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fix: fix bug where teleported avatars would lose their world reference
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@ -443,7 +443,9 @@ public sealed class VirtualParadiseAvatar : IEquatable<VirtualParadiseAvatar>
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}
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}
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Location = new Location(new VirtualParadiseWorld(_client, world), position, rotation);
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VirtualParadiseWorld? updatedWorld = isNewWorld ? await _client.GetWorldAsync(world) : Location.World;
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updatedWorld ??= new VirtualParadiseWorld(_client, world);
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Location = new Location(updatedWorld, position, rotation);
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// ReSharper restore InconsistentlySynchronizedField
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}
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