X10D/X10D.Unity.Tests/Assets/Tests/Drawing/RectTests.cs

25 lines
836 B
C#
Raw Normal View History

using NUnit.Framework;
using UnityEngine;
using X10D.Core;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RectTests
{
[Test]
public void ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers()
{
var random = new Random();
var rect = new Rect(random.NextSingle(), random.NextSingle(), random.NextSingle(), random.NextSingle());
var rectangle = rect.ToSystemRectangleF();
Assert.That(rectangle.X, Is.EqualTo(rect.x).Within(1e-6f));
Assert.That(rectangle.Y, Is.EqualTo(rect.y).Within(1e-6f));
Assert.That(rectangle.Width, Is.EqualTo(rect.width).Within(1e-6f));
Assert.That(rectangle.Height, Is.EqualTo(rect.height).Within(1e-6f));
}
}
}