mirror of https://github.com/oliverbooth/X10D
38 lines
881 B
C#
38 lines
881 B
C#
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using System.Collections;
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namespace X10D.Unity;
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/// <summary>
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/// Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="TimeSpan" />.
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/// </summary>
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public readonly struct WaitForTimeSpanRealtime : IEnumerator
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{
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private readonly DateTime _expectedEnd;
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/// <summary>
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/// Initializes a new instance of the <see cref="WaitForTimeSpanRealtime" /> struct.
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/// </summary>
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/// <param name="duration">The duration of the pause.</param>
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public WaitForTimeSpanRealtime(TimeSpan duration)
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{
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_expectedEnd = DateTime.Now + duration;
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}
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/// <inheritdoc />
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public object Current
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{
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get => DateTime.Now;
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}
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/// <inheritdoc />
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public bool MoveNext()
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{
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return DateTime.Now < _expectedEnd;
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}
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/// <inheritdoc />
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public void Reset()
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{
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}
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}
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