mirror of
https://github.com/oliverbooth/X10D
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29 lines
869 B
C#
29 lines
869 B
C#
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using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using X10D.Core;
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using X10D.Unity.Drawing;
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using Random = System.Random;
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namespace X10D.Unity.Tests.Drawing
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{
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public class RectTests
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{
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[UnityTest]
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public IEnumerator ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers()
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{
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var random = new Random();
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var rect = new Rect(random.NextSingle(), random.NextSingle(), random.NextSingle(), random.NextSingle());
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var rectangle = rect.ToSystemRectangleF();
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Assert.AreEqual(rect.x, rectangle.X, 1e-6f);
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Assert.AreEqual(rect.y, rectangle.Y, 1e-6f);
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Assert.AreEqual(rect.width, rectangle.Width, 1e-6f);
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Assert.AreEqual(rect.height, rectangle.Height, 1e-6f);
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yield break;
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}
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}
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}
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