mirror of
https://github.com/oliverbooth/X10D
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Bump upm to 3.2.0-nightly.107
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X10D.Unity.dll
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X10D.Unity.dll
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@ -30,6 +30,20 @@
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<param name="color">The color to invert.</param>
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<returns>The inverted color.</returns>
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</member>
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<member name="M:X10D.Unity.Drawing.Color32Extensions.ToSystemDrawingColor(UnityEngine.Color32)">
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<summary>
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Converts the current color to a <see cref="T:System.Drawing.Color" />.
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</summary>
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<param name="color">The color to convert.</param>
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<returns>The converted color.</returns>
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</member>
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<member name="M:X10D.Unity.Drawing.Color32Extensions.ToUnityColor32(System.Drawing.Color)">
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<summary>
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Converts the current color to a <see cref="T:UnityEngine.Color32" />.
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</summary>
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<param name="color">The color to convert.</param>
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<returns>The converted color.</returns>
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</member>
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<member name="M:X10D.Unity.Drawing.Color32Extensions.WithA(UnityEngine.Color32,System.Byte)">
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<summary>
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Returns a vector whose red, green, and blue components are the same as the specified color, and whose alpha component
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@ -94,6 +108,20 @@
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<param name="color">The color to invert.</param>
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<returns>The inverted color.</returns>
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</member>
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<member name="M:X10D.Unity.Drawing.ColorExtensions.ToSystemDrawingColor(UnityEngine.Color)">
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<summary>
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Converts the current color to a <see cref="T:System.Drawing.Color" />.
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</summary>
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<param name="color">The color to convert.</param>
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<returns>The converted color.</returns>
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</member>
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<member name="M:X10D.Unity.Drawing.ColorExtensions.ToUnityColor(System.Drawing.Color)">
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<summary>
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Converts the current color to a <see cref="T:UnityEngine.Color" />.
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</summary>
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<param name="color">The color to convert.</param>
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<returns>The converted color.</returns>
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</member>
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<member name="M:X10D.Unity.Drawing.ColorExtensions.WithA(UnityEngine.Color,System.Single)">
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<summary>
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Returns a vector whose red, green, and blue components are the same as the specified color, and whose alpha component
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@ -395,6 +423,14 @@
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Numeric-extensions for <see cref="T:UnityEngine.Vector2" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector2Extensions.Deconstruct(UnityEngine.Vector2,System.Single@,System.Single@)">
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<summary>
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Deconstructs the current <see cref="T:UnityEngine.Vector2" /> into its components.
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</summary>
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<param name="vector">The vector to deconstruct.</param>
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<param name="x">The X component value.</param>
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<param name="y">The Y component value.</param>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToSystemVector(UnityEngine.Vector2)">
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<summary>
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Converts the current vector to a <see cref="T:System.Numerics.Vector2" />.
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@ -436,6 +472,15 @@
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Numeric-extensions for <see cref="T:UnityEngine.Vector3" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector3Extensions.Deconstruct(UnityEngine.Vector3,System.Single@,System.Single@,System.Single@)">
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<summary>
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Deconstructs the current <see cref="T:UnityEngine.Vector3" /> into its components.
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</summary>
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<param name="vector">The vector to deconstruct.</param>
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<param name="x">The X component value.</param>
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<param name="y">The Y component value.</param>
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<param name="z">The Z component value.</param>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToSystemVector(UnityEngine.Vector3)">
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<summary>
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Converts the current vector to a <see cref="T:System.Numerics.Vector3" />.
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@ -488,6 +533,16 @@
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Numeric-extensions for <see cref="T:UnityEngine.Vector4" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector4Extensions.Deconstruct(UnityEngine.Vector4,System.Single@,System.Single@,System.Single@,System.Single@)">
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<summary>
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Deconstructs the current <see cref="T:UnityEngine.Vector4" /> into its components.
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</summary>
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<param name="vector">The vector to deconstruct.</param>
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<param name="x">The X component value.</param>
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<param name="y">The Y component value.</param>
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<param name="z">The Z component value.</param>
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<param name="w">The W component value.</param>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToSystemVector(UnityEngine.Vector4)">
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<summary>
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Converts the current vector to a <see cref="T:System.Numerics.Vector4" />.
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27
X10D.xml
27
X10D.xml
@ -4355,6 +4355,14 @@
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Numeric-extensions for <see cref="T:System.Numerics.Vector2" />.
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</summary>
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</member>
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<member name="M:X10D.Numerics.Vector2Extensions.Deconstruct(System.Numerics.Vector2,System.Single@,System.Single@)">
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<summary>
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Deconstructs the current <see cref="T:System.Numerics.Vector2" /> into its components.
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</summary>
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<param name="vector">The vector to deconstruct.</param>
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<param name="x">The X component value.</param>
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<param name="y">The Y component value.</param>
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</member>
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<member name="M:X10D.Numerics.Vector2Extensions.WithX(System.Numerics.Vector2,System.Single)">
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<summary>
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Returns a vector whose Y component is the same as the specified vector, and whose X component is a new value.
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@ -4382,6 +4390,15 @@
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Numeric-extensions for <see cref="T:System.Numerics.Vector3" />.
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</summary>
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</member>
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<member name="M:X10D.Numerics.Vector3Extensions.Deconstruct(System.Numerics.Vector3,System.Single@,System.Single@,System.Single@)">
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<summary>
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Deconstructs the current <see cref="T:System.Numerics.Vector3" /> into its components.
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</summary>
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<param name="vector">The vector to deconstruct.</param>
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<param name="x">The X component value.</param>
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<param name="y">The Y component value.</param>
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<param name="z">The Z component value.</param>
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</member>
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<member name="M:X10D.Numerics.Vector3Extensions.WithX(System.Numerics.Vector3,System.Single)">
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<summary>
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Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value.
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@ -4420,6 +4437,16 @@
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Numeric-extensions for <see cref="T:System.Numerics.Vector4" />.
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</summary>
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</member>
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<member name="M:X10D.Numerics.Vector4Extensions.Deconstruct(System.Numerics.Vector4,System.Single@,System.Single@,System.Single@,System.Single@)">
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<summary>
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Deconstructs the current <see cref="T:System.Numerics.Vector4" /> into its components.
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</summary>
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<param name="vector">The vector to deconstruct.</param>
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<param name="x">The X component value.</param>
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<param name="y">The Y component value.</param>
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<param name="z">The Z component value.</param>
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<param name="w">The W component value.</param>
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</member>
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<member name="M:X10D.Numerics.Vector4Extensions.WithX(System.Numerics.Vector4,System.Single)">
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<summary>
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Returns a vector whose Y, Z, and W components are the same as the specified vector, and whose X component is a new
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@ -6,7 +6,7 @@
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"url": "https://oliverbooth.dev"
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},
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"displayName": "X10D",
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"version": "3.1.0",
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"version": "3.2.0-nightly.107",
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"unity": "2021.2",
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"description": "Extension methods on crack",
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"keywords": ["dotnet", "extension-methods"],
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