.FromArgb((int) (color.A * 255.0f), (int) (color.R * 255.0f), (int) (color.G * 255.0f),
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return color.ToColor();
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(int) (color.B * 255.0f));
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}
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}
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/// <summary>
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/// <summary>
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@ -139,6 +138,16 @@ public readonly struct ColorF : IEquatable<ColorF>
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return new ColorF(a, r, g, b);
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return new ColorF(a, r, g, b);
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}
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}
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/// <summary>
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/// Converts an instance of <see cref="Color" /> to an instance of <see cref="ColorF" />.
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/// </summary>
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/// <param name="color">The color to convert.</param>
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/// <returns>The converted color.</returns>
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public static ColorF FromColor(Color color)
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{
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return FromArgb(color.A / 255.0f, color.R / 255.0f, color.G / 255.0f, color.B / 255.0f);
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}
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/// <summary>
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/// <summary>
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/// Returns a value indicating whether this color and another color are equal.
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/// Returns a value indicating whether this color and another color are equal.
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/// </summary>
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/// </summary>
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@ -160,4 +169,13 @@ public readonly struct ColorF : IEquatable<ColorF>
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{
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{
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return HashCode.Combine(A, R, G, B);
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return HashCode.Combine(A, R, G, B);
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}
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}
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/// <summary>
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/// Converts this instance of <see cref="ColorF" /> to an instance of <see cref="Color" />.
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/// </summary>
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/// <returns>The converted color.</returns>
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public Color ToColor()
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{
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return Color.FromArgb((int)(A * 255.0f), (int)(R * 255.0f), (int)(G * 255.0f), (int)(B * 255.0f));
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}
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}
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}
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@ -1,4 +1,4 @@
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using System.Globalization;
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using System.Globalization;
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using System.Numerics;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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@ -238,22 +238,26 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
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public static bool operator !=(Vector3d left, Vector3d right) => !left.Equals(right);
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public static bool operator !=(Vector3d left, Vector3d right) => !left.Equals(right);
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/// <summary>
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/// <summary>
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/// Implicitly converts a <see cref="Vector3" /> to a new instance of <see cref="Vector3d" />, by implicitly
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/// Implicitly converts a <see cref="Vector3" /> to a new instance of <see cref="Vector3d" />, by implicitly converting
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/// converting the <see cref="Vector3.X" />, <see cref="Vector3.Y" /> and <see cref="Vector3.Z" /> fields to
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/// the <see cref="Vector3.X" />, <see cref="Vector3.Y" /> and <see cref="Vector3.Z" /> fields to <see cref="double" />.
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/// <see cref="double" />.
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/// </summary>
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/// </summary>
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/// <param name="vector">The vector to convert.</param>
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/// <param name="vector">The vector to convert.</param>
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/// <returns>The converted vector.</returns>
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/// <returns>The converted vector.</returns>
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public static implicit operator Vector3d(Vector3 vector) => new(vector.X, vector.Y, vector.Z);
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public static implicit operator Vector3d(in Vector3 vector)
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{
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return FromVector3(vector);
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}
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/// <summary>
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/// <summary>
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/// Explicit converts a <see cref="Vector3" /> to a new instance of <see cref="Vector3d" />, by explicitly
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/// Explicit converts a <see cref="Vector3d" /> to a new instance of <see cref="Vector3" />, by explicitly converting the
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/// converting the <see cref="Vector3.X" />, <see cref="Vector3.Y" /> and <see cref="Vector3.Z" /> fields to
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/// <see cref="X" />, <see cref="Y" /> and <see cref="Z" /> fields to <see cref="float" />.
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/// <see cref="float" />.
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/// </summary>
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/// </summary>
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/// <param name="vector">The vector to convert.</param>
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/// <param name="vector">The vector to convert.</param>
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/// <returns>The converted vector.</returns>
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/// <returns>The converted vector.</returns>
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public static explicit operator Vector3(Vector3d vector) => new((float) vector.X, (float) vector.Y, (float) vector.Z);
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public static explicit operator Vector3(in Vector3d vector)
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{
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return vector.ToVector3();
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}
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/// <summary>
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/// <summary>
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/// Returns a vector whose elements are the absolute values of each of the source vector's elements.
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/// Returns a vector whose elements are the absolute values of each of the source vector's elements.
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@ -329,9 +333,20 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
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/// <returns>The dot product.</returns>
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/// <returns>The dot product.</returns>
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public static double Dot(Vector3d left, Vector3d right)
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public static double Dot(Vector3d left, Vector3d right)
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{
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{
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return left.X * right.X +
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return (left.X * right.X) +
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left.Y * right.Y +
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(left.Y * right.Y) +
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left.Z * right.Z;
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(left.Z * right.Z);
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}
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/// <summary>
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/// Converts a <see cref="Vector3" /> to a new instance of <see cref="Vector3d" />, by implicitly converting the
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/// <see cref="Vector3.X" />, <see cref="Vector3.Y" /> and <see cref="Vector3.Z" /> fields to <see cref="double" />.
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/// </summary>
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/// <param name="vector">The vector to convert.</param>
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/// <returns>The converted vector.</returns>
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public static Vector3d FromVector3(in Vector3 vector)
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{
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return new Vector3d(vector.X, vector.Y, vector.Z);
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}
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}
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/// <summary>
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/// <summary>
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@ -517,4 +532,14 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
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builder.Append('>');
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builder.Append('>');
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return builder.ToString();
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return builder.ToString();
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}
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}
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/// <summary>
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/// Converts this instance to a new instance of <see cref="Vector3" />, by explicitly converting the <see cref="X" />,
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/// <see cref="Y" /> and <see cref="Z" /> fields to <see cref="float" />.
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/// </summary>
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/// <returns>The converted vector.</returns>
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public readonly Vector3 ToVector3()
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{
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return new Vector3((float)X, (float)Y, (float)Z);
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}
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}
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}
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