X10D/X10D.Unity.Tests/Assets/Tests/Drawing/RectangleFTests.cs

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using System.Collections;
using System.Drawing;
using NUnit.Framework;
using UnityEngine.TestTools;
using X10D.Core;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RectangleFTests
{
[UnityTest]
public IEnumerator ToUnityRect_ShouldReturnRect_WithEquivalentMembers()
{
var random = new Random();
var rectangle = new RectangleF(random.NextSingle(), random.NextSingle(), random.NextSingle(), random.NextSingle());
var rect = rectangle.ToUnityRect();
Assert.AreEqual(rectangle.X, rect.x, 1e-6f);
Assert.AreEqual(rectangle.Y, rect.y, 1e-6f);
Assert.AreEqual(rectangle.Width, rect.width, 1e-6f);
Assert.AreEqual(rectangle.Height, rect.height, 1e-6f);
yield break;
}
}
}