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https://github.com/oliverbooth/VpSharp
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Use in parameters for Vector3d static methods
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@ -118,7 +118,7 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
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/// <param name="left">The first source vector.</param>
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/// <param name="left">The first source vector.</param>
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/// <param name="right">The second source vector.</param>
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/// <param name="right">The second source vector.</param>
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/// <returns>The summed vector.</returns>
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/// <returns>The summed vector.</returns>
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public static Vector3d operator +(Vector3d left, Vector3d right)
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public static Vector3d operator +(in Vector3d left, in Vector3d right)
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{
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{
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return new(
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return new(
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left.X + right.X,
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left.X + right.X,
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@ -133,7 +133,7 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
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/// <param name="left">The first source vector.</param>
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/// <param name="left">The first source vector.</param>
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/// <param name="right">The second source vector.</param>
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/// <param name="right">The second source vector.</param>
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/// <returns>The difference vector.</returns>
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/// <returns>The difference vector.</returns>
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public static Vector3d operator -(Vector3d left, Vector3d right)
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public static Vector3d operator -(in Vector3d left, in Vector3d right)
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{
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{
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return new(
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return new(
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left.X - right.X,
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left.X - right.X,
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@ -148,7 +148,7 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
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/// <param name="left">The first source vector.</param>
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/// <param name="left">The first source vector.</param>
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/// <param name="right">The second source vector.</param>
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/// <param name="right">The second source vector.</param>
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/// <returns>The product vector.</returns>
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/// <returns>The product vector.</returns>
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public static Vector3d operator *(Vector3d left, Vector3d right)
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public static Vector3d operator *(in Vector3d left, in Vector3d right)
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{
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{
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return new(
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return new(
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left.X * right.X,
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left.X * right.X,
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@ -163,7 +163,7 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
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/// <param name="left">The vector value.</param>
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/// <param name="left">The vector value.</param>
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/// <param name="right">The scalar value.</param>
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/// <param name="right">The scalar value.</param>
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/// <returns>The scaled vector.</returns>
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/// <returns>The scaled vector.</returns>
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public static Vector3d operator *(Vector3d left, double right)
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public static Vector3d operator *(in Vector3d left, double right)
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{
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{
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return new(
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return new(
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left.X * right,
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left.X * right,
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@ -178,7 +178,7 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
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/// <param name="left">The scalar value.</param>
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/// <param name="left">The scalar value.</param>
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/// <param name="right">The vector value.</param>
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/// <param name="right">The vector value.</param>
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/// <returns>The scaled vector.</returns>
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/// <returns>The scaled vector.</returns>
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public static Vector3d operator *(double left, Vector3d right)
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public static Vector3d operator *(double left, in Vector3d right)
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{
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{
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return new(
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return new(
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left * right.X,
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left * right.X,
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@ -193,7 +193,7 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
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/// <param name="left">The first source vector.</param>
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/// <param name="left">The first source vector.</param>
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/// <param name="right">The second source vector.</param>
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/// <param name="right">The second source vector.</param>
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/// <returns>The vector resulting from the division.</returns>
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/// <returns>The vector resulting from the division.</returns>
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public static Vector3d operator /(Vector3d left, Vector3d right)
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public static Vector3d operator /(in Vector3d left, in Vector3d right)
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{
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{
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return new(
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return new(
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left.X / right.X,
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left.X / right.X,
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@ -208,7 +208,7 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
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/// <param name="left">The vector value.</param>
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/// <param name="left">The vector value.</param>
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/// <param name="right">The scalar value.</param>
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/// <param name="right">The scalar value.</param>
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/// <returns>The vector resulting from the division.</returns>
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/// <returns>The vector resulting from the division.</returns>
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public static Vector3d operator /(Vector3d left, double right)
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public static Vector3d operator /(in Vector3d left, double right)
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{
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{
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return new(
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return new(
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left.X / right,
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left.X / right,
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@ -222,7 +222,7 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
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/// </summary>
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/// </summary>
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/// <param name="value">The source vector.</param>
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/// <param name="value">The source vector.</param>
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/// <returns>The negated vector.</returns>
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/// <returns>The negated vector.</returns>
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public static Vector3d operator -(Vector3d value)
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public static Vector3d operator -(in Vector3d value)
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{
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{
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return Zero - value;
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return Zero - value;
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}
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}
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@ -276,7 +276,7 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
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/// </summary>
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/// </summary>
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/// <param name="value">The source vector.</param>
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/// <param name="value">The source vector.</param>
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/// <returns>The absolute value vector.</returns>
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/// <returns>The absolute value vector.</returns>
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public static Vector3d Abs(Vector3d value)
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public static Vector3d Abs(in Vector3d value)
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{
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{
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return new(
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return new(
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Math.Abs(value.X),
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Math.Abs(value.X),
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@ -433,7 +433,7 @@ public struct Vector3d : IEquatable<Vector3d>, IFormattable
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/// </summary>
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/// </summary>
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/// <param name="value">The source vector.</param>
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/// <param name="value">The source vector.</param>
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/// <returns>The square root vector.</returns>
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/// <returns>The square root vector.</returns>
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public static Vector3d SquareRoot(Vector3d value)
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public static Vector3d SquareRoot(in Vector3d value)
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{
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{
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return new(
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return new(
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Math.Sqrt(value.X),
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Math.Sqrt(value.X),
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