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Add Point.IsOnLine (#64)

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Oliver Booth 2022-06-29 17:55:04 +01:00
parent 2e8626a32b
commit 02cc897426
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7 changed files with 337 additions and 0 deletions

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@ -6,6 +6,8 @@
- X10D: Added `Circle`, `CircleF`, `Cuboid`, `Ellipse`, `EllipseF`, `Line3D`, `Line`, `LineF`, `Polygon`, `PolygonF`, `Polyhedron`, and `Sphere`, to complement System.Drawing structs such as `Point` and `Rectangle` - X10D: Added `Circle`, `CircleF`, `Cuboid`, `Ellipse`, `EllipseF`, `Line3D`, `Line`, `LineF`, `Polygon`, `PolygonF`, `Polyhedron`, and `Sphere`, to complement System.Drawing structs such as `Point` and `Rectangle`
- X10D: Added `DirectoryInfo.Clear([bool])` - X10D: Added `DirectoryInfo.Clear([bool])`
- X10D: Added `IList<T>.RemoveRange(Range)` - X10D: Added `IList<T>.RemoveRange(Range)`
- X10D: Added `Point.IsOnLine(LineF)`, `Point.IsOnLine(PointF, PointF)`, and `Point.IsOnLine(Vector2, Vector2)`
- X10D: Added `PointF.IsOnLine(LineF)`, `PointF.IsOnLine(PointF, PointF)`, and `PointF.IsOnLine(Vector2, Vector2)`
- X10D: Added `Point.ToSize()` - X10D: Added `Point.ToSize()`
- X10D: Added `Point.ToSizeF()` - X10D: Added `Point.ToSizeF()`
- X10D: Added `Point.ToVector2()` - X10D: Added `Point.ToVector2()`
@ -17,6 +19,7 @@
- X10D: Added `Size.ToVector2()` - X10D: Added `Size.ToVector2()`
- X10D: Added `Quaternion.Multiply(Vector3)` - this functions as an equivalent to Unity's `Quaternion * Vector3` operator - X10D: Added `Quaternion.Multiply(Vector3)` - this functions as an equivalent to Unity's `Quaternion * Vector3` operator
- X10D: Added `Vector2.Deconstruct()` - X10D: Added `Vector2.Deconstruct()`
- X10D: Added `Vector2.IsOnLine(LineF)`, `Vector2.IsOnLine(PointF, PointF)`, and `Vector2.IsOnLine(Vector2, Vector2)`
- X10D: Added `Vector2.ToPointF()` - X10D: Added `Vector2.ToPointF()`
- X10D: Added `Vector2.ToSizeF()` - X10D: Added `Vector2.ToSizeF()`
- X10D: Added `Vector3.Deconstruct()` - X10D: Added `Vector3.Deconstruct()`
@ -39,6 +42,8 @@
- X10D.Unity: Added `Size.ToUnityVector2Int()` - X10D.Unity: Added `Size.ToUnityVector2Int()`
- X10D.Unity: Added `SizeF.ToUnityVector2()` - X10D.Unity: Added `SizeF.ToUnityVector2()`
- X10D.Unity: Added `Vector2.Deconstruct()` - X10D.Unity: Added `Vector2.Deconstruct()`
- X10D.Unity: Added `Vector2.IsOnLine(LineF)`, `Vector2.IsOnLine(PointF, PointF)`, and `Vector2.IsOnLine(Vector2, Vector2)`
- X10D.Unity: Added `Vector2Int.IsOnLine(LineF)`, `Vector2Int.IsOnLine(PointF, PointF)`, `Vector2Int.IsOnLine(Vector2, Vector2)`, and `Vector2Int.IsOnLine(Vector2Int, Vector2Int)`
- X10D.Unity: Added `Vector2.ToSystemPointF()` - X10D.Unity: Added `Vector2.ToSystemPointF()`
- X10D.Unity: Added `Vector2.ToSystemSizeF()` - X10D.Unity: Added `Vector2.ToSystemSizeF()`
- X10D.Unity: Added `Vector2Int.Deconstruct()` - X10D.Unity: Added `Vector2Int.Deconstruct()`

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@ -2,6 +2,8 @@
using System.Drawing; using System.Drawing;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using UnityEngine; using UnityEngine;
using X10D.Drawing;
using X10D.Unity.Numerics;
namespace X10D.Unity.Drawing; namespace X10D.Unity.Drawing;
@ -10,6 +12,23 @@ namespace X10D.Unity.Drawing;
/// </summary> /// </summary>
public static class PointFExtensions public static class PointFExtensions
{ {
/// <summary>
/// Determines if the current <see cref="PointF" /> lies on the specified <see cref="LineF" />.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="start">The starting point of the line.</param>
/// <param name="end">The ending point of the line.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
/// <paramref name="end" />; otherwise <see langword="false" />.
/// </returns>
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsOnLine(this PointF point, Vector2 start, Vector2 end)
{
return point.IsOnLine(start.ToSystemVector(), end.ToSystemVector());
}
/// <summary> /// <summary>
/// Converts the current <see cref="Point" /> to a <see cref="Vector2" />. /// Converts the current <see cref="Point" /> to a <see cref="Vector2" />.
/// </summary> /// </summary>

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@ -2,6 +2,8 @@
using System.Drawing; using System.Drawing;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using UnityEngine; using UnityEngine;
using X10D.Drawing;
using X10D.Numerics;
namespace X10D.Unity.Numerics; namespace X10D.Unity.Numerics;
@ -22,6 +24,56 @@ public static class Vector2Extensions
y = vector.y; y = vector.y;
} }
/// <summary>
/// Determines if the current <see cref="Vector2" /> lies on the specified <see cref="LineF" />.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="line">The line on which the point may lie.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="line" />; otherwise
/// <see langword="false" />.
/// </returns>
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsOnLine(this Vector2 point, LineF line)
{
return point.ToSystemVector().IsOnLine(line);
}
/// <summary>
/// Determines if the current <see cref="Vector2" /> lies on the specified line.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="start">The starting point of the line.</param>
/// <param name="end">The ending point of the line.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
/// <paramref name="end" />; otherwise <see langword="false" />.
/// </returns>
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsOnLine(this Vector2 point, PointF start, PointF end)
{
return point.IsOnLine(new LineF(start, end));
}
/// <summary>
/// Determines if the current <see cref="Vector2" /> lies on the specified line.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="start">The starting point of the line.</param>
/// <param name="end">The ending point of the line.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
/// <paramref name="end" />; otherwise <see langword="false" />.
/// </returns>
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsOnLine(this Vector2 point, Vector2 start, Vector2 end)
{
return point.ToSystemVector().IsOnLine(start.ToSystemVector(), end.ToSystemVector());
}
/// <summary> /// <summary>
/// Converts the current <see cref="Vector2" /> into a <see cref="PointF" />. /// Converts the current <see cref="Vector2" /> into a <see cref="PointF" />.
/// </summary> /// </summary>

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@ -2,6 +2,7 @@
using System.Drawing; using System.Drawing;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using UnityEngine; using UnityEngine;
using X10D.Drawing;
namespace X10D.Unity.Numerics; namespace X10D.Unity.Numerics;
@ -22,6 +23,73 @@ public static class Vector2IntExtensions
y = vector.y; y = vector.y;
} }
/// <summary>
/// Determines if the current <see cref="Vector2Int" /> lies on the specified <see cref="LineF" />.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="line">The line on which the point may lie.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="line" />; otherwise
/// <see langword="false" />.
/// </returns>
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsOnLine(this Vector2Int point, LineF line)
{
return point.ToSystemPoint().IsOnLine(line);
}
/// <summary>
/// Determines if the current <see cref="Vector2Int" /> lies on the specified line.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="start">The starting point of the line.</param>
/// <param name="end">The ending point of the line.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
/// <paramref name="end" />; otherwise <see langword="false" />.
/// </returns>
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsOnLine(this Vector2Int point, PointF start, PointF end)
{
return point.IsOnLine(new LineF(start, end));
}
/// <summary>
/// Determines if the current <see cref="Vector2Int" /> lies on the specified line.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="start">The starting point of the line.</param>
/// <param name="end">The ending point of the line.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
/// <paramref name="end" />; otherwise <see langword="false" />.
/// </returns>
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsOnLine(this Vector2Int point, Vector2Int start, Vector2Int end)
{
return point.ToSystemPoint().IsOnLine(new LineF(start.ToSystemVector(), end.ToSystemVector()));
}
/// <summary>
/// Determines if the current <see cref="Vector2Int" /> lies on the specified line.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="start">The starting point of the line.</param>
/// <param name="end">The ending point of the line.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
/// <paramref name="end" />; otherwise <see langword="false" />.
/// </returns>
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsOnLine(this Vector2Int point, Vector2 start, Vector2 end)
{
return point.ToSystemPoint().IsOnLine(new LineF(start.ToSystemVector(), end.ToSystemVector()));
}
/// <summary> /// <summary>
/// Converts the current <see cref="Vector2Int" /> into a <see cref="Point" />. /// Converts the current <see cref="Vector2Int" /> into a <see cref="Point" />.
/// </summary> /// </summary>

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@ -10,6 +10,68 @@ namespace X10D.Drawing;
/// </summary> /// </summary>
public static class PointExtensions public static class PointExtensions
{ {
/// <summary>
/// Determines if the current <see cref="Point" /> lies on the specified <see cref="LineF" />.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="line">The line on which the point may lie.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="line" />; otherwise
/// <see langword="false" />.
/// </returns>
[Pure]
#if NETSTANDARD2_1
[MethodImpl(MethodImplOptions.AggressiveInlining)]
#else
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
#endif
public static bool IsOnLine(this Point point, LineF line)
{
return ((PointF)point).IsOnLine(line);
}
/// <summary>
/// Determines if the current <see cref="Point" /> lies on the specified line.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="start">The starting point of the line.</param>
/// <param name="end">The ending point of the line.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
/// <paramref name="end" />; otherwise <see langword="false" />.
/// </returns>
[Pure]
#if NETSTANDARD2_1
[MethodImpl(MethodImplOptions.AggressiveInlining)]
#else
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
#endif
public static bool IsOnLine(this Point point, PointF start, PointF end)
{
return point.IsOnLine(new LineF(start, end));
}
/// <summary>
/// Determines if the current <see cref="Point" /> lies on the specified line.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="start">The starting point of the line.</param>
/// <param name="end">The ending point of the line.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
/// <paramref name="end" />; otherwise <see langword="false" />.
/// </returns>
[Pure]
#if NETSTANDARD2_1
[MethodImpl(MethodImplOptions.AggressiveInlining)]
#else
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
#endif
public static bool IsOnLine(this Point point, Vector2 start, Vector2 end)
{
return point.IsOnLine(new LineF(start, end));
}
/// <summary> /// <summary>
/// Converts the current <see cref="Point" /> to a <see cref="Size" />. /// Converts the current <see cref="Point" /> to a <see cref="Size" />.
/// </summary> /// </summary>

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@ -10,6 +10,71 @@ namespace X10D.Drawing;
/// </summary> /// </summary>
public static class PointFExtensions public static class PointFExtensions
{ {
/// <summary>
/// Determines if the current <see cref="PointF" /> lies on the specified <see cref="LineF" />.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="line">The line on which the point may lie.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="line" />; otherwise
/// <see langword="false" />.
/// </returns>
[Pure]
#if NETSTANDARD2_1
[MethodImpl(MethodImplOptions.AggressiveInlining)]
#else
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
#endif
public static bool IsOnLine(this PointF point, LineF line)
{
(float x1, float x2) = (line.Start.X, line.End.X);
(float y1, float y2) = (line.Start.Y, line.End.Y);
(float x, float y) = (point.X, point.Y);
return System.Math.Abs((y2 - y1) * (x - x2) - (y - y2) * (x2 - x1)) < float.Epsilon;
}
/// <summary>
/// Determines if the current <see cref="PointF" /> lies on the specified <see cref="LineF" />.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="start">The starting point of the line.</param>
/// <param name="end">The ending point of the line.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
/// <paramref name="end" />; otherwise <see langword="false" />.
/// </returns>
[Pure]
#if NETSTANDARD2_1
[MethodImpl(MethodImplOptions.AggressiveInlining)]
#else
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
#endif
public static bool IsOnLine(this PointF point, PointF start, PointF end)
{
return point.IsOnLine(new LineF(start, end));
}
/// <summary>
/// Determines if the current <see cref="PointF" /> lies on the specified <see cref="LineF" />.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="start">The starting point of the line.</param>
/// <param name="end">The ending point of the line.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
/// <paramref name="end" />; otherwise <see langword="false" />.
/// </returns>
[Pure]
#if NETSTANDARD2_1
[MethodImpl(MethodImplOptions.AggressiveInlining)]
#else
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
#endif
public static bool IsOnLine(this PointF point, Vector2 start, Vector2 end)
{
return point.IsOnLine(new LineF(start, end));
}
/// <summary> /// <summary>
/// Converts the current <see cref="PointF" /> to a <see cref="SizeF" />. /// Converts the current <see cref="PointF" /> to a <see cref="SizeF" />.
/// </summary> /// </summary>

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@ -2,6 +2,7 @@
using System.Drawing; using System.Drawing;
using System.Numerics; using System.Numerics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using X10D.Drawing;
namespace X10D.Numerics; namespace X10D.Numerics;
@ -22,6 +23,71 @@ public static class Vector2Extensions
y = vector.Y; y = vector.Y;
} }
/// <summary>
/// Determines if the current <see cref="Vector2" /> lies on the specified line.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="line">The line on which the point may lie.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="line" />; otherwise
/// <see langword="false" />.
/// </returns>
[Pure]
#if NETSTANDARD2_1
[MethodImpl(MethodImplOptions.AggressiveInlining)]
#else
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
#endif
public static bool IsOnLine(this Vector2 point, LineF line)
{
(float x1, float x2) = (line.Start.X, line.End.X);
(float y1, float y2) = (line.Start.Y, line.End.Y);
(float x, float y) = (point.X, point.Y);
return System.Math.Abs((y2 - y1) * (x - x2) - (y - y2) * (x2 - x1)) < float.Epsilon;
}
/// <summary>
/// Determines if the current <see cref="Vector2" /> lies on the specified line.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="start">The starting point of the line.</param>
/// <param name="end">The ending point of the line.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
/// <paramref name="end" />; otherwise <see langword="false" />.
/// </returns>
[Pure]
#if NETSTANDARD2_1
[MethodImpl(MethodImplOptions.AggressiveInlining)]
#else
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
#endif
public static bool IsOnLine(this Vector2 point, PointF start, PointF end)
{
return point.IsOnLine(new LineF(start, end));
}
/// <summary>
/// Determines if the current <see cref="Vector2" /> lies on the specified line.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="start">The starting point of the line.</param>
/// <param name="end">The ending point of the line.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
/// <paramref name="end" />; otherwise <see langword="false" />.
/// </returns>
[Pure]
#if NETSTANDARD2_1
[MethodImpl(MethodImplOptions.AggressiveInlining)]
#else
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
#endif
public static bool IsOnLine(this Vector2 point, Vector2 start, Vector2 end)
{
return point.IsOnLine(new LineF(start, end));
}
/// <summary> /// <summary>
/// Converts the current <see cref="Vector2" /> to a <see cref="PointF" />. /// Converts the current <see cref="Vector2" /> to a <see cref="PointF" />.
/// </summary> /// </summary>