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https://github.com/oliverbooth/VpSharp
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Validate lient is in-world before accepting join/invite request
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@ -1,4 +1,5 @@
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using VpSharp.Entities;
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using VpSharp.Entities;
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using VpSharp.Exceptions;
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using VpSharp.Internal;
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namespace VpSharp;
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@ -73,6 +74,11 @@ public sealed class InviteRequest : IEquatable<InviteRequest>
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/// </param>
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public Task AcceptAsync(bool suppressTeleport = false)
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{
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if (_client.CurrentAvatar is null)
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{
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throw new NotInWorldException();
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}
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lock (_client.Lock)
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{
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_ = Native.vp_invite_accept(_client.NativeInstanceHandle, _requestId);
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@ -1,4 +1,5 @@
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using VpSharp.Entities;
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using VpSharp.Exceptions;
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using VpSharp.Extensions;
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using VpSharp.Internal;
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@ -67,7 +68,12 @@ public sealed class JoinRequest : IEquatable<JoinRequest>
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ThrowHelper.ThrowNotInWorldException();
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}
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location ??= _client.CurrentAvatar!.Location;
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if (_client.CurrentAvatar is null)
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{
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throw new NotInWorldException();
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}
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location ??= _client.CurrentAvatar.Location;
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string worldName = location.Value.World.Name;
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(double x, double y, double z) = location.Value.Position;
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(double pitch, double yaw, double _) = location.Value.Rotation.ToEulerAngles();
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