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https://github.com/oliverbooth/X10D
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✨ Add IEnumerable<T>.Shuffled()
Shuffled() wraps Shuffle() and returns a new collection as the result. Continuation of #18
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@ -8,6 +8,19 @@ namespace X10D
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/// </summary>
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public static class EnumerableExtensions
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{
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/// <summary>
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/// Reorganizes the elements in an enumerable by implementing a Fisher-Yates shuffle, and returns th shuffled result.
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/// </summary>
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/// <typeparam name="T">The element type.</typeparam>
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/// <param name="source">The <see cref="IEnumerable{T}" /> to shuffle.</param>
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/// <param name="random">Optional. The <see cref="System.Random" /> instance to use for the shuffling.</param>
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public static IReadOnlyCollection<T> Shuffled<T>(this IEnumerable<T> source, System.Random? random = null)
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{
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var list = new List<T>(source);
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list.Shuffle(random);
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return list.AsReadOnly();
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}
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/// <summary>
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/// Splits <paramref name="value" /> into chunks of size <paramref name="chunkSize" />.
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/// </summary>
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@ -60,7 +60,7 @@ namespace X10D
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/// </summary>
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/// <typeparam name="T">The element type.</typeparam>
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/// <param name="source">The <see cref="IList{T}" /> to shuffle.</param>
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/// <param name="random">The <see cref="Random" /> instance.</param>
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/// <param name="random">Optional. The <see cref="System.Random" /> instance to use for the shuffling.</param>
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public static void Shuffle<T>(this IList<T> source, System.Random? random = null)
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{
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if (source is null)
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@ -336,7 +336,7 @@ namespace X10D
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throw new ArgumentNullException(nameof(str));
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}
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return new string(str.ToCharArray().Shuffle(random).ToArray());
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return new string(str.Shuffled(random).ToArray());
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}
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/// <summary>
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