mirror of
https://github.com/oliverbooth/VpSharp
synced 2024-11-10 03:35:42 +00:00
Remove Scene files
This functionality will be introduced with upcoming VpSharp.Building library
This commit is contained in:
parent
168c6d9177
commit
55eaa4b510
@ -1,139 +0,0 @@
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
|
||||
namespace VpSharp.Scene;
|
||||
|
||||
public sealed class FluentAction
|
||||
{
|
||||
internal List<FluentActionComponent> Components { get; } = new();
|
||||
|
||||
public static FluentActionTrigger Activate()
|
||||
{
|
||||
var action = new FluentAction();
|
||||
var trigger = new FluentActionTrigger(action, Trigger.Activate);
|
||||
action.Components.Add(trigger);
|
||||
return trigger;
|
||||
}
|
||||
|
||||
public static FluentActionTrigger Adone()
|
||||
{
|
||||
var action = new FluentAction();
|
||||
var trigger = new FluentActionTrigger(action, Trigger.Adone);
|
||||
action.Components.Add(trigger);
|
||||
return trigger;
|
||||
}
|
||||
|
||||
public static FluentActionTrigger Bump()
|
||||
{
|
||||
var action = new FluentAction();
|
||||
var trigger = new FluentActionTrigger(action, Trigger.Bump);
|
||||
action.Components.Add(trigger);
|
||||
return trigger;
|
||||
}
|
||||
|
||||
public static FluentActionTrigger BumpEnd()
|
||||
{
|
||||
var action = new FluentAction();
|
||||
var trigger = new FluentActionTrigger(action, Trigger.BumpEnd);
|
||||
action.Components.Add(trigger);
|
||||
return trigger;
|
||||
}
|
||||
|
||||
public static FluentActionTrigger Create()
|
||||
{
|
||||
var action = new FluentAction();
|
||||
var trigger = new FluentActionTrigger(action, Trigger.Create);
|
||||
action.Components.Add(trigger);
|
||||
return trigger;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class FluentActionComponent
|
||||
{
|
||||
protected FluentActionComponent(FluentAction action)
|
||||
{
|
||||
Action = action;
|
||||
}
|
||||
|
||||
protected internal FluentAction Action { get; }
|
||||
|
||||
public FluentActionTrigger Activate()
|
||||
{
|
||||
var trigger = new FluentActionTrigger(Action, Trigger.Activate);
|
||||
Action.Components.Add(trigger);
|
||||
return trigger;
|
||||
}
|
||||
|
||||
public FluentActionTrigger Adone()
|
||||
{
|
||||
var trigger = new FluentActionTrigger(Action, Trigger.Adone);
|
||||
Action.Components.Add(trigger);
|
||||
return trigger;
|
||||
}
|
||||
|
||||
public FluentActionTrigger Bump()
|
||||
{
|
||||
var trigger = new FluentActionTrigger(Action, Trigger.Bump);
|
||||
Action.Components.Add(trigger);
|
||||
return trigger;
|
||||
}
|
||||
|
||||
public FluentActionTrigger BumpEnd()
|
||||
{
|
||||
var trigger = new FluentActionTrigger(Action, Trigger.BumpEnd);
|
||||
Action.Components.Add(trigger);
|
||||
return trigger;
|
||||
}
|
||||
|
||||
public FluentActionTrigger Create()
|
||||
{
|
||||
var trigger = new FluentActionTrigger(Action, Trigger.Create);
|
||||
Action.Components.Add(trigger);
|
||||
return trigger;
|
||||
}
|
||||
|
||||
public FluentActionCommand Color(Color color)
|
||||
{
|
||||
var builder = new StringBuilder();
|
||||
builder.Append($"color {color.ToArgb():X6}");
|
||||
return new FluentActionCommand(Action, Command.Color);
|
||||
}
|
||||
|
||||
public FluentActionCommand Texture(string texture, string? mask = null, string? tag = null)
|
||||
{
|
||||
var builder = new StringBuilder();
|
||||
builder.Append($"texture {texture}");
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(mask))
|
||||
{
|
||||
builder.Append($" mask={mask}");
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(tag))
|
||||
{
|
||||
builder.Append($" tag={tag}");
|
||||
}
|
||||
|
||||
return new FluentActionCommand(Action, Command.Texture);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class FluentActionCommand : FluentActionComponent
|
||||
{
|
||||
internal FluentActionCommand(FluentAction action, Command command) : base(action)
|
||||
{
|
||||
Command = command;
|
||||
}
|
||||
|
||||
internal Command Command { get; }
|
||||
}
|
||||
|
||||
public sealed class FluentActionTrigger : FluentActionComponent
|
||||
{
|
||||
internal FluentActionTrigger(FluentAction action, Trigger trigger) : base(action)
|
||||
{
|
||||
Trigger = trigger;
|
||||
}
|
||||
|
||||
internal Trigger Trigger { get; }
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
namespace VpSharp.Scene;
|
||||
|
||||
public enum Trigger
|
||||
{
|
||||
Activate,
|
||||
Adone,
|
||||
Bump,
|
||||
BumpEnd,
|
||||
Create
|
||||
}
|
||||
|
||||
public enum Command
|
||||
{
|
||||
Animate,
|
||||
Color,
|
||||
Texture
|
||||
}
|
Loading…
Reference in New Issue
Block a user