mirror of
https://github.com/oliverbooth/VpSharp
synced 2024-11-23 00:28:48 +00:00
Use custom Optional<T> rather than T? for optional properties
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@ -24,19 +24,19 @@ public sealed class VirtualParadiseModelObjectBuilder : VirtualParadiseObjectBui
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/// Gets or sets the value of this object's <c>Action</c> field.
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/// Gets or sets the value of this object's <c>Action</c> field.
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/// </summary>
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/// </summary>
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/// <value>The value of this object's <c>Action</c> field, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The value of this object's <c>Action</c> field, or <see langword="null" /> to leave unchanged.</value>
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public string? Action { get; set; }
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public Optional<string> Action { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the value of this object's <c>Description</c> field.
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/// Gets or sets the value of this object's <c>Description</c> field.
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/// </summary>
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/// </summary>
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/// <value>The value of this object's <c>Description</c> field, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The value of this object's <c>Description</c> field, or <see langword="null" /> to leave unchanged.</value>
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public string? Description { get; set; }
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public Optional<string> Description { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the value of this object's <c>Model</c> field.
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/// Gets or sets the value of this object's <c>Model</c> field.
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/// </summary>
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/// </summary>
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/// <value>The value of this object's <c>Model</c> field, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The value of this object's <c>Model</c> field, or <see langword="null" /> to leave unchanged.</value>
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public string? Model { get; set; }
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public Optional<string> Model { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the date and time at which this object was last modified.
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/// Gets or sets the date and time at which this object was last modified.
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@ -48,7 +48,7 @@ public sealed class VirtualParadiseModelObjectBuilder : VirtualParadiseObjectBui
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/// This property may only be set during an object load, and will throw <see cref="InvalidOperationException" /> at
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/// This property may only be set during an object load, and will throw <see cref="InvalidOperationException" /> at
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/// any other point.
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/// any other point.
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/// </remarks>
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/// </remarks>
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public DateTimeOffset? ModificationTimestamp { get; set; }
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public Optional<DateTimeOffset> ModificationTimestamp { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the owner of this object.
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/// Gets or sets the owner of this object.
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@ -58,26 +58,26 @@ public sealed class VirtualParadiseModelObjectBuilder : VirtualParadiseObjectBui
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/// This property may only be set during an object load, and will throw <see cref="InvalidOperationException" /> at
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/// This property may only be set during an object load, and will throw <see cref="InvalidOperationException" /> at
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/// any other point.
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/// any other point.
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/// </remarks>
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/// </remarks>
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public VirtualParadiseUser? Owner { get; set; }
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public Optional<VirtualParadiseUser> Owner { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the position of the object.
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/// Gets or sets the position of the object.
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/// </summary>
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/// </summary>
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/// <value>The position of the object, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The position of the object, or <see langword="null" /> to leave unchanged.</value>
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public Vector3d? Position { get; set; }
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public Optional<Vector3d> Position { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the rotation of the object.
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/// Gets or sets the rotation of the object.
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/// </summary>
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/// </summary>
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/// <value>The rotation of the object, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The rotation of the object, or <see langword="null" /> to leave unchanged.</value>
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public Quaternion? Rotation { get; set; }
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public Optional<Quaternion> Rotation { get; set; }
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/// <summary>
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/// <summary>
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/// Sets the value of this object's <c>Action</c> field.
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/// Sets the value of this object's <c>Action</c> field.
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/// </summary>
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/// </summary>
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/// <param name="action">The new value of the <c>Action</c> field, or <see langword="null" /> to leave unchanged.</param>
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/// <param name="action">The new value of the <c>Action</c> field, or <see langword="null" /> to leave unchanged.</param>
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/// <returns>The current instance of this builder.</returns>
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/// <returns>The current instance of this builder.</returns>
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public VirtualParadiseModelObjectBuilder WithAction(string? action)
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public VirtualParadiseModelObjectBuilder WithAction(Optional<string> action)
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{
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{
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Action = action;
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Action = action;
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return this;
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return this;
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@ -90,7 +90,7 @@ public sealed class VirtualParadiseModelObjectBuilder : VirtualParadiseObjectBui
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/// The new value of the <c>Description</c> field, or <see langword="null" /> to leave unchanged.
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/// The new value of the <c>Description</c> field, or <see langword="null" /> to leave unchanged.
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/// </param>
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/// </param>
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/// <returns>The current instance of this builder.</returns>
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/// <returns>The current instance of this builder.</returns>
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public VirtualParadiseModelObjectBuilder WithDescription(string? description)
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public VirtualParadiseModelObjectBuilder WithDescription(Optional<string> description)
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{
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{
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Description = description;
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Description = description;
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return this;
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return this;
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@ -101,7 +101,7 @@ public sealed class VirtualParadiseModelObjectBuilder : VirtualParadiseObjectBui
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/// </summary>
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/// </summary>
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/// <param name="model">The new value of the <c>Model</c> field, or <see langword="null" /> to leave unchanged.</param>
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/// <param name="model">The new value of the <c>Model</c> field, or <see langword="null" /> to leave unchanged.</param>
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/// <returns>The current instance of this builder.</returns>
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/// <returns>The current instance of this builder.</returns>
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public VirtualParadiseModelObjectBuilder WithModel(string? model)
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public VirtualParadiseModelObjectBuilder WithModel(Optional<string> model)
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{
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{
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Model = model;
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Model = model;
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return this;
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return this;
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@ -112,13 +112,13 @@ public sealed class VirtualParadiseModelObjectBuilder : VirtualParadiseObjectBui
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nint handle = Client.NativeInstanceHandle;
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nint handle = Client.NativeInstanceHandle;
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var targetObject = (VirtualParadiseModelObject)TargetObject;
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var targetObject = (VirtualParadiseModelObject)TargetObject;
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vp_string_set(handle, StringAttribute.ObjectModel, Model ?? targetObject.Model);
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vp_string_set(handle, StringAttribute.ObjectModel, Model.HasValue ? Model.Value! : targetObject.Model);
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vp_string_set(handle, StringAttribute.ObjectDescription, Description ?? targetObject.Description);
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vp_string_set(handle, StringAttribute.ObjectDescription, Description.HasValue ? Description.Value! : targetObject.Description);
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vp_string_set(handle, StringAttribute.ObjectAction, Action ?? targetObject.Action);
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vp_string_set(handle, StringAttribute.ObjectAction, Action.HasValue ? Action.Value! : targetObject.Action);
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if (Position is { } position)
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if (Position.HasValue)
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{
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{
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(double x, double y, double z) = position;
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(double x, double y, double z) = Position.Value;
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_ = vp_double_set(handle, FloatAttribute.ObjectX, x);
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_ = vp_double_set(handle, FloatAttribute.ObjectX, x);
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_ = vp_double_set(handle, FloatAttribute.ObjectY, y);
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_ = vp_double_set(handle, FloatAttribute.ObjectY, y);
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_ = vp_double_set(handle, FloatAttribute.ObjectZ, z);
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_ = vp_double_set(handle, FloatAttribute.ObjectZ, z);
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@ -135,18 +135,18 @@ public sealed class VirtualParadiseModelObjectBuilder : VirtualParadiseObjectBui
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_ = vp_double_set(handle, FloatAttribute.ObjectZ, z);
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_ = vp_double_set(handle, FloatAttribute.ObjectZ, z);
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}
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}
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if (Rotation is null && Mode == ObjectBuilderMode.Create)
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if (!Rotation.HasValue && Mode == ObjectBuilderMode.Create)
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{
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{
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Rotation = Quaternion.Identity;
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Rotation = Quaternion.Identity;
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}
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}
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if (Rotation is { } rotation)
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if (Rotation.HasValue)
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{
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{
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(double x, double y, double z) = Vector3d.Zero;
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(double x, double y, double z) = Vector3d.Zero;
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double angle = double.PositiveInfinity;
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double angle = double.PositiveInfinity;
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if (rotation != Quaternion.Identity)
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if (Rotation.Value != Quaternion.Identity)
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{
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{
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rotation.ToAxisAngle(out Vector3d axis, out angle);
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Rotation.Value.ToAxisAngle(out Vector3d axis, out angle);
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(x, y, z) = axis;
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(x, y, z) = axis;
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}
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}
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@ -164,28 +164,28 @@ public sealed class VirtualParadiseModelObjectBuilder : VirtualParadiseObjectBui
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_ = vp_double_set(handle, FloatAttribute.ObjectRotationAngle, angle);
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_ = vp_double_set(handle, FloatAttribute.ObjectRotationAngle, angle);
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}
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}
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if (ModificationTimestamp is { } modificationTimestamp)
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if (ModificationTimestamp.HasValue)
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{
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{
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if (Mode != ObjectBuilderMode.Load)
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if (Mode != ObjectBuilderMode.Load)
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{
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{
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throw new InvalidOperationException("Modification timestamp can only be assigned during an object load.");
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throw new InvalidOperationException("Modification timestamp can only be assigned during an object load.");
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}
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}
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_ = vp_int_set(handle, IntegerAttribute.ObjectTime, (int)modificationTimestamp.ToUnixTimeSeconds());
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_ = vp_int_set(handle, IntegerAttribute.ObjectTime, (int)ModificationTimestamp.Value.ToUnixTimeSeconds());
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}
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}
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else
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else
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{
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{
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_ = vp_int_set(handle, IntegerAttribute.ObjectTime, (int)targetObject.ModificationTimestamp.ToUnixTimeSeconds());
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_ = vp_int_set(handle, IntegerAttribute.ObjectTime, (int)targetObject.ModificationTimestamp.ToUnixTimeSeconds());
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}
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}
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if (Owner is { } owner)
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if (Owner.HasValue)
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{
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{
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if (Mode != ObjectBuilderMode.Load)
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if (Mode != ObjectBuilderMode.Load)
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{
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{
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throw new InvalidOperationException("Owner can only be assigned during an object load.");
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throw new InvalidOperationException("Owner can only be assigned during an object load.");
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}
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}
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_ = vp_int_set(handle, IntegerAttribute.ObjectUserId, owner.Id);
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_ = vp_int_set(handle, IntegerAttribute.ObjectUserId, Owner.Value!.Id);
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}
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}
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else
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else
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{
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{
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@ -29,7 +29,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
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/// <value>The maximum acceleration, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The maximum acceleration, or <see langword="null" /> to leave unchanged.</value>
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[SerializationKey("acceleration_max")]
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[SerializationKey("acceleration_max")]
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[ValueConverter(typeof(Vector3dConverter))]
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[ValueConverter(typeof(Vector3dConverter))]
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public Vector3d? AccelerationMax { get; set; }
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public Optional<Vector3d> AccelerationMax { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the minimum acceleration.
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/// Gets or sets the minimum acceleration.
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@ -37,7 +37,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
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/// <value>The minimum acceleration, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The minimum acceleration, or <see langword="null" /> to leave unchanged.</value>
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[SerializationKey("acceleration_min")]
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[SerializationKey("acceleration_min")]
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[ValueConverter(typeof(Vector3dConverter))]
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[ValueConverter(typeof(Vector3dConverter))]
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public Vector3d? AccelerationMin { get; set; }
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public Optional<Vector3d> AccelerationMin { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the blend mode.
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/// Gets or sets the blend mode.
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@ -45,7 +45,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
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/// <value>The blend mode, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The blend mode, or <see langword="null" /> to leave unchanged.</value>
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[SerializationKey("blend")]
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[SerializationKey("blend")]
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[ValueConverter(typeof(StringToEnumConverter<ParticleBlendMode>))]
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[ValueConverter(typeof(StringToEnumConverter<ParticleBlendMode>))]
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public ParticleBlendMode? BlendMode { get; set; }
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public Optional<ParticleBlendMode> BlendMode { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the maximum color.
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/// Gets or sets the maximum color.
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@ -53,7 +53,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
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/// <value>The maximum color, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The maximum color, or <see langword="null" /> to leave unchanged.</value>
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[SerializationKey("color_max")]
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[SerializationKey("color_max")]
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[ValueConverter(typeof(HexToColorConverter))]
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[ValueConverter(typeof(HexToColorConverter))]
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public Color? ColorMax { get; set; }
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public Optional<Color> ColorMax { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the minimum color.
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/// Gets or sets the minimum color.
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@ -61,7 +61,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
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/// <value>The minimum color, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The minimum color, or <see langword="null" /> to leave unchanged.</value>
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[SerializationKey("color_min")]
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[SerializationKey("color_min")]
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[ValueConverter(typeof(HexToColorConverter))]
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[ValueConverter(typeof(HexToColorConverter))]
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public Color? ColorMin { get; set; }
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public Optional<Color> ColorMin { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the emitter lifespan.
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/// Gets or sets the emitter lifespan.
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@ -69,7 +69,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
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/// <value>The emitter lifespan, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The emitter lifespan, or <see langword="null" /> to leave unchanged.</value>
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[SerializationKey("emitter_lifespan")]
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[SerializationKey("emitter_lifespan")]
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[ValueConverter(typeof(MillisecondToTimeSpanConverter))]
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[ValueConverter(typeof(MillisecondToTimeSpanConverter))]
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public TimeSpan? EmitterLifespan { get; set; }
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public Optional<TimeSpan> EmitterLifespan { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets a value indicating whether this emitter interpolates its values.
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/// Gets or sets a value indicating whether this emitter interpolates its values.
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@ -80,14 +80,14 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
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/// </value>
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/// </value>
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[SerializationKey("interpolate")]
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[SerializationKey("interpolate")]
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[ValueConverter(typeof(IntToBoolConverter))]
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[ValueConverter(typeof(IntToBoolConverter))]
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public bool? Interpolate { get; set; }
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public Optional<bool> Interpolate { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the opacity.
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/// Gets or sets the opacity.
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/// </summary>
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/// </summary>
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/// <value>The opacity, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The opacity, or <see langword="null" /> to leave unchanged.</value>
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[SerializationKey("opacity")]
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[SerializationKey("opacity")]
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public double? Opacity { get; set; }
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public Optional<double> Opacity { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the particle lifespan.
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/// Gets or sets the particle lifespan.
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@ -95,7 +95,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
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/// <value>The particle lifespan, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The particle lifespan, or <see langword="null" /> to leave unchanged.</value>
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[SerializationKey("particle_lifespan")]
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[SerializationKey("particle_lifespan")]
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[ValueConverter(typeof(MillisecondToTimeSpanConverter))]
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[ValueConverter(typeof(MillisecondToTimeSpanConverter))]
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public TimeSpan? ParticleLifespan { get; set; }
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public Optional<TimeSpan> ParticleLifespan { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the particle type.
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/// Gets or sets the particle type.
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@ -103,14 +103,14 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
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/// <value>The particle type, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The particle type, or <see langword="null" /> to leave unchanged.</value>
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[SerializationKey("particle_type")]
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[SerializationKey("particle_type")]
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[ValueConverter(typeof(StringToEnumConverter<ParticleType>))]
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[ValueConverter(typeof(StringToEnumConverter<ParticleType>))]
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public ParticleType? ParticleType { get; set; }
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public Optional<ParticleType> ParticleType { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the release count.
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/// Gets or sets the release count.
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/// </summary>
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/// </summary>
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/// <value>The release count, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The release count, or <see langword="null" /> to leave unchanged.</value>
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[SerializationKey("release_count")]
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[SerializationKey("release_count")]
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public int? ReleaseCount { get; set; }
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public Optional<int> ReleaseCount { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the release time.
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/// Gets or sets the release time.
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@ -118,7 +118,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
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/// <value>The release time, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The release time, or <see langword="null" /> to leave unchanged.</value>
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[SerializationKey("release_time")]
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[SerializationKey("release_time")]
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[ValueConverter(typeof(MillisecondToTimeSpanConverter))]
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[ValueConverter(typeof(MillisecondToTimeSpanConverter))]
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public TimeSpan? ReleaseTime { get; set; }
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public Optional<TimeSpan> ReleaseTime { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the maximum size.
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/// Gets or sets the maximum size.
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@ -126,7 +126,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
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/// <value>The maximum size, or <see langword="null" /> to leave unchanged.</value>
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/// <value>The maximum size, or <see langword="null" /> to leave unchanged.</value>
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[SerializationKey("size_max")]
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[SerializationKey("size_max")]
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[ValueConverter(typeof(Vector3dConverter))]
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[ValueConverter(typeof(Vector3dConverter))]
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public Vector3d? SizeMax { get; set; }
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public Optional<Vector3d> SizeMax { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the minimum size.
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/// Gets or sets the minimum size.
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@ -134,7 +134,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// <value>The minimum size, or <see langword="null" /> to leave unchanged.</value>
|
/// <value>The minimum size, or <see langword="null" /> to leave unchanged.</value>
|
||||||
[SerializationKey("size_min")]
|
[SerializationKey("size_min")]
|
||||||
[ValueConverter(typeof(Vector3dConverter))]
|
[ValueConverter(typeof(Vector3dConverter))]
|
||||||
public Vector3d? SizeMin { get; set; }
|
public Optional<Vector3d> SizeMin { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the maximum speed.
|
/// Gets or sets the maximum speed.
|
||||||
@ -142,7 +142,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// <value>The maximum speed, or <see langword="null" /> to leave unchanged.</value>
|
/// <value>The maximum speed, or <see langword="null" /> to leave unchanged.</value>
|
||||||
[SerializationKey("speed_max")]
|
[SerializationKey("speed_max")]
|
||||||
[ValueConverter(typeof(Vector3dConverter))]
|
[ValueConverter(typeof(Vector3dConverter))]
|
||||||
public Vector3d? SpeedMax { get; set; }
|
public Optional<Vector3d> SpeedMax { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the minimum speed.
|
/// Gets or sets the minimum speed.
|
||||||
@ -150,7 +150,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// <value>The minimum speed, or <see langword="null" /> to leave unchanged.</value>
|
/// <value>The minimum speed, or <see langword="null" /> to leave unchanged.</value>
|
||||||
[SerializationKey("speed_min")]
|
[SerializationKey("speed_min")]
|
||||||
[ValueConverter(typeof(Vector3dConverter))]
|
[ValueConverter(typeof(Vector3dConverter))]
|
||||||
public Vector3d? SpeedMin { get; set; }
|
public Optional<Vector3d> SpeedMin { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the maximum spin.
|
/// Gets or sets the maximum spin.
|
||||||
@ -158,7 +158,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// <value>The maximum spin, or <see langword="null" /> to leave unchanged.</value>
|
/// <value>The maximum spin, or <see langword="null" /> to leave unchanged.</value>
|
||||||
[SerializationKey("spin_max")]
|
[SerializationKey("spin_max")]
|
||||||
[ValueConverter(typeof(Vector3dConverter))]
|
[ValueConverter(typeof(Vector3dConverter))]
|
||||||
public Vector3d? SpinMax { get; set; }
|
public Optional<Vector3d> SpinMax { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the minimum spin.
|
/// Gets or sets the minimum spin.
|
||||||
@ -166,7 +166,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// <value>The minimum spin, or <see langword="null" /> to leave unchanged.</value>
|
/// <value>The minimum spin, or <see langword="null" /> to leave unchanged.</value>
|
||||||
[SerializationKey("spin_min")]
|
[SerializationKey("spin_min")]
|
||||||
[ValueConverter(typeof(Vector3dConverter))]
|
[ValueConverter(typeof(Vector3dConverter))]
|
||||||
public Vector3d? SpinMin { get; set; }
|
public Optional<Vector3d> SpinMin { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the maximum start angle.
|
/// Gets or sets the maximum start angle.
|
||||||
@ -174,7 +174,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// <value>The maximum start angle, or <see langword="null" /> to leave unchanged.</value>
|
/// <value>The maximum start angle, or <see langword="null" /> to leave unchanged.</value>
|
||||||
[SerializationKey("start_angle_max")]
|
[SerializationKey("start_angle_max")]
|
||||||
[ValueConverter(typeof(Vector3dConverter))]
|
[ValueConverter(typeof(Vector3dConverter))]
|
||||||
public Vector3d? StartAngleMax { get; set; }
|
public Optional<Vector3d> StartAngleMax { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the minimum start angle.
|
/// Gets or sets the minimum start angle.
|
||||||
@ -182,7 +182,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// <value>The minimum start angle, or <see langword="null" /> to leave unchanged.</value>
|
/// <value>The minimum start angle, or <see langword="null" /> to leave unchanged.</value>
|
||||||
[SerializationKey("start_angle_min")]
|
[SerializationKey("start_angle_min")]
|
||||||
[ValueConverter(typeof(Vector3dConverter))]
|
[ValueConverter(typeof(Vector3dConverter))]
|
||||||
public Vector3d? StartAngleMin { get; set; }
|
public Optional<Vector3d> StartAngleMin { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the maximum volume.
|
/// Gets or sets the maximum volume.
|
||||||
@ -190,7 +190,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// <value>The maximum volume, or <see langword="null" /> to leave unchanged.</value>
|
/// <value>The maximum volume, or <see langword="null" /> to leave unchanged.</value>
|
||||||
[SerializationKey("volume_max")]
|
[SerializationKey("volume_max")]
|
||||||
[ValueConverter(typeof(Vector3dConverter))]
|
[ValueConverter(typeof(Vector3dConverter))]
|
||||||
public Vector3d? VolumeMax { get; set; }
|
public Optional<Vector3d> VolumeMax { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the minimum volume.
|
/// Gets or sets the minimum volume.
|
||||||
@ -198,28 +198,28 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// <value>The minimum volume, or <see langword="null" /> to leave unchanged.</value>
|
/// <value>The minimum volume, or <see langword="null" /> to leave unchanged.</value>
|
||||||
[SerializationKey("volume_min")]
|
[SerializationKey("volume_min")]
|
||||||
[ValueConverter(typeof(Vector3dConverter))]
|
[ValueConverter(typeof(Vector3dConverter))]
|
||||||
public Vector3d? VolumeMin { get; set; }
|
public Optional<Vector3d> VolumeMin { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the tag.
|
/// Gets or sets the tag.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <value>The tag, or <see langword="null" /> to leave unchanged.</value>
|
/// <value>The tag, or <see langword="null" /> to leave unchanged.</value>
|
||||||
[SerializationKey("tag")]
|
[SerializationKey("tag")]
|
||||||
public string? Tag { get; set; }
|
public Optional<string> Tag { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the texture.
|
/// Gets or sets the texture.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <value>The texture, or <see langword="null" /> to leave unchanged.</value>
|
/// <value>The texture, or <see langword="null" /> to leave unchanged.</value>
|
||||||
[SerializationKey("texture")]
|
[SerializationKey("texture")]
|
||||||
public string? Texture { get; set; }
|
public Optional<string> Texture { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sets the maximum volume.
|
/// Sets the maximum volume.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The maximum volume, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The maximum volume, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithAccelerationMax(Vector3d? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithAccelerationMax(Optional<Vector3d> value)
|
||||||
{
|
{
|
||||||
AccelerationMax = value;
|
AccelerationMax = value;
|
||||||
return this;
|
return this;
|
||||||
@ -230,7 +230,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The minimum acceleration, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The minimum acceleration, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithAccelerationMin(Vector3d? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithAccelerationMin(Optional<Vector3d> value)
|
||||||
{
|
{
|
||||||
AccelerationMin = value;
|
AccelerationMin = value;
|
||||||
return this;
|
return this;
|
||||||
@ -241,7 +241,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The blend mode, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The blend mode, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithBlendMode(ParticleBlendMode? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithBlendMode(Optional<ParticleBlendMode> value)
|
||||||
{
|
{
|
||||||
BlendMode = value;
|
BlendMode = value;
|
||||||
return this;
|
return this;
|
||||||
@ -252,7 +252,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The maximum color, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The maximum color, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithColorMax(Color? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithColorMax(Optional<Color> value)
|
||||||
{
|
{
|
||||||
ColorMax = value;
|
ColorMax = value;
|
||||||
return this;
|
return this;
|
||||||
@ -263,7 +263,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The minimum color, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The minimum color, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithColorMin(Color? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithColorMin(Optional<Color> value)
|
||||||
{
|
{
|
||||||
ColorMin = value;
|
ColorMin = value;
|
||||||
return this;
|
return this;
|
||||||
@ -274,7 +274,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The emitter lifespan, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The emitter lifespan, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithEmitterLifespan(TimeSpan? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithEmitterLifespan(Optional<TimeSpan> value)
|
||||||
{
|
{
|
||||||
EmitterLifespan = value;
|
EmitterLifespan = value;
|
||||||
return this;
|
return this;
|
||||||
@ -288,7 +288,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// <see langword="null" /> to leave unchanged.
|
/// <see langword="null" /> to leave unchanged.
|
||||||
/// </param>
|
/// </param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithInterpolation(bool? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithInterpolation(Optional<bool> value)
|
||||||
{
|
{
|
||||||
Interpolate = value;
|
Interpolate = value;
|
||||||
return this;
|
return this;
|
||||||
@ -299,7 +299,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The opacity, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The opacity, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithOpacity(double? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithOpacity(Optional<double> value)
|
||||||
{
|
{
|
||||||
Opacity = value;
|
Opacity = value;
|
||||||
return this;
|
return this;
|
||||||
@ -310,7 +310,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The particle lifespan, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The particle lifespan, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithParticleLifespan(TimeSpan? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithParticleLifespan(Optional<TimeSpan> value)
|
||||||
{
|
{
|
||||||
ParticleLifespan = value;
|
ParticleLifespan = value;
|
||||||
return this;
|
return this;
|
||||||
@ -321,7 +321,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The particle type, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The particle type, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithParticleType(ParticleType? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithParticleType(Optional<ParticleType> value)
|
||||||
{
|
{
|
||||||
ParticleType = value;
|
ParticleType = value;
|
||||||
return this;
|
return this;
|
||||||
@ -332,7 +332,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The release count, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The release count, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithReleaseCount(int? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithReleaseCount(Optional<int> value)
|
||||||
{
|
{
|
||||||
ReleaseCount = value;
|
ReleaseCount = value;
|
||||||
return this;
|
return this;
|
||||||
@ -343,7 +343,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The release time, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The release time, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithReleaseTime(TimeSpan? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithReleaseTime(Optional<TimeSpan> value)
|
||||||
{
|
{
|
||||||
ReleaseTime = value;
|
ReleaseTime = value;
|
||||||
return this;
|
return this;
|
||||||
@ -354,7 +354,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The maximum size, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The maximum size, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithSizeMax(Vector3d? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithSizeMax(Optional<Vector3d> value)
|
||||||
{
|
{
|
||||||
SizeMax = value;
|
SizeMax = value;
|
||||||
return this;
|
return this;
|
||||||
@ -365,7 +365,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The minimum size, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The minimum size, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithSizeMin(Vector3d? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithSizeMin(Optional<Vector3d> value)
|
||||||
{
|
{
|
||||||
SizeMin = value;
|
SizeMin = value;
|
||||||
return this;
|
return this;
|
||||||
@ -376,7 +376,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The maximum speed, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The maximum speed, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithSpeedMax(Vector3d? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithSpeedMax(Optional<Vector3d> value)
|
||||||
{
|
{
|
||||||
SpeedMax = value;
|
SpeedMax = value;
|
||||||
return this;
|
return this;
|
||||||
@ -387,7 +387,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The minimum speed, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The minimum speed, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithSpeedMin(Vector3d? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithSpeedMin(Optional<Vector3d> value)
|
||||||
{
|
{
|
||||||
SpeedMin = value;
|
SpeedMin = value;
|
||||||
return this;
|
return this;
|
||||||
@ -398,7 +398,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The maximum spin, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The maximum spin, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithSpinMax(Vector3d? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithSpinMax(Optional<Vector3d> value)
|
||||||
{
|
{
|
||||||
SpinMax = value;
|
SpinMax = value;
|
||||||
return this;
|
return this;
|
||||||
@ -409,7 +409,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The minimum spin, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The minimum spin, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithSpinMin(Vector3d? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithSpinMin(Optional<Vector3d> value)
|
||||||
{
|
{
|
||||||
SpinMin = value;
|
SpinMin = value;
|
||||||
return this;
|
return this;
|
||||||
@ -420,7 +420,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The maximum start angle, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The maximum start angle, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithStartAngleMax(Vector3d? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithStartAngleMax(Optional<Vector3d> value)
|
||||||
{
|
{
|
||||||
StartAngleMax = value;
|
StartAngleMax = value;
|
||||||
return this;
|
return this;
|
||||||
@ -431,7 +431,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The minimum start angle, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The minimum start angle, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithStartAngleMin(Vector3d? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithStartAngleMin(Optional<Vector3d> value)
|
||||||
{
|
{
|
||||||
StartAngleMin = value;
|
StartAngleMin = value;
|
||||||
return this;
|
return this;
|
||||||
@ -442,7 +442,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The maximum volume, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The maximum volume, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithVolumeMax(Vector3d? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithVolumeMax(Optional<Vector3d> value)
|
||||||
{
|
{
|
||||||
VolumeMax = value;
|
VolumeMax = value;
|
||||||
return this;
|
return this;
|
||||||
@ -453,7 +453,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The minimum volume, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The minimum volume, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithVolumeMin(Vector3d? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithVolumeMin(Optional<Vector3d> value)
|
||||||
{
|
{
|
||||||
VolumeMin = value;
|
VolumeMin = value;
|
||||||
return this;
|
return this;
|
||||||
@ -464,7 +464,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The tag, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The tag, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithTag(string? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithTag(Optional<string> value)
|
||||||
{
|
{
|
||||||
Tag = value;
|
Tag = value;
|
||||||
return this;
|
return this;
|
||||||
@ -475,7 +475,7 @@ public sealed class VirtualParadiseParticleEmitterObjectBuilder : VirtualParadis
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">The texture, or <see langword="null" /> to leave unchanged.</param>
|
/// <param name="value">The texture, or <see langword="null" /> to leave unchanged.</param>
|
||||||
/// <returns>The current instance.</returns>
|
/// <returns>The current instance.</returns>
|
||||||
public VirtualParadiseParticleEmitterObjectBuilder WithTexture(string? value)
|
public VirtualParadiseParticleEmitterObjectBuilder WithTexture(Optional<string> value)
|
||||||
{
|
{
|
||||||
Texture = value;
|
Texture = value;
|
||||||
return this;
|
return this;
|
||||||
|
108
VpSharp/src/Optional.cs
Normal file
108
VpSharp/src/Optional.cs
Normal file
@ -0,0 +1,108 @@
|
|||||||
|
namespace VpSharp;
|
||||||
|
|
||||||
|
#pragma warning disable CA1716
|
||||||
|
#pragma warning disable CA2225
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents an optional value.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of the value.</typeparam>
|
||||||
|
public readonly struct Optional<T> : IEquatable<Optional<T>>
|
||||||
|
{
|
||||||
|
private readonly T? _value;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="Optional{T}" /> struct.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="value"></param>
|
||||||
|
public Optional(T? value)
|
||||||
|
{
|
||||||
|
HasValue = true;
|
||||||
|
_value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a value indicating whether this <see cref="Optional{T}" /> has a value.
|
||||||
|
/// </summary>
|
||||||
|
/// <value><see langword="true" /> if a value is defined; otherwise, <see langword="false" />.</value>
|
||||||
|
public bool HasValue { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the underlying value of this optional.
|
||||||
|
/// </summary>
|
||||||
|
/// <value>The value.</value>
|
||||||
|
public T? Value
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (!HasValue)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException("Cannot access the value of a valueless optional.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return _value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a value indicating whether two instances of <see cref="Optional{T}" /> are equal.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first <see cref="Optional{T}" />.</param>
|
||||||
|
/// <param name="right">The second <see cref="Optional{T}" />.</param>
|
||||||
|
/// <value><see langword="true" /> if the two instances are equal; otherwise, <see langword="false" />.</value>
|
||||||
|
public static bool operator ==(Optional<T> left, Optional<T> right)
|
||||||
|
{
|
||||||
|
return left.Equals(right);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a value indicating whether two instances of <see cref="Optional{T}" /> are not equal.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first <see cref="Optional{T}" />.</param>
|
||||||
|
/// <param name="right">The second <see cref="Optional{T}" />.</param>
|
||||||
|
/// <value><see langword="true" /> if the two instances are not equal; otherwise, <see langword="false" />.</value>
|
||||||
|
public static bool operator !=(Optional<T> left, Optional<T> right)
|
||||||
|
{
|
||||||
|
return !left.Equals(right);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Implicitly converts a value to a new instance of <see cref="Optional{T}" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A new instance of <see cref="Optional{T}" />, wrapping <paramref name="value" />.</returns>
|
||||||
|
public static implicit operator Optional<T>(T? value)
|
||||||
|
{
|
||||||
|
return new Optional<T>(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Implicitly converts a value to a new instance of <see cref="Optional{T}" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A new instance of <see cref="Optional{T}" />, wrapping <paramref name="value" />.</returns>
|
||||||
|
public static explicit operator T?(Optional<T?> value)
|
||||||
|
{
|
||||||
|
return value.Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a value indicating whether this <see cref="Optional{T}" /> and another <see cref="Optional{T}" /> are equal.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="other">The other <see cref="Optional{T}" />.</param>
|
||||||
|
/// <value><see langword="true" /> if the two instances are equal; otherwise, <see langword="false" />.</value>
|
||||||
|
public bool Equals(Optional<T> other)
|
||||||
|
{
|
||||||
|
return HasValue == other.HasValue && EqualityComparer<T?>.Default.Equals(Value, other._value);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override bool Equals(object? obj)
|
||||||
|
{
|
||||||
|
return obj is Optional<T> other && Equals(other);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override int GetHashCode()
|
||||||
|
{
|
||||||
|
return HashCode.Combine(HasValue, Value);
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user