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https://github.com/oliverbooth/VpSharp
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Add missing xmldoc
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@ -62,7 +62,7 @@ public sealed class CommandsExtension : VirtualParadiseClientExtension
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}
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/// <summary>
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/// Registers the command
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/// Registers the commands defined in the specified type.
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/// </summary>
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/// <exception cref="ArgumentException">
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/// <typeparamref name="T" /> refers to a type that does not inherit <see cref="CommandModule" />.
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@ -84,9 +84,9 @@ public sealed class CommandsExtension : VirtualParadiseClientExtension
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}
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/// <summary>
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/// Registers the command
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/// Registers the commands defined in the specified type.
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/// </summary>
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/// <param name="moduleType"></param>
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/// <param name="moduleType">The type whose command methods to register.</param>
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/// <exception cref="ArgumentNullException"><paramref name="moduleType" /> is <see langword="null" />.</exception>
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/// <exception cref="ArgumentException">
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/// <para><paramref name="moduleType" /> refers to an <c>abstract</c> type.</para>
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@ -1,4 +1,4 @@
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using VpSharp.Internal;
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using VpSharp.Internal;
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using VpSharp.Internal.NativeAttributes;
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using static VpSharp.Internal.Native;
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@ -10,7 +10,12 @@ namespace VpSharp.Entities;
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/// </summary>
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public class VirtualParadiseModelObject : VirtualParadiseObject
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{
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="VirtualParadiseModelObject" /> class.
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/// </summary>
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/// <param name="client">The owning client.</param>
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/// <param name="id">The object ID.</param>
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/// <exception cref="ArgumentNullException"><paramref name="client" /> is <see langword="null" />.</exception>
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internal VirtualParadiseModelObject(VirtualParadiseClient client, int id)
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: base(client, id)
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{
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@ -10,9 +10,17 @@ using VpSharp.Internal.ValueConverters;
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namespace VpSharp.Entities;
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/// <summary>
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/// Represents a particle emitter object.
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/// </summary>
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public sealed class VirtualParadiseParticleEmitterObject : VirtualParadiseObject
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{
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="VirtualParadiseParticleEmitterObject" /> class.
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/// </summary>
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/// <param name="client">The owning client.</param>
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/// <param name="id">The object ID.</param>
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/// <exception cref="ArgumentNullException"><paramref name="client" /> is <see langword="null" />.</exception>
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internal VirtualParadiseParticleEmitterObject(VirtualParadiseClient client, int id)
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: base(client, id)
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{
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@ -228,6 +236,7 @@ public sealed class VirtualParadiseParticleEmitterObject : VirtualParadiseObject
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}
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}
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/// <inheritdoc />
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protected override void ExtractFromData(ReadOnlySpan<byte> data)
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{
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#pragma warning disable 612
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@ -11,7 +11,12 @@ namespace VpSharp.Entities;
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/// </summary>
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public sealed class VirtualParadisePathObject : VirtualParadiseObject
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{
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="VirtualParadisePathObject" /> class.
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/// </summary>
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/// <param name="client">The owning client.</param>
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/// <param name="id">The object ID.</param>
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/// <exception cref="ArgumentNullException"><paramref name="client" /> is <see langword="null" />.</exception>
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internal VirtualParadisePathObject(VirtualParadiseClient client, int id)
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: base(client, id)
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{
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@ -34,6 +39,7 @@ public sealed class VirtualParadisePathObject : VirtualParadiseObject
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Path = (VirtualParadisePath)path.Path.Clone();
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}
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/// <inheritdoc />
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protected override void ExtractFromData(ReadOnlySpan<byte> data)
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{
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Span<char> chars = stackalloc char[data.Length];
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@ -1,10 +1,22 @@
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using System.Numerics;
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using System.Numerics;
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namespace VpSharp.Extensions;
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/// <summary>
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/// Extension methods for <see cref="Quaternion" />.
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/// </summary>
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public static class QuaternionExtensions
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{
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// https://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/
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/// <summary>
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/// Converts this quaternion to a <see cref="Vector3d" /> containing an Euler representation of the rotation.
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/// </summary>
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/// <param name="value">The quaternion to convert.</param>
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/// <param name="radians">
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/// <see langword="true" /> if the resulting vector should be in radians; or <see langword="false" /> if the resulting
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/// vector should be in degrees.
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/// </param>
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/// <returns>The Euler representation of <paramref name="value" />.</returns>
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/// <see href="https://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/" />
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public static Vector3d ToEulerAngles(this Quaternion value, bool radians = true)
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{
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double a = 2.0 * value.Y * value.W - 2.0 * value.X * value.Z;
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@ -29,6 +41,15 @@ public static class QuaternionExtensions
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return new Vector3d(x, y, z);
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}
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/// <summary>
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/// Converts this quaternion to a <see cref="Vector3d" /> containing an Euler representation of the rotation.
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/// </summary>
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/// <param name="value">The quaternion to convert.</param>
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/// <param name="radians">
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/// <see langword="true" /> if the resulting vector should be in radians; or <see langword="false" /> if the resulting
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/// vector should be in degrees.
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/// </param>
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/// <returns>The Euler representation of <paramref name="value" />.</returns>
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public static Vector3d ToEulerAnglesF(this Quaternion value, bool radians = true)
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{
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float a = 2.0f * value.Y * value.W - 2.0f * value.X * value.Z;
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@ -53,7 +74,14 @@ public static class QuaternionExtensions
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return new Vector3d(x, y, z);
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}
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// https://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
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//
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/// <summary>
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/// Converts this quaternion to an axis/angle pair.
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/// </summary>
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/// <param name="value">The quaternion to convert.</param>
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/// <param name="axis">The axis value.</param>
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/// <param name="angle">The angle value.</param>
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/// <see href="https://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm"/>
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public static void ToAxisAngle(this Quaternion value, out Vector3 axis, out float angle)
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{
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angle = 2.0f * MathF.Acos(value.W);
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@ -65,6 +93,12 @@ public static class QuaternionExtensions
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axis = new Vector3(x, y, z);
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}
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/// <summary>
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/// Converts this quaternion to an axis/angle pair.
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/// </summary>
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/// <param name="value">The quaternion to convert.</param>
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/// <param name="axis">The axis value.</param>
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/// <param name="angle">The angle value.</param>
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public static void ToAxisAngle(this Quaternion value, out Vector3d axis, out double angle)
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{
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angle = 2.0 * Math.Acos(value.W);
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@ -5,10 +5,33 @@
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/// </summary>
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public enum FogMode
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{
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/// <summary>
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/// None.
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/// </summary>
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None,
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/// <summary>
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/// Linear fog mode.
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/// </summary>
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Linear,
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Exp,
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Exponential = Exp,
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Exp2,
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Exponential2 = Exp2
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/// <summary>
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/// Exponential fog mode.
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/// </summary>
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Exponential,
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/// <summary>
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/// Exponential squared fog mode.
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/// </summary>
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Exponential2,
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/// <summary>
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/// Exponential fog mode. This value is used for serialization purposes.
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/// </summary>
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Exp = Exponential,
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/// <summary>
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/// Exponential squared fog mode. This value is used for serialization purposes.
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/// </summary>
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Exp2 = Exponential2
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}
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