1
0
mirror of https://github.com/oliverbooth/X10D synced 2024-11-22 23:58:48 +00:00

Bump upm to 3.2.0-nightly.126

This commit is contained in:
Oliver Booth 2022-07-14 12:03:03 +01:00
parent ce4bf0a8f0
commit 1f5a3dc7d4
No known key found for this signature in database
GPG Key ID: 32A00B35503AF634
4 changed files with 143 additions and 1 deletions

Binary file not shown.

View File

@ -2952,5 +2952,147 @@
<para><paramref name="parent" /> is <see langword="null" />.</para>
</exception>
</member>
<member name="T:X10D.Unity.WaitForFrames">
<summary>
Represents a yield instruction that waits for a specific number of frames.
</summary>
</member>
<member name="M:X10D.Unity.WaitForFrames.#ctor(System.Int32)">
<summary>
Initializes a new instance of the <see cref="T:X10D.Unity.WaitForFrames" /> struct.
</summary>
<param name="frameCount">The frame count.</param>
</member>
<member name="P:X10D.Unity.WaitForFrames.Current">
<inheritdoc />
</member>
<member name="M:X10D.Unity.WaitForFrames.MoveNext">
<inheritdoc />
</member>
<member name="M:X10D.Unity.WaitForFrames.Reset">
<inheritdoc />
</member>
<member name="T:X10D.Unity.WaitForKeyDown">
<summary>
Represents a yield instruction that waits for a key to be pressed.
</summary>
</member>
<member name="M:X10D.Unity.WaitForKeyDown.#ctor(UnityEngine.KeyCode)">
<summary>
Initializes a new instance of the <see cref="T:X10D.Unity.WaitForKeyDown" /> struct.
</summary>
<param name="keyCode">The key to wait for.</param>
</member>
<member name="P:X10D.Unity.WaitForKeyDown.Current">
<inheritdoc />
</member>
<member name="M:X10D.Unity.WaitForKeyDown.MoveNext">
<inheritdoc />
</member>
<member name="M:X10D.Unity.WaitForKeyDown.Reset">
<inheritdoc />
</member>
<member name="T:X10D.Unity.WaitForKeyUp">
<summary>
Represents a yield instruction that waits for a key to be released.
</summary>
</member>
<member name="M:X10D.Unity.WaitForKeyUp.#ctor(UnityEngine.KeyCode)">
<summary>
Initializes a new instance of the <see cref="T:X10D.Unity.WaitForKeyUp" /> struct.
</summary>
<param name="keyCode">The key to wait for.</param>
</member>
<member name="P:X10D.Unity.WaitForKeyUp.Current">
<inheritdoc />
</member>
<member name="M:X10D.Unity.WaitForKeyUp.MoveNext">
<inheritdoc />
</member>
<member name="M:X10D.Unity.WaitForKeyUp.Reset">
<inheritdoc />
</member>
<member name="T:X10D.Unity.WaitForSecondsNoAlloc">
<summary>
Represents a yield instruction which waits for a specified amount of seconds.
</summary>
<remarks>This struct exists as an allocation-free alternative to <see cref="T:UnityEngine.WaitForSeconds" />.</remarks>
</member>
<member name="M:X10D.Unity.WaitForSecondsNoAlloc.#ctor(System.Single)">
<summary>
Initializes a new instance of the <see cref="T:X10D.Unity.WaitForTimeSpan" /> struct.
</summary>
<param name="duration">The duration of the pause, in seconds.</param>
</member>
<member name="P:X10D.Unity.WaitForSecondsNoAlloc.Current">
<inheritdoc />
</member>
<member name="M:X10D.Unity.WaitForSecondsNoAlloc.MoveNext">
<inheritdoc />
</member>
<member name="M:X10D.Unity.WaitForSecondsNoAlloc.Reset">
<inheritdoc />
</member>
<member name="T:X10D.Unity.WaitForSecondsRealtimeNoAlloc">
<summary>
Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="T:System.TimeSpan" />.
</summary>
<remarks>This struct exists as an allocation-free alternative to <see cref="T:UnityEngine.WaitForSecondsRealtime" />.</remarks>
</member>
<member name="M:X10D.Unity.WaitForSecondsRealtimeNoAlloc.#ctor(System.Single)">
<summary>
Initializes a new instance of the <see cref="T:X10D.Unity.WaitForTimeSpan" /> struct.
</summary>
<param name="duration">The duration of the pause, in seconds.</param>
</member>
<member name="P:X10D.Unity.WaitForSecondsRealtimeNoAlloc.Current">
<inheritdoc />
</member>
<member name="M:X10D.Unity.WaitForSecondsRealtimeNoAlloc.MoveNext">
<inheritdoc />
</member>
<member name="M:X10D.Unity.WaitForSecondsRealtimeNoAlloc.Reset">
<inheritdoc />
</member>
<member name="T:X10D.Unity.WaitForTimeSpan">
<summary>
Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="T:System.TimeSpan" />.
</summary>
</member>
<member name="M:X10D.Unity.WaitForTimeSpan.#ctor(System.TimeSpan)">
<summary>
Initializes a new instance of the <see cref="T:X10D.Unity.WaitForTimeSpan" /> struct.
</summary>
<param name="duration">The duration of the pause.</param>
</member>
<member name="P:X10D.Unity.WaitForTimeSpan.Current">
<inheritdoc />
</member>
<member name="M:X10D.Unity.WaitForTimeSpan.MoveNext">
<inheritdoc />
</member>
<member name="M:X10D.Unity.WaitForTimeSpan.Reset">
<inheritdoc />
</member>
<member name="T:X10D.Unity.WaitForTimeSpanRealtime">
<summary>
Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="T:System.TimeSpan" />.
</summary>
</member>
<member name="M:X10D.Unity.WaitForTimeSpanRealtime.#ctor(System.TimeSpan)">
<summary>
Initializes a new instance of the <see cref="T:X10D.Unity.WaitForTimeSpanRealtime" /> struct.
</summary>
<param name="duration">The duration of the pause.</param>
</member>
<member name="P:X10D.Unity.WaitForTimeSpanRealtime.Current">
<inheritdoc />
</member>
<member name="M:X10D.Unity.WaitForTimeSpanRealtime.MoveNext">
<inheritdoc />
</member>
<member name="M:X10D.Unity.WaitForTimeSpanRealtime.Reset">
<inheritdoc />
</member>
</members>
</doc>

BIN
X10D.dll

Binary file not shown.

View File

@ -6,7 +6,7 @@
"url": "https://oliverbooth.dev"
},
"displayName": "X10D",
"version": "3.2.0-nightly.125",
"version": "3.2.0-nightly.126",
"unity": "2021.2",
"description": "Extension methods on crack",
"keywords": ["dotnet", "extension-methods"],