X10D/X10D.Unity.Tests/Assets/Tests/Drawing/PointTests.cs

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using System;
using System.Drawing;
using NUnit.Framework;
using X10D.Unity.Drawing;
namespace X10D.Unity.Tests.Drawing
{
public class PointTests
{
[Test]
public void ToUnityVector2_ShouldReturnVector_WithEquivalentMembers()
{
var random = new Random();
var point = new Point(random.Next(), random.Next());
var vector = point.ToUnityVector2();
Assert.That(vector.x, Is.EqualTo(point.X));
Assert.That(vector.y, Is.EqualTo(point.Y));
}
[Test]
public void ToUnityVector2Int_ShouldReturnVector_WithEquivalentMembers()
{
var random = new Random();
var point = new Point(random.Next(), random.Next());
var vector = point.ToUnityVector2Int();
Assert.That(vector.x, Is.EqualTo(point.X));
Assert.That(vector.y, Is.EqualTo(point.Y));
}
}
}