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X10D/X10D.Unity.Tests/Assets/Tests/Drawing/RectTests.cs

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using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using X10D.Core;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RectTests
{
[UnityTest]
public IEnumerator ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers()
{
var random = new Random();
var rect = new Rect(random.NextSingle(), random.NextSingle(), random.NextSingle(), random.NextSingle());
var rectangle = rect.ToSystemRectangleF();
Assert.AreEqual(rect.x, rectangle.X, 1e-6f);
Assert.AreEqual(rect.y, rectangle.Y, 1e-6f);
Assert.AreEqual(rect.width, rectangle.Width, 1e-6f);
Assert.AreEqual(rect.height, rectangle.Height, 1e-6f);
yield break;
}
}
}