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[ci skip] Show parentheses on methods
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12
CHANGELOG.md
12
CHANGELOG.md
@ -18,12 +18,12 @@
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- Added `Random.NextUnitVector3()`
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- Added `Random.NextUnitVector3()`
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- Added `Transform.LookAt(GameObject[, Vector3])`
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- Added `Transform.LookAt(GameObject[, Vector3])`
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- Added `Transform.SetParent(GameObject[, bool])`
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- Added `Transform.SetParent(GameObject[, bool])`
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- Added `ICollection<T>.ClearAndDisposeAll`
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- Added `ICollection<T>.ClearAndDisposeAll()`
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- Added `ICollection<T>.ClearAndDisposeAllAsync`
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- Added `ICollection<T>.ClearAndDisposeAllAsync()`
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- Added `IEnumerable<T>.For` (#50)
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- Added `IEnumerable<T>.For()` (#50)
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- Added `IEnumerable<T>.ForEach` (#50)
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- Added `IEnumerable<T>.ForEach()` (#50)
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- Added `IEnumerable<T>.DisposeAll`
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- Added `IEnumerable<T>.DisposeAll()`
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- Added `IEnumerable<T>.DisposeAllAsync`
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- Added `IEnumerable<T>.DisposeAllAsync()`
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- Added `char.IsEmoji`
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- Added `char.IsEmoji`
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- Added `Rune.IsEmoji`
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- Added `Rune.IsEmoji`
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- Added `string.IsEmoji`
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- Added `string.IsEmoji`
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