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https://github.com/oliverbooth/VpSharp
synced 2024-11-10 02:55:41 +00:00
Call ZString.CreateUtf8StringBuilder
Don't instantiate directly, let ZString handle it
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@ -270,8 +270,8 @@ public sealed class VirtualParadiseParticleEmitterObject : VirtualParadiseObject
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Span<char> text = stackalloc char[data.Length];
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Encoding.UTF8.GetChars(data, text);
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using var keyBuffer = new Utf8ValueStringBuilder(false);
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using var valueBuffer = new Utf8ValueStringBuilder(false);
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using Utf8ValueStringBuilder keyBuffer = ZString.CreateUtf8StringBuilder();
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using Utf8ValueStringBuilder valueBuffer = ZString.CreateUtf8StringBuilder();
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var isKey = true;
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for (var index = 0; index < text.Length; index++)
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@ -45,7 +45,7 @@ public sealed class VirtualParadisePathObject : VirtualParadiseObject
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Span<char> chars = stackalloc char[data.Length];
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Encoding.UTF8.GetChars(data, chars);
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using var buffer = new Utf8ValueStringBuilder(false);
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using Utf8ValueStringBuilder buffer = ZString.CreateUtf8StringBuilder();
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int index;
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// version
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@ -62,7 +62,7 @@ internal static class SpanExtensions
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float y = 0;
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byte spaceCount = 0;
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using var buffer = new Utf8ValueStringBuilder(false);
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using Utf8ValueStringBuilder buffer = ZString.CreateUtf8StringBuilder();
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for (var index = 0; index < value.Length; index++)
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{
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char current = value[index];
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@ -107,7 +107,7 @@ internal static class SpanExtensions
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float z = 0;
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byte spaceCount = 0;
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using var buffer = new Utf8ValueStringBuilder(false);
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using Utf8ValueStringBuilder buffer = ZString.CreateUtf8StringBuilder();
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for (var index = 0; index < value.Length; index++)
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{
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char current = value[index];
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@ -155,7 +155,7 @@ internal static class SpanExtensions
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double z = 0;
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byte spaceCount = 0;
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using var buffer = new Utf8ValueStringBuilder(false);
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using Utf8ValueStringBuilder buffer = ZString.CreateUtf8StringBuilder();
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for (var index = 0; index < value.Length; index++)
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{
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char current = value[index];
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@ -204,7 +204,7 @@ internal static class SpanExtensions
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float w = 0;
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byte spaceCount = 0;
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using var buffer = new Utf8ValueStringBuilder(false);
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using Utf8ValueStringBuilder buffer = ZString.CreateUtf8StringBuilder();
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for (var index = 0; index < value.Length; index++)
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{
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char current = value[index];
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@ -10,7 +10,7 @@ internal sealed class IntToBoolConverter : ValueConverter<bool>
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/// <inheritdoc />
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public override void Deserialize(TextReader reader, out bool result)
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{
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using var builder = new Utf8ValueStringBuilder(false);
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using Utf8ValueStringBuilder builder = ZString.CreateUtf8StringBuilder();
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int read;
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while ((read = reader.Read()) != -1)
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{
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@ -10,7 +10,7 @@ internal sealed class MillisecondToTimeSpanConverter : ValueConverter<TimeSpan>
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/// <inheritdoc />
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public override void Deserialize(TextReader reader, out TimeSpan result)
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{
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using var builder = new Utf8ValueStringBuilder(false);
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using Utf8ValueStringBuilder builder = ZString.CreateUtf8StringBuilder();
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int read;
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while ((read = reader.Read()) != -1)
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{
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@ -11,7 +11,7 @@ internal sealed class Vector2Converter : ValueConverter<Vector2>
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/// <inheritdoc />
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public override void Deserialize(TextReader reader, out Vector2 result)
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{
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using var builder = new Utf8ValueStringBuilder(false);
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using Utf8ValueStringBuilder builder = ZString.CreateUtf8StringBuilder();
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var spaceCount = 0;
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while (true)
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@ -11,7 +11,7 @@ internal sealed class Vector3Converter : ValueConverter<Vector3>
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/// <inheritdoc />
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public override void Deserialize(TextReader reader, out Vector3 result)
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{
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using var builder = new Utf8ValueStringBuilder(false);
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using Utf8ValueStringBuilder builder = ZString.CreateUtf8StringBuilder();
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var spaceCount = 0;
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while (true)
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@ -10,7 +10,7 @@ internal sealed class Vector3ToColorConverter : ValueConverter<ColorF>
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/// <inheritdoc />
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public override void Deserialize(TextReader reader, out ColorF result)
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{
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using var builder = new Utf8ValueStringBuilder(false);
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using Utf8ValueStringBuilder builder = ZString.CreateUtf8StringBuilder();
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var spaceCount = 0;
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while (true)
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@ -10,7 +10,7 @@ internal sealed class Vector3dConverter : ValueConverter<Vector3d>
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/// <inheritdoc />
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public override void Deserialize(TextReader reader, out Vector3d result)
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{
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using var builder = new Utf8ValueStringBuilder(false);
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using Utf8ValueStringBuilder builder = ZString.CreateUtf8StringBuilder();
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var spaceCount = 0;
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while (true)
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@ -10,7 +10,7 @@ internal sealed class Vector4ToColorConverter : ValueConverter<ColorF>
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/// <inheritdoc />
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public override void Deserialize(TextReader reader, out ColorF result)
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{
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using var builder = new Utf8ValueStringBuilder(false);
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using Utf8ValueStringBuilder builder = ZString.CreateUtf8StringBuilder();
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var spaceCount = 0;
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while (true)
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@ -11,7 +11,7 @@ internal sealed class Vector4ToVector3Converter : ValueConverter<Vector3>
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/// <inheritdoc />
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public override void Deserialize(TextReader reader, out Vector3 result)
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{
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using var builder = new Utf8ValueStringBuilder(false);
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using Utf8ValueStringBuilder builder = ZString.CreateUtf8StringBuilder();
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var spaceCount = 0;
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while (true)
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@ -18,7 +18,7 @@ internal sealed class VectorToNthComponentConverter : ValueConverter<float>
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/// <inheritdoc />
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public override void Deserialize(TextReader reader, out float result)
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{
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using var builder = new Utf8ValueStringBuilder(false);
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using Utf8ValueStringBuilder builder = ZString.CreateUtf8StringBuilder();
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var spaceCount = 0;
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while (true)
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