- Added `StringBuilderReader` (inheriting `TextReader`) which allows reading from a `StringBuilder` without consuming the underlying string
- Added extension methods for `System.Decimal`
- Added `All` and `Any` for `Span<T>` and `ReadOnlySpan<T>`, mimicking the corresponding methods in `System.Linq`
- Added time-related extension methods (`Ticks`, `Milliseconds`, `Seconds`, `Minutes`, `Hours`, `Days`, and `Weeks`) to all built-in numeric types
- Added `TimeSpan.Ago()` and `TimeSpan.FromNow()`
- Added `FileInfo.GetHash<T>()`
- Added `IEnumerable<TSource>.Product()` and `IEnumerable<TSource>.Product<TResult>(Func<TSource>, TResult)` for all built-in numeric types, computing the product of all (transformed) elements
- Added `IEnumerable<T>.Shuffled([Random])`, which wraps `IList<T>.Shuffle([Random])` and returns the result
- Added `T[].Clear([Range])` and `T[].Clear(int, int)`
- Added `T[].Fill(T)` and `T[].Fill(T, int, int)`
- Added `Random.Next<T>()`
- Added `Random.NextDouble(double)`
- Added `Random.NextDouble(double, double)`
- Added `Random.NextSingle()`
- Added `Random.NextSingle(float)`
- Added `Random.NextSingle(float, float)`
- Added `Random.NextInt64()`
- Added `Random.NextInt64(long)`
- Added `Random.NextInt64(long, long)`
- Added `Random.NextColor()`
- Added `Random.NextUnitVector2()`
- Added `Random.NextUnitVector3()`
- Added `Random.NextRotation()`
- Added `bool.GetBytes()`
- Added `byte.GetBytes()`
- Added `byte.IsEven()`
- Added `byte.IsOdd()`
- Added `byte.IsPrime()`
- Added `sbyte.IsEven()`
- Added `sbyte.IsOdd()`
- Added `sbyte.IsPrime()`
- Added `sbyte.Sign()`
- Added `decimal.Sign()`
- Added `double.Acos()`
- Added `double.Acosh()`
- Added `double.Asin()`
- Added `double.Asinh()`
- Added `double.Atan()`
- Added `double.Atanh()`
- Added `double.ComplexSqrt()`
- Added `double.Cos()`
- Added `double.Cosh()`
- Added `double.LerpFrom(double, double)`
- Added `double.LerpTo(double, double)`
- Added `double.LerpWith(double, double)`
- Added `double.Sign()`
- Added `double.Sin()`
- Added `double.Sinh()`
- Added `double.Sqrt()`
- Added `double.Tan()`
- Added `double.Tanh()`
- Added `float.Acos()`
- Added `float.Acosh()`
- Added `float.Asin()`
- Added `float.Asinh()`
- Added `float.Atan()`
- Added `float.Atanh()`
- Added `float.ComplexSqrt()`
- Added `float.Cos()`
- Added `float.Cosh()`
- Added `float.LerpFrom(float, float)`
- Added `float.LerpTo(float, float)`
- Added `float.LerpWith(float, float)`
- Added `float.Sign()`
- Added `float.Sin()`
- Added `float.Sinh()`
- Added `float.Sqrt()`
- Added `float.Tan()`
- Added `float.Tanh()`
- Added `short.ToHostOrder()`
- Added `short.LerpFrom(double, double)`
- Added `short.LerpTo(double, double)`
- Added `short.LerpWith(double, double)`
- Added `short.LerpFrom(float, float)`
- Added `short.LerpTo(float, float)`
- Added `short.LerpWith(float, float)`
- Added `short.Sign()`
- Added `short.ToNetworkOrder()`
- Added `short.To(short)` and `short.To(short, short)`
- Added `int.LerpFrom(double, double)`
- Added `int.LerpTo(double, double)`
- Added `int.LerpWith(double, double)`
- Added `int.LerpFrom(float, float)`
- Added `int.LerpTo(float, float)`
- Added `int.LerpWith(float, float)`
- Added `int.Mod(int)`
- Added `int.RotateLeft(int)`
- Added `int.RotateRight(int)`
- Added `int.Sign()`
- Added `int.ToHostOrder()`
- Added `int.ToNetworkOrder()`
- Added `int.To(int)` and `int.To(int, int)`
- Added `long.ToHostOrder()`
- Added `long.LerpFrom(double, double)`
- Added `long.LerpTo(double, double)`
- Added `long.LerpWith(double, double)`
- Added `long.LerpFrom(float, float)`
- Added `long.LerpTo(float, float)`
- Added `long.LerpWith(float, float)`
- Added `long.Sign()`
- Added `long.ToNetworkOrder()`
- Added `long.To(long)` and `long.To(long, long)`
- Added `IComparable<T>.Clamp(T, T)` which supersedes `short.Clamp(short, short)`, `int.Clamp(int, int)`,
and `long.Clamp(long, long)`
- Added `IComparable<T>.GreaterThan(T)`
- Added `IComparable<T>.GreaterOrEqualTo(T)`
- Added `IComparable<T>.LessThan(T)`
- Added `IComparable<T>.LessThanOrEqualTo(T)`
- Added `IComparable<T>.Max(T)`
- Added `IComparable<T>.Min(T)`
- Added `IReadOnlyCollection<T>.Split(int)`
- Yields the same results as `IEnumerable<T>.Split(int)`, except is able to avoid a hidden allocation with the benefit of knowing the collection size ahead of time
- Added `Type.HasCustomAttribute<T>()` and `Type.HasCustomAttribute(Type)`
- Added `Type.Implements<T>()` and `Type.Implements(Type)`
- Added `Type.Inherits<T>()` and `Type.Inherits(Type)`
- Added `TimeSpanParser.TryParse` which supersedes `TimeSpanParser.Parse`
### Changed
- Update to .NET 6
- Methods defined to accept `byte[]` have been changed accept `IReadOnlyList<byte>`
-`Enum.Next([bool])` and `Enum.Previous([bool])` have been separated. Non-wrapped overloads now use the `Unchecked` prefix (`NextUnchecked` and `PreviousUnchecked`)
- Improve performance for:
-`string.IsLower()`
-`string.IsUpper()`
-`string.Reverse()`
-`IEnumerable<T>.Split(int)` now lazily enumerates, rather than consuming in full before yielding
- Separated `short.FromUnixTimestamp(bool)` into `short.FromUnixTimeMilliseconds` and `short.FromUnixTimeSeconds`
- Separated `int.FromUnixTimestamp(bool)` into `int.FromUnixTimeMilliseconds` and `int.FromUnixTimeSeconds`
- Separated `long.FromUnixTimestamp(bool)` into `long.FromUnixTimeMilliseconds` and `long.FromUnixTimeSeconds`
- Seperated `string.WithAlternative(string, [bool])` to `string.WithEmptyAlternative(string)` and `string.WithWhiteSpaceAlternative(string)`
-`IComparable.Between` now accepts an `InclusiveOptions` parameter to specify whether checks shall be inclusive or exclusive
- Renamed `Random.CoinToss()` to `Random.NextBoolean()` to fall into consistency with `Random.Next()`, `Random.NextBytes()`
and `Random.NextDouble()`
- Renamed `Random.OneOf()` to `Random.NextFrom()` (same reasoning)
- Renamed `List.OneOf()` to `List.Random()`
- Renamed `string.Random(int[, Random])` to `string.Randomize(int[, Random])`
- Removed `IConvertible.ToOrOther<T>(T, out T, [IFormatProvider])`
- Removed `IEnumerable<T>.Split(int)` and `IReadOnlyCollection<T>.Split` (this functionality is now provided by LINQ in the form of the [`Chunk`](https://docs.microsoft.com/en-us/dotnet/api/system.linq.enumerable.chunk?view=net-6.0) method)