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mirror of https://github.com/oliverbooth/X10D synced 2024-11-22 23:58:48 +00:00

Bump upm to 3.2.0-nightly.107

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Oliver Booth 2022-05-16 10:45:21 +01:00
parent 9f3b09661b
commit 0168604169
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5 changed files with 83 additions and 1 deletions

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@ -30,6 +30,20 @@
<param name="color">The color to invert.</param>
<returns>The inverted color.</returns>
</member>
<member name="M:X10D.Unity.Drawing.Color32Extensions.ToSystemDrawingColor(UnityEngine.Color32)">
<summary>
Converts the current color to a <see cref="T:System.Drawing.Color" />.
</summary>
<param name="color">The color to convert.</param>
<returns>The converted color.</returns>
</member>
<member name="M:X10D.Unity.Drawing.Color32Extensions.ToUnityColor32(System.Drawing.Color)">
<summary>
Converts the current color to a <see cref="T:UnityEngine.Color32" />.
</summary>
<param name="color">The color to convert.</param>
<returns>The converted color.</returns>
</member>
<member name="M:X10D.Unity.Drawing.Color32Extensions.WithA(UnityEngine.Color32,System.Byte)">
<summary>
Returns a vector whose red, green, and blue components are the same as the specified color, and whose alpha component
@ -94,6 +108,20 @@
<param name="color">The color to invert.</param>
<returns>The inverted color.</returns>
</member>
<member name="M:X10D.Unity.Drawing.ColorExtensions.ToSystemDrawingColor(UnityEngine.Color)">
<summary>
Converts the current color to a <see cref="T:System.Drawing.Color" />.
</summary>
<param name="color">The color to convert.</param>
<returns>The converted color.</returns>
</member>
<member name="M:X10D.Unity.Drawing.ColorExtensions.ToUnityColor(System.Drawing.Color)">
<summary>
Converts the current color to a <see cref="T:UnityEngine.Color" />.
</summary>
<param name="color">The color to convert.</param>
<returns>The converted color.</returns>
</member>
<member name="M:X10D.Unity.Drawing.ColorExtensions.WithA(UnityEngine.Color,System.Single)">
<summary>
Returns a vector whose red, green, and blue components are the same as the specified color, and whose alpha component
@ -395,6 +423,14 @@
Numeric-extensions for <see cref="T:UnityEngine.Vector2" />.
</summary>
</member>
<member name="M:X10D.Unity.Numerics.Vector2Extensions.Deconstruct(UnityEngine.Vector2,System.Single@,System.Single@)">
<summary>
Deconstructs the current <see cref="T:UnityEngine.Vector2" /> into its components.
</summary>
<param name="vector">The vector to deconstruct.</param>
<param name="x">The X component value.</param>
<param name="y">The Y component value.</param>
</member>
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToSystemVector(UnityEngine.Vector2)">
<summary>
Converts the current vector to a <see cref="T:System.Numerics.Vector2" />.
@ -436,6 +472,15 @@
Numeric-extensions for <see cref="T:UnityEngine.Vector3" />.
</summary>
</member>
<member name="M:X10D.Unity.Numerics.Vector3Extensions.Deconstruct(UnityEngine.Vector3,System.Single@,System.Single@,System.Single@)">
<summary>
Deconstructs the current <see cref="T:UnityEngine.Vector3" /> into its components.
</summary>
<param name="vector">The vector to deconstruct.</param>
<param name="x">The X component value.</param>
<param name="y">The Y component value.</param>
<param name="z">The Z component value.</param>
</member>
<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToSystemVector(UnityEngine.Vector3)">
<summary>
Converts the current vector to a <see cref="T:System.Numerics.Vector3" />.
@ -488,6 +533,16 @@
Numeric-extensions for <see cref="T:UnityEngine.Vector4" />.
</summary>
</member>
<member name="M:X10D.Unity.Numerics.Vector4Extensions.Deconstruct(UnityEngine.Vector4,System.Single@,System.Single@,System.Single@,System.Single@)">
<summary>
Deconstructs the current <see cref="T:UnityEngine.Vector4" /> into its components.
</summary>
<param name="vector">The vector to deconstruct.</param>
<param name="x">The X component value.</param>
<param name="y">The Y component value.</param>
<param name="z">The Z component value.</param>
<param name="w">The W component value.</param>
</member>
<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToSystemVector(UnityEngine.Vector4)">
<summary>
Converts the current vector to a <see cref="T:System.Numerics.Vector4" />.

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@ -4355,6 +4355,14 @@
Numeric-extensions for <see cref="T:System.Numerics.Vector2" />.
</summary>
</member>
<member name="M:X10D.Numerics.Vector2Extensions.Deconstruct(System.Numerics.Vector2,System.Single@,System.Single@)">
<summary>
Deconstructs the current <see cref="T:System.Numerics.Vector2" /> into its components.
</summary>
<param name="vector">The vector to deconstruct.</param>
<param name="x">The X component value.</param>
<param name="y">The Y component value.</param>
</member>
<member name="M:X10D.Numerics.Vector2Extensions.WithX(System.Numerics.Vector2,System.Single)">
<summary>
Returns a vector whose Y component is the same as the specified vector, and whose X component is a new value.
@ -4382,6 +4390,15 @@
Numeric-extensions for <see cref="T:System.Numerics.Vector3" />.
</summary>
</member>
<member name="M:X10D.Numerics.Vector3Extensions.Deconstruct(System.Numerics.Vector3,System.Single@,System.Single@,System.Single@)">
<summary>
Deconstructs the current <see cref="T:System.Numerics.Vector3" /> into its components.
</summary>
<param name="vector">The vector to deconstruct.</param>
<param name="x">The X component value.</param>
<param name="y">The Y component value.</param>
<param name="z">The Z component value.</param>
</member>
<member name="M:X10D.Numerics.Vector3Extensions.WithX(System.Numerics.Vector3,System.Single)">
<summary>
Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value.
@ -4420,6 +4437,16 @@
Numeric-extensions for <see cref="T:System.Numerics.Vector4" />.
</summary>
</member>
<member name="M:X10D.Numerics.Vector4Extensions.Deconstruct(System.Numerics.Vector4,System.Single@,System.Single@,System.Single@,System.Single@)">
<summary>
Deconstructs the current <see cref="T:System.Numerics.Vector4" /> into its components.
</summary>
<param name="vector">The vector to deconstruct.</param>
<param name="x">The X component value.</param>
<param name="y">The Y component value.</param>
<param name="z">The Z component value.</param>
<param name="w">The W component value.</param>
</member>
<member name="M:X10D.Numerics.Vector4Extensions.WithX(System.Numerics.Vector4,System.Single)">
<summary>
Returns a vector whose Y, Z, and W components are the same as the specified vector, and whose X component is a new

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@ -6,7 +6,7 @@
"url": "https://oliverbooth.dev"
},
"displayName": "X10D",
"version": "3.1.0",
"version": "3.2.0-nightly.107",
"unity": "2021.2",
"description": "Extension methods on crack",
"keywords": ["dotnet", "extension-methods"],