X10D/X10D.Unity.Tests/Assets/Tests/Drawing/RectangleFTests.cs

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using System.Drawing;
using NUnit.Framework;
using X10D.Core;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RectangleFTests
{
[Test]
public void ToUnityRect_ShouldReturnRect_WithEquivalentMembers()
{
var random = new Random();
var rectangle = new RectangleF(random.NextSingle(), random.NextSingle(), random.NextSingle(), random.NextSingle());
var rect = rectangle.ToUnityRect();
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Assert.That(rect.x, Is.EqualTo(rectangle.X).Within(1e-6f));
Assert.That(rect.y, Is.EqualTo(rectangle.Y).Within(1e-6f));
Assert.That(rect.width, Is.EqualTo(rectangle.Width).Within(1e-6f));
Assert.That(rect.height, Is.EqualTo(rectangle.Height).Within(1e-6f));
}
}
}