X10D/X10D.Unity/src/WaitForKeyUp.cs

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using System.Collections;
using UnityEngine;
namespace X10D.Unity;
/// <summary>
/// Represents a yield instruction that waits for a key to be released.
/// </summary>
public readonly struct WaitForKeyUp : IEnumerator
{
private readonly KeyCode _keyCode;
/// <summary>
/// Initializes a new instance of the <see cref="WaitForKeyUp" /> struct.
/// </summary>
/// <param name="keyCode">The key to wait for.</param>
public WaitForKeyUp(KeyCode keyCode)
{
_keyCode = keyCode;
}
/// <inheritdoc />
public object Current
{
get => _keyCode == KeyCode.None || Input.GetKeyUp(_keyCode);
}
/// <inheritdoc />
public bool MoveNext()
{
return !(_keyCode == KeyCode.None || Input.GetKeyUp(_keyCode));
}
/// <inheritdoc />
public void Reset()
{
}
}