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https://github.com/oliverbooth/VpSharp
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Convert rad<->deg where appropriate
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parent
8c4ed9d955
commit
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@ -1,6 +1,7 @@
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using System.Numerics;
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using System.Numerics;
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using VpSharp.Extensions;
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using VpSharp.Extensions;
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using VpSharp.Internal;
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using VpSharp.Internal;
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using X10D.Math;
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using static VpSharp.Internal.NativeAttributes.DataAttribute;
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using static VpSharp.Internal.NativeAttributes.DataAttribute;
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using static VpSharp.Internal.NativeAttributes.FloatAttribute;
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using static VpSharp.Internal.NativeAttributes.FloatAttribute;
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using static VpSharp.Internal.NativeAttributes.IntegerAttribute;
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using static VpSharp.Internal.NativeAttributes.IntegerAttribute;
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@ -167,6 +168,14 @@ public abstract class VirtualParadiseObjectBuilder
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{
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{
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Rotation.Value.ToAxisAngle(out Vector3d axis, out angle);
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Rotation.Value.ToAxisAngle(out Vector3d axis, out angle);
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(x, y, z) = axis;
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(x, y, z) = axis;
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angle = angle.RadiansToDegrees();
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}
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if (double.IsPositiveInfinity(angle))
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{
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x = x.RadiansToDegrees();
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y = y.RadiansToDegrees();
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z = z.RadiansToDegrees();
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}
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}
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_ = vp_double_set(handle, ObjectRotationX, x);
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_ = vp_double_set(handle, ObjectRotationX, x);
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@ -5,6 +5,7 @@ using VpSharp.Entities;
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using VpSharp.Exceptions;
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using VpSharp.Exceptions;
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using VpSharp.Internal;
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using VpSharp.Internal;
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using VpSharp.Internal.NativeAttributes;
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using VpSharp.Internal.NativeAttributes;
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using X10D.Math;
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using static VpSharp.Internal.NativeMethods;
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using static VpSharp.Internal.NativeMethods;
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namespace VpSharp;
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namespace VpSharp;
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@ -204,6 +205,9 @@ public sealed partial class VirtualParadiseClient
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if (double.IsPositiveInfinity(angle))
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if (double.IsPositiveInfinity(angle))
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{
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{
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rotX = rotX.DegreesToRadians();
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rotY = rotY.DegreesToRadians();
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rotZ = rotZ.DegreesToRadians();
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rotation = Quaternion.CreateFromYawPitchRoll(rotY, rotX, rotZ);
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rotation = Quaternion.CreateFromYawPitchRoll(rotY, rotX, rotZ);
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}
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}
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else
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else
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