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https://github.com/oliverbooth/VpSharp
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fix: suppress events on obj query fail
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67387f567d
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@ -263,9 +263,16 @@ public sealed partial class VirtualParadiseClient
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}
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VirtualParadiseAvatar avatar = GetAvatar(session)!;
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VirtualParadiseObject virtualParadiseObject = await GetObjectAsync(objectId).ConfigureAwait(false);
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var args = new ObjectClickedEventArgs(avatar, virtualParadiseObject, clickPoint);
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_objectClicked.OnNext(args);
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try
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{
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VirtualParadiseObject virtualParadiseObject = await GetObjectAsync(objectId).ConfigureAwait(false);
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var args = new ObjectClickedEventArgs(avatar, virtualParadiseObject, clickPoint);
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_objectClicked.OnNext(args);
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}
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catch (ObjectNotFoundException)
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{
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// ignored
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}
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}
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private async void OnWorldListNativeEvent(nint sender)
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@ -281,7 +288,7 @@ public sealed partial class VirtualParadiseClient
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avatarCount = vp_int(sender, IntegerAttribute.WorldUsers);
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state = (WorldState)vp_int(sender, IntegerAttribute.WorldState);
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world = new VirtualParadiseWorld(this, name) {AvatarCount = avatarCount, State = state};
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world = new VirtualParadiseWorld(this, name) { AvatarCount = avatarCount, State = state };
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_worlds[name] = world;
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}
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@ -468,10 +475,16 @@ public sealed partial class VirtualParadiseClient
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}
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VirtualParadiseAvatar avatar = GetAvatar(session)!;
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var vpObject = await GetObjectAsync(objectId).ConfigureAwait(false);
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var args = new ObjectBumpEventArgs(avatar, vpObject, BumpPhase.End);
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_objectBump.OnNext(args);
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try
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{
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var vpObject = await GetObjectAsync(objectId).ConfigureAwait(false);
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var args = new ObjectBumpEventArgs(avatar, vpObject, BumpPhase.End);
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_objectBump.OnNext(args);
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}
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catch (ObjectNotFoundException)
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{
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// ignored
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}
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}
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private void OnUrlNativeEvent(nint sender)
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@ -510,10 +523,16 @@ public sealed partial class VirtualParadiseClient
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}
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VirtualParadiseAvatar avatar = GetAvatar(session)!;
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var vpObject = await GetObjectAsync(objectId).ConfigureAwait(false);
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var args = new ObjectBumpEventArgs(avatar, vpObject, BumpPhase.Begin);
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_objectBump.OnNext(args);
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try
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{
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var vpObject = await GetObjectAsync(objectId).ConfigureAwait(false);
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var args = new ObjectBumpEventArgs(avatar, vpObject, BumpPhase.Begin);
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_objectBump.OnNext(args);
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}
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catch (ObjectNotFoundException)
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{
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// ignored
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}
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}
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private async void OnJoinNativeEvent(nint sender)
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