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https://github.com/oliverbooth/VpSharp
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Remove Scene files
This functionality will be introduced with upcoming VpSharp.Building library
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parent
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commit
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using System.Drawing;
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using System.Text;
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namespace VpSharp.Scene;
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public sealed class FluentAction
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{
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internal List<FluentActionComponent> Components { get; } = new();
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public static FluentActionTrigger Activate()
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{
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var action = new FluentAction();
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var trigger = new FluentActionTrigger(action, Trigger.Activate);
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action.Components.Add(trigger);
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return trigger;
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}
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public static FluentActionTrigger Adone()
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{
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var action = new FluentAction();
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var trigger = new FluentActionTrigger(action, Trigger.Adone);
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action.Components.Add(trigger);
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return trigger;
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}
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public static FluentActionTrigger Bump()
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{
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var action = new FluentAction();
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var trigger = new FluentActionTrigger(action, Trigger.Bump);
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action.Components.Add(trigger);
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return trigger;
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}
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public static FluentActionTrigger BumpEnd()
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{
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var action = new FluentAction();
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var trigger = new FluentActionTrigger(action, Trigger.BumpEnd);
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action.Components.Add(trigger);
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return trigger;
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}
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public static FluentActionTrigger Create()
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{
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var action = new FluentAction();
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var trigger = new FluentActionTrigger(action, Trigger.Create);
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action.Components.Add(trigger);
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return trigger;
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}
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}
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public abstract class FluentActionComponent
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{
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protected FluentActionComponent(FluentAction action)
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{
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Action = action;
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}
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protected internal FluentAction Action { get; }
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public FluentActionTrigger Activate()
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{
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var trigger = new FluentActionTrigger(Action, Trigger.Activate);
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Action.Components.Add(trigger);
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return trigger;
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}
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public FluentActionTrigger Adone()
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{
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var trigger = new FluentActionTrigger(Action, Trigger.Adone);
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Action.Components.Add(trigger);
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return trigger;
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}
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public FluentActionTrigger Bump()
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{
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var trigger = new FluentActionTrigger(Action, Trigger.Bump);
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Action.Components.Add(trigger);
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return trigger;
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}
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public FluentActionTrigger BumpEnd()
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{
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var trigger = new FluentActionTrigger(Action, Trigger.BumpEnd);
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Action.Components.Add(trigger);
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return trigger;
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}
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public FluentActionTrigger Create()
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{
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var trigger = new FluentActionTrigger(Action, Trigger.Create);
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Action.Components.Add(trigger);
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return trigger;
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}
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public FluentActionCommand Color(Color color)
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{
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var builder = new StringBuilder();
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builder.Append($"color {color.ToArgb():X6}");
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return new FluentActionCommand(Action, Command.Color);
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}
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public FluentActionCommand Texture(string texture, string? mask = null, string? tag = null)
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{
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var builder = new StringBuilder();
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builder.Append($"texture {texture}");
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if (!string.IsNullOrWhiteSpace(mask))
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{
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builder.Append($" mask={mask}");
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}
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if (!string.IsNullOrWhiteSpace(tag))
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{
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builder.Append($" tag={tag}");
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}
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return new FluentActionCommand(Action, Command.Texture);
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}
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}
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public sealed class FluentActionCommand : FluentActionComponent
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{
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internal FluentActionCommand(FluentAction action, Command command) : base(action)
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{
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Command = command;
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}
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internal Command Command { get; }
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}
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public sealed class FluentActionTrigger : FluentActionComponent
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{
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internal FluentActionTrigger(FluentAction action, Trigger trigger) : base(action)
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{
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Trigger = trigger;
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}
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internal Trigger Trigger { get; }
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}
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@ -1,17 +0,0 @@
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namespace VpSharp.Scene;
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public enum Trigger
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{
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Activate,
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Adone,
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Bump,
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BumpEnd,
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Create
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}
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public enum Command
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{
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Animate,
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Color,
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Texture
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}
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