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test: add tests for MathUtility.Lerp
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@ -1,4 +1,4 @@
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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#if !NET6_0_OR_GREATER
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#if !NET6_0_OR_GREATER
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using X10D.Core;
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using X10D.Core;
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#endif
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#endif
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@ -96,6 +96,27 @@ public class MathUtilityTests
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Assert.AreEqual(0.0f, floatResult, 1e-6f);
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Assert.AreEqual(0.0f, floatResult, 1e-6f);
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}
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}
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[TestMethod]
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public void Lerp_ShouldReturnHigher_GivenAlpha1()
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{
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Assert.AreEqual(20.0f, MathUtility.Lerp(10.0f, 20.0f, 1.0f));
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Assert.AreEqual(20.0, MathUtility.Lerp(10.0, 20.0, 1.0));
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}
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[TestMethod]
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public void Lerp_ShouldReturnLower_GivenAlpha0()
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{
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Assert.AreEqual(10.0f, MathUtility.Lerp(10.0f, 20.0f, 0.0f));
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Assert.AreEqual(10.0, MathUtility.Lerp(10.0, 20.0, 0.0));
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}
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[TestMethod]
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public void Lerp_ShouldReturnMidPoint_GivenAlphaPoint5()
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{
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Assert.AreEqual(15.0f, MathUtility.Lerp(10.0f, 20.0f, 0.5f));
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Assert.AreEqual(15.0, MathUtility.Lerp(10.0, 20.0, 0.5));
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}
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[TestMethod]
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[TestMethod]
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public void LinearToGamma_ShouldReturnQuarter_GivenQuarterAndGamma1()
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public void LinearToGamma_ShouldReturnQuarter_GivenQuarterAndGamma1()
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{
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{
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