2020-07-15 14:33:40 +01:00
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<LangVersion>8.0</LangVersion>
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<Authors>Oliver Booth</Authors>
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<NeutralLanguage>en</NeutralLanguage>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<RepositoryUrl>https://github.com/oliverbooth/X10D</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<Description>Extension methods on crack.</Description>
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<PackageLicenseFile>LICENSE.md</PackageLicenseFile>
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<PackageIcon>icon.png</PackageIcon>
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<PackageIconUrl />
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<PackageTags>dotnet extension-methods unity</PackageTags>
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<Version>2.2.0</Version>
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<CodeAnalysisRuleSet>..\X10D.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisTreatWarningsAsErrors>true</CodeAnalysisTreatWarningsAsErrors>
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2020-07-15 16:10:00 +01:00
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<PackageVersion>2.5.0</PackageVersion>
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<AssemblyVersion>2.5.0</AssemblyVersion>
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<FileVersion>2.5.0</FileVersion>
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2020-07-15 14:33:40 +01:00
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</PropertyGroup>
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<ItemGroup>
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<None Include="..\icon.png">
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<Pack>True</Pack>
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<PackagePath></PackagePath>
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</None>
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<None Include="..\LICENSE.md">
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<Pack>True</Pack>
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<PackagePath></PackagePath>
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</None>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Roslynator.Analyzers" Version="2.3.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="StyleCop.Analyzers" Version="1.2.0-beta.164">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Unity3D.SDK" Version="2019.4.3.1">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\X10D\X10D.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Resource.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resource.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Resource.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resource.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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